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		<title><![CDATA[Latest posts for the thread "1,999 Imperial Guard with Tau Allies for Tournament"]]></title>
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				<title>1,999 Imperial Guard with Tau Allies for Tournament</title>
				<description><![CDATA[ First time poster... be gentle :p<br /> <br /> Here is a list I am considering for an upcoming <span class="glossaryitem" onmouseover='gp(48);'>GT</span>, 1999 single force or no escalation or fortifications:<br /> <br /> Company Command Squad - Meltagun, Chimera - <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> Vet Squad - 3 x Melta Gun, Chimera - <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> Vet Squad - 3 x Plasma Gun, Chimera - <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> Vendetta Gunship - 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons<br /> <br /> Vendetta Gunship - 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons<br /> <br /> Scout Sentinel - Missle Launcher, Hunter Killer Missle<br /> <br /> Manticore Rocket Launcher<br /> <br /> Leman Russ Demolisher - <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> Leman Russ Demolisher - <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> <br /> Allied to Tau:<br /> <br /> Commander - Ignore Cover, Drone controller, Iridium Battlesuit, puretide engram chip, stim injector<br /> <br /> Riptide - Ion Accelerator<br /> <br /> 10 Kroot - 1 Hound<br /> <br /> 10 Kroot - 1 Hound<br /> <br /> 3 Man Broadside team - 5 missile drones, interceptor, missile pods and smart missiles<br /> <br /> <br /> I have a Tau/Tau army too but this is something a little different (for me at least im sure its not original). As such any comments or concerns from people who have seen or done it better than I is welcome. Thanks!]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 01:35:07]]> GMT</pubDate>
				<author><![CDATA[ cast2022]]></author>
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				<title>1,999 Imperial Guard with Tau Allies for Tournament</title>
				<description><![CDATA[ I would ditch the sentinel easy first blood and I would remove the stim on commander pointsynch and give him c&c node makes the ion so much better re roll to hit and gets hot as well as scatter. unless he is going with the missile sides.<br /> <br /> remove drone controller doesn't work on missile drones.<br /> <br /> I would give the riptide <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> for drop podding marines. <br /> <br /> overall good list.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 10:24:39]]> GMT</pubDate>
				<author><![CDATA[ clark10]]></author>
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				<title>Re:1,999 Imperial Guard with Tau Allies for Tournament</title>
				<description><![CDATA[ I didn't realize drone controller didn't work on missile drones so good call there. He is going with the broadsides that is why he doesn't have cnc node so I gave him stims to make him a slightly better tank for the unit. The dropping of the drone controller frees up points for a <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on the riptide plus maybe a boltgun or something for my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> commander. Maybe I can find room for a grenade launcher or flamer.  <br /> <br /> I plan to outflank the sentinel so I don't think it will cause first blood (I think they have scout I don't have the codex in front of me). A bit of a liability during kill points, but the ability to outflank and throw some missiles at the side or rear of a wave serpent or other tank seems really good and should get a kill point to offset any I might lose. <br /> <br /> Another possibility I was looking at was dropping the demolisher and the sentinel for three hydras and another melta gun. That army would look like this:<br /> <br /> Company Command Squad - 2 x Meltagun, Commander with Boltgun, Chimera - <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> <br /> <br /> Vet Squad - 3 x Melta Gun, Chimera - <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> <br /> <br /> Vet Squad - 3 x Plasma Gun, Chimera - <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> <br /> <br /> Vendetta Gunship - 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons <br /> <br /> Vendetta Gunship - 3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannons <br /> <br /> Manticore Rocket Launcher <br /> <br /> Leman Russ Demolisher - <span class="glossaryitem" onmouseover='gp(51);'>HB</span> <br /> <br /> 3 x Hydra Flak Tanks - <span class="glossaryitem" onmouseover='gp(51);'>HB</span><br /> <br /> <br /> Allied to Tau: <br /> <br /> Commander - <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>, Iridium Battle Suit, Pure-tide engram chip, stim injector <br /> <br /> Riptide - Ion Accelerator, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> <br /> 10 Kroot - 1 Hound <br /> <br /> 10 Kroot - 1 Hound <br /> <br /> 3 Man Broadside team - 5 missile drones, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> and <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 15:08:58]]> GMT</pubDate>
				<author><![CDATA[ cast2022]]></author>
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				<title>1,999 Imperial Guard with Tau Allies for Tournament</title>
				<description><![CDATA[ To be fair I don't know if 3x Flak Tanks are truly needed. You have some beastly anti-air with the Vendettas, I would almost drop them for a third Vet Squad (Can't remember if points match up right) or put back a second Leman Russ so it has less of a target on its back. I love the Flak Tanks, but they just aren't quite needed with 2 vendettas.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 00:57:54]]> GMT</pubDate>
				<author><![CDATA[ Ptotherice]]></author>
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				<title>Re:1,999 Imperial Guard with Tau Allies for Tournament</title>
				<description><![CDATA[ That is true, though the Hydras are mainly for anti tank (read wave serpents and to a lesser extent skyrays and other skimmers) than for anti flyer. The insurance against flyers is just added benefit. <br /> <br /> That said though a vet squad with three meltas and a chimera is 155 pts while the full hydra squad is 225. The demolisher is 165. I am thinking it would be a meta call on the tourn but going into an unknown event I think I would want more insurance against wave serpents since they seem to be everywhere. I would say a fifth troop choice is attractive if I find I am low on troops. <br /> <br /> Also I should say I have never played with a guard army before so this is all theory and fishing from my end on the expected damage output. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 02:56:23]]> GMT</pubDate>
				<author><![CDATA[ cast2022]]></author>
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