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		<title><![CDATA[Latest posts for the thread "Dark angel army"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Dark angel army"]]></description>
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				<title>Dark angel army</title>
				<description><![CDATA[ Here's my idea (no codex as i'm on holiday) (sorry for reposting, really desperate for feedback)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Azreal <br /> Deathwing command squad <br /> <br /> Elites: <br /> Company veterans <br /> <br /> Troops: <br /> Tactical squad - X10 marines with plasma gun, combi-melts and plasma cannon (X2) <br /> Rhino (X2) <br /> Tactical squad <br /> Deathwing terminators - X5 with thunder hammers and storm shields <br /> Deathwing terminators- X5 with storm bolters, assault cannon and chainfist <br /> Scouts with snipers <br /> <br /> Heavy support: <br /> Devastators with lascannons, chainsword, rocket launchers and flakk missiles <br /> <br /> Fast attack: <br /> Assault squad <br /> <br /> Fortifications: <br /> Aegis with quad gun <br /> <br /> Love feedback, how many points, advances etc. <br /> <br /> Thanks!<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 17:15:00]]> GMT</pubDate>
				<author><![CDATA[ Dannyrulx]]></author>
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				<title>Dark angel army</title>
				<description><![CDATA[ Well of the top of my head I know you cannot take the deathwing command squad because your <span class="glossaryitem" onmouseover='gp(56);'>hq</span> is not wearing termie armor]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 17:19:55]]> GMT</pubDate>
				<author><![CDATA[ wilsmire]]></author>
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				<title>Dark angel army</title>
				<description><![CDATA[ Easy: Belial instead]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 17:26:06]]> GMT</pubDate>
				<author><![CDATA[ Dannyrulx]]></author>
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				<title>Dark angel army</title>
				<description><![CDATA[ I would take your extra points that you saved by taking Belial and add a cyclone missle launcher and add it to the guys with the thunder hammer storm shield ]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 17:31:49]]> GMT</pubDate>
				<author><![CDATA[ wilsmire]]></author>
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				<title>Dark angel army</title>
				<description><![CDATA[ If you want to run Azrael, he's certainly capable and usable in lots of ways. The Dark Angels warlord traits are all fairly adaptable to various armies you'd face so picking it after you know what you're up against is cool. If you want to run him, he's pretty solid in a company veterans squad with a bajillion plasma guns that drop pods in for a Dark Angels version of a Sternguard alpha strike.<br /> <br /> Also: can I ask what the point of taking a Deathwing Command squad is if you're not throwing any upgrades on it? You didn't list any. There's no point in taking the command squad over just another terminator squad if you're not going to utilize the champion, or one of the sacred standards. I'd recommend taking the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner if you take any, and not bothering with the apothecary. The apothecary is effectively a 55 point "upgrade" as it currently stands because you give up a 25 point weapon for the 30 points, and don't gain any other form of close combat weapon in return.<br /> <br /> I also second Wilsmire. The way the Dark Angels <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> changed the entry, you can legally take <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> and throw a cyclone missile launcher on the guy with a heavy weapon in the squad. It's kind of nice to not have to completely give up shooting what's effectively an assault squad. Splitfire also lets you target something other than what you're assaulting, so that's always fun.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 18:51:20]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>Dark angel army</title>
				<description><![CDATA[ If I'm reading this correctly. You want the tacs with combis. That is not legal <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Also Flakk missiles are incredibly over priced. Are you dealing with a lot of flyers?]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 05:31:12]]> GMT</pubDate>
				<author><![CDATA[ Yellohman]]></author>
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				<title>Dark angel army</title>
				<description><![CDATA[ Ok: Refresh:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Belial<br /> <br /> <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> squad also has Cyclone missile launcher<br /> <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner has been added to <span class="glossaryitem" onmouseover='gp(349);'>DCS</span> and <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> removed<br /> Rhino is dedicated transport<br /> Taken out assault squad and scouts with snipers, what should I plug the gap with?<br /> The sarge in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads can take a combi<br /> <br /> <br /> I'm playing <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, I don't feathing know what he's taking!!<br /> <br /> Oh, how much would this cost?]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 07:01:36]]> GMT</pubDate>
				<author><![CDATA[ Dannyrulx]]></author>
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