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				<title>1000 point Space Marine list - Almost</title>
				<description><![CDATA[ Hey everyone, so having been thinking about it for a few months I have decided to make a moderately competitive army. I look to make it 1000 to begin with, then expand up to 1500.<br /> <br /> I do have a few things I don't want to change much. I would like to keep the tactical squads in rhinos, although I am happy to use drop pods for other units. Nor do I want to use bikes, although I have toyed with a few <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes as my list is missing <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. My main concerns with this are lack of <br /> -Heavy <span class="glossaryitem" onmouseover='gp(482);'>AT</span> other than sternguards<br /> -An <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Undecided<br /> <br /> TROOPS<br /> Tactical squad<br /> 5 extra marines<br /> Flamer<br /> Missile launcher<br /> Rhino<br /> 195<br /> <br /> Tactical squad<br /> 5 extra marines<br /> Flamer<br /> Missile launcher<br /> Rhino<br /> 195<br /> <br /> Scout squad<br /> Camo cloaks<br /> Sniper rifles<br /> 70<br /> <br /> ELITES<br /> Sternguard<br /> 3 combi meltas<br /> Drop pod<br /> 185<br /> <br /> FAST ATTACK<br /> Stormtalon gunship<br /> Sky hammers<br /> 125<br /> <br /> HEAVY SUPPORT<br /> Thunderfire cannon<br /> 100<br /> <br /> Total 870<br /> <br /> So let me know what you think, should I get rid of the scouts to free up more points or get rid of a tactical squad, increase the scout squad by 5 to a full squad? ]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 21:32:36]]> GMT</pubDate>
				<author><![CDATA[ uk_crow]]></author>
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				<title>1000 point Space Marine list - Almost</title>
				<description><![CDATA[ 2 full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and a half scout squad is what I run for troops in a 1,500 list.  You could drop one of them for a 1k list to get something with a little more teeth without much issue.  If you do end up cutting one of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads, boosting the scouts to full would not be a bad call.<br /> <br /> Running a pait of attack bikes for some fast melta would not be out of place.  Or you could use your <span class="glossaryitem" onmouseover='gp(57);'>HS</span> picks for some <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> or a Pred with some <span class="glossaryitem" onmouseover='gp(80);'>LCs</span>.  What chapter tactics you using?]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 22:22:30]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>1000 point Space Marine list - Almost</title>
				<description><![CDATA[ Sweet, out of the option of chopping the scouts or a full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and beefing up the scout squad, which would be better? Power armoured bodies in a rhino are much more offensive whilst 10 snipers in bolstered ruins will be a good defensive unit.<br /> I haven't decided really, I forgot to mention that I couldn't decide which was best for this army. UM would be a good all round choice, although if I had rhinos then <span class="glossaryitem" onmouseover='gp(757);'>RG</span> could be better and when I bump the army up to 1500 I could get a blob of ASM and another storm talon.<br /> Thoughts on the rest of the list?]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 22:28:45]]> GMT</pubDate>
				<author><![CDATA[ uk_crow]]></author>
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				<title>Re:1000 point Space Marine list - Almost</title>
				<description><![CDATA[ I would also help to know what chapter your looking to use, different units work better depending on what chapter you use.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 22:29:30]]> GMT</pubDate>
				<author><![CDATA[ Desrok1]]></author>
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				<title>1000 point Space Marine list - Almost</title>
				<description><![CDATA[ Either UM for the all round bonuses or <span class="glossaryitem" onmouseover='gp(757);'>RG</span> so if I keep 2 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads they can scout forwards in rhinos and when I go up to 1500 get a blob of ASM and some <span class="glossaryitem" onmouseover='gp(671);'>VV</span>]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 22:38:19]]> GMT</pubDate>
				<author><![CDATA[ uk_crow]]></author>
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				<title>Re:1000 point Space Marine list - Almost</title>
				<description><![CDATA[ If you run ultra marines, I suggest your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> be tigrus. If your ravenwing, it would be fluffy to take shryke, but I am not sure how good he is right now!<br /> <br /> Hope this helps!]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 22:42:12]]> GMT</pubDate>
				<author><![CDATA[ Desrok1]]></author>
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				<title>Re:1000 point Space Marine list - Almost</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/580664/6554998.page"><b>Desrok1 wrote:</b></a><br/>If you run ultra marines, I suggest your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> be tigrus. If your ravenwing, it would be fluffy to take shryke, but I am not sure how good he is right now!<br /> <br /> Hope this helps!</div></blockquote><br /> <br /> Thanks for the ideas Desrok1, tigurius looks pretty awesome, not sure where I could put him though? Shrike I have heard mixed things about. If I could squeeze an ASM squad in then they could infiltrate in and back up scouting rhinos. I would have to make some cuts in the shape of troops, the stormtalon or <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> though to afford them. I could buy a cheap captain with <span class="glossaryitem" onmouseover='gp(457);'>JP</span>, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>, <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span> for less.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 22:49:26]]> GMT</pubDate>
				<author><![CDATA[ uk_crow]]></author>
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				<title>1000 point Space Marine list - Almost</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/edcec345115b2e152527745212fea014.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580664/6554928.page"><b>uk_crow wrote:</b></a><br/>Sweet, out of the option of chopping the scouts or a full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad and beefing up the scout squad, which would be better? Power armoured bodies in a rhino are much more offensive whilst 10 snipers in bolstered ruins will be a good defensive unit.<br /> I haven't decided really, I forgot to mention that I couldn't decide which was best for this army. UM would be a good all round choice, although if I had rhinos then <span class="glossaryitem" onmouseover='gp(757);'>RG</span> could be better and when I bump the army up to 1500 I could get a blob of ASM and another storm talon.<br /> Thoughts on the rest of the list?</div></blockquote><br /> <br /> The question is what fits your playstyle better?  Also how competitive is your local meta?<br /> <br /> Assault marines aren’t the best unit in the book, but do OK against weak backfield units.  They don’t need to be able to kill <span class="glossaryitem" onmouseover='gp(19);'>CC</span> specialists, just troops and <span class="glossaryitem" onmouseover='gp(57);'>HS</span> picks.  Toss a chaplain with a jump pack in the mix, and watch the carnage.  They get a bad rap in the competitive circles, but do fine in a more relaxed setting.  If you have <span class="glossaryitem" onmouseover='gp(757);'>RG</span> leanings, might as well grab a stick of 5.<br /> <br /> I like TML/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> speeders.  Nice fire support there.  <span class="glossaryitem" onmouseover='gp(330);'>MM</span> speeders if you are concerned with heavy armor.  Adding more bodies to the sternguard squad should be a goal as points go up.  9 or 10 men depending if you end up putting your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in the pod with them.<br /> <br /> You have a solid core of a list, what you need to add depends a lot on what you like.]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 22:54:37]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>1000 point Space Marine list - Almost</title>
				<description><![CDATA[ Thanks for replying Nevelon, I would say I have a play style that leans towards aggressive so <span class="glossaryitem" onmouseover='gp(757);'>RG</span>  are more to my liking. My local meta is pretty evenly balanced between relaxed and competitive players. I have pondered the advice and re done the list. Thoughts?<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chaplain<br /> Jump pack<br /> <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> 130<br /> <br /> TROOPS<br /> Tactical squad<br /> 5 extra marines<br /> Plasma gun<br /> Combi <span class="glossaryitem" onmouseover='gp(166);'>plas</span><br /> Rhino<br /> 200<br /> <br /> Tactical squad<br /> 5 extra marines<br /> Plasma gun<br /> Combi plasma<br /> Rhino<br /> 200<br /> <br /> ELITES<br /> Sternguard squad<br /> 4 combi-melta<br /> Drop pod<br /> 195<br /> <br /> FAST ATTACK<br /> Stormtalon<br /> Skyhammer<br /> 125<br /> <br /> Assault squad<br /> 3 extra marines<br /> 2 flamers<br /> <span class="glossaryitem" onmouseover='gp(254);'>Mb</span><br /> 151<br /> <br /> Total 1001<br /> 
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</div><br /> <br /> Managed to fit 2 tactical squads  in rhinos,  8 man assault squad with chaplain to back them up and an extra combi melta in the Sternguard. Did lose the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> mind :/]]></description>
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				<pubDate><![CDATA[Tue, 18 Feb 2014 23:24:37]]> GMT</pubDate>
				<author><![CDATA[ uk_crow]]></author>
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				<title>1000 point Space Marine list - Almost</title>
				<description><![CDATA[ The only upgrade I’d bother giving a jump chaplain would be a melta bomb.  He has his crozious, his symbol of office.  Use it to smite the heretics!  Take the points from the <span class="glossaryitem" onmouseover='gp(105);'>PF</span> and get the sarge in the assault squad veteran status and a power weapon.  ]]></description>
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				<pubDate><![CDATA[Wed, 19 Feb 2014 13:41:10]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:1000 point Space Marine list - Almost</title>
				<description><![CDATA[ Hey Nevelon thanks for replying again, i have tweaked the list following your advice. I have also thought of 2 other potential replacement lists, using <span class="glossaryitem" onmouseover='gp(757);'>RG</span> tactics.<br /> <br /> So this is the tweaked original<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Chaplain <br /> Jump pack <br /> 105<br /> <br /> TROOPS <br /> Tactical squad <br /> 5 extra marines <br /> Plasma gun <br /> Combi <span class="glossaryitem" onmouseover='gp(166);'>plas</span> <br /> Rhino <br /> 200 <br /> <br /> Tactical squad <br /> 5 extra marines <br /> Plasma gun <br /> Combi plasma <br /> Rhino <br /> 200 <br /> <br /> ELITES <br /> Sternguard squad <br /> 4 combi-melta <br /> Drop pod <br /> 195 <br /> <br /> FAST ATTACK <br /> Stormtalon <br /> Skyhammer <br /> 125 <br /> <br /> Assault squad <br /> 3 extra marines <br /> 2 flamers <br /> <span class="glossaryitem" onmouseover='gp(254);'>Mb</span> <br /> Vet srg<br /> Power weapon<br /> 176 <br /> <br /> Total 1001 <br /> 
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</div><br /> <br /> List 2 no rhinos (single drop pod):<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Captain<br /> Jump pack<br /> Artificer armour<br /> Thunder hammer<br /> Storm shield<br /> 170<br /> TROOPS<br /> Tactical squad<br /> 5 extra marines<br /> Meltagun<br /> Combi melta<br /> Drop pod<br /> 195<br /> Scout squad<br /> Camo cloaks<br /> Sniper rifles<br /> 70<br /> Scout squad<br /> Camo cloaks<br /> Sniper rifles<br /> 70<br /> FAST ATTACK<br /> Assault squad<br /> 5 extra marines<br /> 2 flamers<br /> Melta bombs<br /> 185<br /> HEAVY SUPPORT<br /> Thunderfire<br /> 100<br /> Stormraven<br /> Multi melta<br /> Las cannon<br /> 200<br /> TOTAL 990<br /> 
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</div><br /> <br /> Thoughts?  List 2 is probably my favorite, not sure whether to keep the tactical squad in <span class="glossaryitem" onmouseover='gp(262);'>DP</span> or Rhino though? <span class="glossaryitem" onmouseover='gp(436);'>CT</span> would be <span class="glossaryitem" onmouseover='gp(757);'>RG</span> with this list. Either of this armies any good?]]></description>
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				<pubDate><![CDATA[Wed, 19 Feb 2014 19:51:15]]> GMT</pubDate>
				<author><![CDATA[ uk_crow]]></author>
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