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		<title><![CDATA[Latest posts for the thread "1000 pt Farsight/Tau List, Riptide and Deathstar free!"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1000 pt Farsight/Tau List, Riptide and Deathstar free!"]]></description>
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				<title>1000 pt Farsight/Tau List, Riptide and Deathstar free!</title>
				<description><![CDATA[ Just starting out <span class="glossaryitem" onmouseover='gp(146);'>WH40k</span> again and trying Tau for the first time.  I'm looking for a balanced army that is reasonably competitive but still fun to play (and play against).  Thoughts and comments are appreciated, as I haven't played this game in years!<br /> <br /> Farsight Enclave - Primary Detachment<br /> <br /> Cadre Fireblade - 60pts<br /> <br /> Crisis Team - 188 pts<br /> - 3x suits with 2x Fusion Blasters each<br /> - VRT on one suit<br /> - 2 shield drones<br /> <br /> Crisis Team - 188 pts<br /> - 3x suits with 2x Plasma Rifles each<br /> - VRT on one suit<br /> - 2x gun drones<br /> <br /> Drone Squadron - 84 pts<br /> - 6x Marker Drones<br /> <br /> Skyray - 121 pts<br /> - Sensor spines<br /> - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missile System<br /> - Blacksun Filter<br /> <br /> Tau Empire - Allied Detachment<br /> <br /> Commander - 155 pts<br /> - Drone Controller<br /> - 2x Missile Pods<br /> - Neuroweb System Jammer<br /> - Target Lock<br /> - Iridium suit<br /> <br /> Fire Warrior - 99 pts<br /> - 11x <span class="glossaryitem" onmouseover='gp(39);'>FW</span><br /> <br /> Fire Warrior - 99 pts<br /> - 11x <span class="glossaryitem" onmouseover='gp(39);'>FW</span><br /> <br /> The commander will join with the marker drone squadron and sit 36" away, tanking hits for the marker drones.  The <span class="glossaryitem" onmouseover='gp(39);'>FW</span>, skyray, and Cadre Fireblade will castle up nearby, while the two crisis suits go and hunt down <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>/Tanks.  My goal was to be able to deal reasonably well with flyers as well as AV14.  I chose shield drones for the <span class="glossaryitem" onmouseover='gp(153);'>FB</span> crisis suit team because the targets the unit will be engaging will likely not be hurt by gun drones, and I already have a bunch of markerlights.  The gun drones on the plasma suits are because they will generally be a little farther away from danger, and could potentially cause a wound or two on the intended targets of that team.<br /> <br /> This list gives 4 scoring units at 1000 pts, two of which are very mobile and reasonably tough to kill.]]></description>
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				<pubDate><![CDATA[Mon, 17 Feb 2014 20:24:08]]> GMT</pubDate>
				<author><![CDATA[ Chronados]]></author>
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				<title>1000 pt Farsight/Tau List, Riptide and Deathstar free!</title>
				<description><![CDATA[ I like what is going on in this list. It should be a strong while avoiding sheer cheese or spam.<br /> <br /> One major thing you should do is rework your ally/main detachment. As it stands, your farsight enclave could be the ally, and the empire your main. I strongly suggest doing this so you can make the commander your warlord over the fireblade. Swapping out your T3 4+ armor save warlord to a T5 2+ save warlord goes a LONG way towards negating slay the warlord. You could even get technical and move the fast/heavy choices from the enclave to the empire detachment. Since it does not really matter for gameplay, it would be a good point to develop for the fluff and backstory of your army. Has the enclave sent crisis troops and a hardened fireblade to lead the tech savvy but...coward empire, or is the Enclave accepting new warriors and tech into the ranks? Creative license and the ability to have fluff while being competitive is always great.<br /> <br /> You have a few spare points, enough to grab an onager gauntlet for the commander. An S10 hit in melee at inatitive is a very nice "just in case".  You could also drop a fire warrior to get a disruption pod for the ray. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 02:37:01]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1000 pt Farsight/Tau List, Riptide and Deathstar free!</title>
				<description><![CDATA[ Thanks!  You make a good point on the ally/main switch, and I like the idea of having an onager gauntlet in case.<br /> <br /> Looking back over the list, I switched the skyray out for a 2x broadside team + 2x missile drones as well.  Per mathhammer, even without skyfire or markerlights, I can strip about 0.7 hull points per turn off a Heldrake, with 6% chance of killing it outright.  Compare this to a Skyray alpha strike (assuming BS5 with self boost from <span class="glossaryitem" onmouseover='gp(328);'>ML</span>), which strips 1.7 hull points with a 18% chance of killing it.  With a single markerlight hit, the broadside team goes up to 1.3 hull points stripped with a 11% chance of killing it, not quite as good still, but a much more consistent amount of damage than the one shot deal of the skyray.<br /> <br /> I lose the skyfire <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, but gain a ton of dakka (that can overwatch too) on the ground.<br /> <br /> As a side note, I have some concerns about using the commander as a meatshield for the drone squad as he should now be majority T4 and <span class="glossaryitem" onmouseover='gp(269);'>ID</span>-able by S8-9 anti tank weapons,  I guess the iridium armour still helps against krak missiles though.<br /> <br /> Updated List:<br /> <br /> Tau Empire - Main Detachment <br /> <br /> Commander - 184 pts - Warlord<br /> - Drone Controller <br /> - 2x Missile Pods <br /> - Neuroweb System Jammer<br /> - Onager Gauntlet<br /> - Target Lock <br /> - Iridium suit<br /> - 2x Marker Drone<br /> <br /> Fire Warrior - 81 pts <br /> - 9x <span class="glossaryitem" onmouseover='gp(39);'>FW</span> <br /> <br /> Fire Warrior - 81 pts <br /> - 9x <span class="glossaryitem" onmouseover='gp(39);'>FW</span><br /> <br /> Drone Squadron - 56 pts <br /> - 4x Marker Drones<br /> <br /> Broadside Team - 156 pts<br /> - 2x Broadside with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> - 2x Missle Drones<br /> - Bonded<br /> <br /> Farsight Enclave - Allied Detachment <br /> <br /> Cadre Fireblade - 60pts <br /> <br /> Crisis Team - 188 pts <br /> - 3x suits with 2x Fusion Blasters each <br /> - VRT on one suit <br /> - 2 shield drones <br /> <br /> Crisis Team - 188 pts <br /> - 3x suits with 2x Plasma Rifles each <br /> - VRT on one suit <br /> - 2x gun drones <br /> <br /> Total: 994 pts.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 14:13:49]]> GMT</pubDate>
				<author><![CDATA[ Chronados]]></author>
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				<title>1000 pt Farsight/Tau List, Riptide and Deathstar free!</title>
				<description><![CDATA[ I am fairly certain that the instant death rule kicks in on a per model basis, and not majority toughness, meaning only S10 will instagib him. It all wounds on majority T, but S8+ wounds T4 or 5 just the same. <br /> <br /> Since you have some extra extra points, you could throw advanced targeting systems on both broadsides, or an <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on a single suit. Or on the crisis, or whatever. ]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 17:58:33]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1000 pt Farsight/Tau List, Riptide and Deathstar free!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c126c15efc2da152a9cbac56bdd44807.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580461/6554071.page"><b>Dr. Serling wrote:</b></a><br/>I am fairly certain that the instant death rule kicks in on a per model basis, and not majority toughness, meaning only S10 will instagib him. It all wounds on majority T, but S8+ wounds T4 or 5 just the same. <br /> <br /> Since you have some extra extra points, you could throw advanced targeting systems on both broadsides, or an <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on a single suit. Or on the crisis, or whatever. </div></blockquote><br /> <br /> Ah ok, looks like I misread that section.  I like the idea of ATS on broadsides, with twin-linked on everything upping the chances of getting a 6.  Thanks!]]></description>
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				<pubDate><![CDATA[Wed, 19 Feb 2014 15:37:45]]> GMT</pubDate>
				<author><![CDATA[ Chronados]]></author>
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