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				<title>2000 point Salamanders Army list </title>
				<description><![CDATA[ I have included 2 lists, one for when I will be dealing with flyers and one for when I am not versing flyers. I opted against an entirely drop pod army as I am a little confused as to how the new rules about having massed amounts of drop pods work. Without any further ado.<br /> <br /> @@@LIST FOR DEALING WITH FLYERS@@@<br /> <br /> ###<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>###<br /> <br /> Vulkan He'stan (obviously)                                                190 points<br /> <br /> ###ELITES###<br /> <br /> Sternguard Squad-&gt;9 guys,2 heavy flamers + 4 combimeltas + rhino          303 points<br /> <br /> Dreadnought-&gt;multimelta,powerfist + heavy flamer + drop pod w/ deathwind  160 points<br /> <br /> Dreadnought_&gt;multimelta,powerfist + heavy flamer + drop pod w/ deathwind  160 points<br /> <br /> ###TROOPS###<br />  <br /> Tactical squad-&gt;flamer,multimelta and combimelta + rhino                  200 points<br /> <br /> Tactical squad-&gt;flamer,multimelta and combimelta + rhino                  200 points<br /> <br /> Tactical squad-&gt;flamer,multimelta and combimelta + rhino                  200 points<br /> <br /> ###FAST ATTACK###<br /> <br /> Attack bike-&gt;multimelta                                                    55 points<br /> <br /> ###HEAVY SUPPORT###<br /> <br /> Vindicator-&gt;siege shield                                                  135 points<br /> <br /> Vindicator-&gt;siege shield                                                  135 points<br /> <br /> Devastator Squad-&gt;10 guys, 4 missile launchers + flakk missiles           240 points  <br /> ___________________________________________________________________________________<br /> TOTAL POINTS                                                             1978 points (I will spend the remaining points on minor upgrades)<br /> <br /> @@@LIST FOR WITHOUT FLYER SUPPORT@@@<br /> <br /> ###<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>###<br /> <br /> Vulkan He'stan (obviously)                                                190 points<br /> <br /> ###ELITES###<br /> <br /> Sternguard Squad-&gt;9 guys,2 heavy flamers + 4 combimeltas + rhino          303 points<br /> <br /> Dreadnought-&gt;multimelta,powerfist + heavy flamer + drop pod w/ deathwind  160 points<br /> <br /> Dreadnought_&gt;multimelta,powerfist + heavy flamer + drop pod w/ deathwind  160 points<br /> <br /> ###TROOPS###<br />  <br /> Tactical squad-&gt;flamer,multimelta and combimelta + rhino                  200 points<br /> <br /> Tactical squad-&gt;flamer,multimelta and combimelta + rhino                  200 points<br /> <br /> Tactical squad-&gt;flamer,multimelta and combimelta + rhino                  200 points<br /> <br /> ###FAST ATTACK###<br /> <br /> Attack bike-&gt;multimelta                                                    55 points<br /> <br /> Attack Bike-&gt;multimelta                                                    55 points<br /> <br /> ###HEAVY SUPPORT###<br /> <br /> Vindicator-&gt;Seige shield                                                  135 points<br /> <br /> Vindicator-&gt;seige shield                                                  135 points<br /> <br /> Devastator Squad-&gt;10 guys, 4 missile launchers                            200 points  <br /> ___________________________________________________________________________________<br /> TOTAL POINTS                                                             1993 points (will probs use the extra 5 for melta bombs on a sarge or something of the like)<br /> <br /> Any feedback or suggestions would be greatly appreciated.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 02:44:06]]> GMT</pubDate>
				<author><![CDATA[ lion_el_johnson]]></author>
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				<title>2000 point Salamanders Army list </title>
				<description><![CDATA[ It’s OK to go full drop.  The only problem is building and painting all the pods.<br /> <br /> Most vehicles work better with less gear.  Deathwinds are a trap choice <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  You can’t fire them the turn you land, and they have a very short range on an immobile platform.  I wouldn’t take them if they were free, and they cost a chunk of points.  The siege shield on the Vindi’s is iconic and looks cool, but it not worth what you pay to remove a 1-6 chance of immobilization.<br /> <br /> If you are running a hybrid drop list, I’d go with 3 pods, so you can plant two down on the first turn.  Your sternguard really want to be in one.  I might drop one of the dreads (for points) and run a dread/sterns/<span class="glossaryitem" onmouseover='gp(167);'>tac</span> in 3 pods.  Use the points you save from the dread to buy some multi-role <span class="glossaryitem" onmouseover='gp(805);'>AA</span> so you just need one list.<br /> <br /> You could probably shave a c-melta or two off your sternguard.  You want them shooting at troops, so how many <span class="glossaryitem" onmouseover='gp(126);'>TL</span> melta shots are you going to need to crack a tank open?  2-3 is probably safe.  There is something to be said for finding another place for Vulcan and running 10 man so you can combat squad, but 9+<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> is a viable choice.<br /> <br /> If you scratch one dread and shave some upgrades, That gives you around 200 points to invest in some <span class="glossaryitem" onmouseover='gp(805);'>AA</span> firepower.  This could be as simple as an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and a quadgun, or a stormtalon (or two if a few more point were available)  But I’d much rather see <span class="glossaryitem" onmouseover='gp(805);'>AA</span> elements that can do other things, rather then mono-task flack missiles.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 15:05:09]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:2000 point Salamanders Army list </title>
				<description><![CDATA[ Thanks for the feedback.<br /> <br /> What weapon configuration would you suggest for stormtalon/s if I were to take them?]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 00:25:53]]> GMT</pubDate>
				<author><![CDATA[ lion_el_johnson]]></author>
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				<title>2000 point Salamanders Army list </title>
				<description><![CDATA[ I'm a fan of the skyhammers.  Points are low, good bang for your buck.  But a good argument can be made for anything besides the <span class="glossaryitem" onmouseover='gp(51);'>HBs</span>.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 00:54:34]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:2000 point Salamanders Army list </title>
				<description><![CDATA[ With your suggestion in mind I have composed a new list. I am not sure what spend the last few hundred points on. Would you be able to help?<br /> <br /> ###<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>###<br /> <br /> Vulkan He'stan                                                            190 points<br /> <br /> ###ELITES###<br /> <br /> Sternguard Squad-&gt;9 guys,2 heavy flamers + 2 combimeltas + drop pod       283 points<br /> <br /> Dreadnought-&gt;multimelta,powerfist + heavy flamer + drop pod               160 points<br /> <br /> <br /> <br /> ###TROOPS###<br />  <br /> Tactical squad-&gt;flamer,multimelta and combimelta + rhino                  200 points<br /> <br /> Tactical squad-&gt;flamer,multimelta and combimelta + rhino                  200 points<br /> <br /> Tactical squad-&gt;flamer,multimelta and combimelta + drop pod               200 points<br /> <br /> ###FAST ATTACK###<br /> <br /> Attack bike-&gt;multimelta                                                    55 points<br /> <br /> Storm Talon-&gt;Skyhammer missile launcher                                   125 points<br /> <br /> Storm Talon-&gt;Skyhammer missile launcher                                   125 points<br /> <br /> ###HEAVY SUPPORT###<br /> <br /> Vindicator-&gt;                                                              125 points<br /> <br /> Vindicator-&gt;                                                              125 points<br /> <br />   <br /> ___________________________________________________________________________________<br /> TOTAL POINTS                                                             1788 points]]></description>
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				<pubDate><![CDATA[Thu, 20 Feb 2014 23:59:52]]> GMT</pubDate>
				<author><![CDATA[ lion_el_johnson]]></author>
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				<title>2000 point Salamanders Army list </title>
				<description><![CDATA[ What do you want?  Who do you play?  What do you fear?<br /> <br /> What you have there is a pretty sold 1,750 list (a little over, but close)  So where you go from there is really a matter of preference.  And knowing what you are likely to face across the table.<br /> <br /> For some general advice for what I’d do.<br /> <br /> Add a sniper scout squad w/camo cloaks.  These guys can camp your home objective, freeing your rhinos to charge forward.<br /> <br /> Boost your bikes.  Either add another <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bike, or switch to a normal bike squad (with the attack bike in it)  One lone bike is not hard to pick off and kill.  Bulking out the squad ensures they live to hit their target.  Or just eat a ton of firepower that would otherwise be removing other units.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 14:05:23]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:2000 point Salamanders Army list </title>
				<description><![CDATA[ Thanks for the suggestion. I took a squad of snipers as the idea of having to hold an objective in or near my deployment had completely slipped my mind. I decided to make a 3 bike attack bike squad as I frequently verse tau and vehicle heavy marines and the concept of turbo boosting multimeltas with jink saves should at very least scare them.<br /> <br /> Here is the full list<br /> <br /> <br /> @@@New, New list@@@<br /> <br /> ###<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>###<br /> <br /> Vulkan He'stan                                                            190 points<br /> <br /> ###ELITES###<br /> <br /> Sternguard Squad-&gt;9 guys,2 heavy flamers + 2 combimeltas + drop pod       283 points<br /> <br /> Dreadnought-&gt;multimelta,powerfist + heavy flamer + drop pod               160 points<br /> <br /> <br /> <br /> ###TROOPS###<br />  <br /> Tactical squad-&gt;flamer,multimelta and combimelta + rhino                  200 points<br /> <br /> Tactical squad-&gt;flamer,multimelta and combimelta + rhino                  200 points<br /> <br /> Tactical squad-&gt;flamer,multimelta and combimelta + drop pod               200 points<br /> <br /> Scout squad-&gt;6 guys, camo cloaks ,5 snipers + missile launcher             98 points<br /> <br /> ###FAST ATTACK###<br /> <br /> Attack bike squad-&gt;3 attack bikes, 3 multimeltas                          165 points<br /> <br /> Storm Talon-&gt;Skyhammer missile launcher                                   125 points<br /> <br /> Storm Talon-&gt;Skyhammer missile launcher                                   125 points<br /> <br /> ###HEAVY SUPPORT###<br /> <br /> Vindicator-&gt;                                                              125 points<br /> <br /> Vindicator-&gt;                                                              125 points<br /> <br />   <br /> ___________________________________________________________________________________<br /> TOTAL POINTS                                                             1996 points]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 03:33:34]]> GMT</pubDate>
				<author><![CDATA[ lion_el_johnson]]></author>
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				<title>2000 point Salamanders Army list </title>
				<description><![CDATA[ I like it.  I prefer <span class="glossaryitem" onmouseover='gp(51);'>HBs</span> on my scouts, but the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> works.  Nice well rounded <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> list, looks like it would be fun to play.]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 14:02:46]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:2000 point Salamanders Army list </title>
				<description><![CDATA[ I'm not sure if you actually mean "9 total sternguard" or 9+sarge. From the points I'd guess the former. You're so close I can taste the Combat squads. I would go ahead and find some points to add that 10th man at which point you can combat squad, shoot your Heavy Flamers at tasty troop choices while your combi melta squad shoots at tasty tankses. Other than that the list looks awesome! Keep rockin those Sallies!]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 15:32:57]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>Re:2000 point Salamanders Army list </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3f50d261532ee7d6cb3c3e8ff9ed90ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580330/6606233.page"><b>bocatt wrote:</b></a><br/>I'm not sure if you actually mean "9 total sternguard" or 9+sarge. From the points I'd guess the former. You're so close I can taste the Combat squads. I would go ahead and find some points to add that 10th man at which point you can combat squad, shoot your Heavy Flamers at tasty troop choices while your combi melta squad shoots at tasty tankses. Other than that the list looks awesome! Keep rockin those Sallies!</div></blockquote><br /> <br /> I think loosing the ability to combat squad is worth the benefit of having Vulcan dropped at point blank range.  It’s an obvious trade off, but worth it <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 15:53:03]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:2000 point Salamanders Army list </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b5399245875a7de8dfd63fbbd340085.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580330/6606294.page"><b>Nevelon wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3f50d261532ee7d6cb3c3e8ff9ed90ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580330/6606233.page"><b>bocatt wrote:</b></a><br/>I'm not sure if you actually mean "9 total sternguard" or 9+sarge. From the points I'd guess the former. You're so close I can taste the Combat squads. I would go ahead and find some points to add that 10th man at which point you can combat squad, shoot your Heavy Flamers at tasty troop choices while your combi melta squad shoots at tasty tankses. Other than that the list looks awesome! Keep rockin those Sallies!</div></blockquote><br /> <br /> I think loosing the ability to combat squad is worth the benefit of having Vulcan dropped at point blank range.  It’s an obvious trade off, but worth it <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.</div></blockquote><br /> I'm not sure what benefits Vulkan directly brings to a unit of Sternguard, but if it's nothing or very little, I would drop the multi melta tactical marine from that pod and put Vulkan in there. That Multi melta is a heavy weapon and won't be very effective on the drop when it's most needed and being able to Combat squad Tactical versus Sternguard is an obvious choice. Also having that character in a Tactical marine squad makes a pretty lame troops choice into a reasonable all around fighting machine. Sternguard have no such problems as they put out so much damage by themselves already so they don't really need a character with them.<br /> <br /> At that point you would also have no problem cutting that tactical squad down to a minimum 5 man (except to add ablative wounds) and you could maybe add something else to this list that it might need.]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 16:17:20]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>Re:2000 point Salamanders Army list </title>
				<description><![CDATA[ I've played drop-pod Salamanders for most of 6th edition and here are some things I typically like to do with Vulkan and co.<br /> <br /> * Keep in mind all your characters (including sergeants) get a FREE master-crafted weapon. I like to give the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad sergeants a combi-plasma because you will most likely avoid 'gets hot!' and it's a little better at longer range when closing the gap in the rhino sometimes; something to consider.<br /> <br /> * 5-man Sternguard w/heavy flamer x2, combi-plasma on the sergeant, and vulkan in pod (NOT coming in on turn 1) - this is a wonderful infantry buster once you smash open a transport, or have enemy infantry blobs that move into cover beyond turn 1. You can also throw extra points into beefing this squad up.<br /> <br /> * 10-man Sternguard w/8 cobi-melta in a pod - combat squad them on turn 1 and say goodbye to 2 castled-up vehicles... then if Vulkan's pod comes in next turn? Yup... good combo (but then again, I usually play all pods, null deploy for what it's worth).<br /> <br /> * In the previous codex, it was nice that Chapter Tactics affected the Dreadnoughts, but it doesn't now.. so that kinda stinks. Dropping in a dread just doesn't prove effective now-adays. You could upgrade it to an Ironclad, but even then it's easily immobilized or out-moved in the current meta.<br /> <br /> * I like the mult-melta's in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads. Turn 1 you can rush them all up, snap shot with re-rolls, sure. But on turn 2, if they are spread out pretty well, and the rhinos sit still, you then have 3-4 multi-meltas firing full-threat and all kinds of angles... it can be more effective than you first think. Just a thought, I'd keep em.<br /> <br /> * If the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads are in pods, I'd put all melta on them so you can effectively shoot all your weapons at the same target (back-up tank buster squad if the sternguard fail in opening turn)<br /> <br /> * I don't like extra weapons on the scout squad, they pretty much suck at shooting so you shouldn't rely on their heavy weapons. I wouldn't waste the points.<br /> <br /> * Side note, I'd drop the dread and a vidicator for 2 Thunderfire Cannons - they are just nasty in the meta now-adays.<br /> <br /> Hope some of this helps!]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 16:43:26]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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