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				<title>CSM + CD - Nurgle and Lord of Change - 1850Pts</title>
				<description><![CDATA[ Hi everybody, I'm building a new list (as competitive as possible, within the limits of a <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> codex...) and I'm looking for advice.<br /> <br /> Total Roster Cost: 1852<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Chaos Lord<br /> . . <b>1 Chaos Lord</b>, 165 pts <br /> . . . . Mark of Nurgle + Lightning Claw + Power Fist + Sigil of Corruption + Chaos Bike<br /> <br /> Troops:<br /> . . <b>7 Plague Marines</b>,  178 pts<br /> . . . . 2x Flamer<br /> <br /> . . <b>10 Chaos Cultists</b>, 50 pts<br /> <br /> Fast Attack:<br /> . . <b>5 Chaos Spawn</b>, 180 pts <br /> . . . . Mark of Nurgle<br /> <br /> . . <b>1 Heldrake</b>, 170 pts<br /> . . . . Baleflamer<br /> <br /> . . <b>1 Heldrake</b>, 170 pts<br /> . . . . Baleflamer<br /> <br /> Heavy Support:<br /> . . <b>3 Obliterator</b>, 237 pts<br /> . . . . Mark of Nurgle + Veterans of the Long War<br /> <br /> <br /> <br /> <b><u>Allies</u></b>:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> . . <b>1 Lord of Change</b>, 285 pts <br /> . . . . Exalted Rewards 30 (Portaglyph) + ML3<br /> <br /> Troops:<br /> . . <b>3 Nurglings</b>, 45 pts<br /> <br /> Fast Attack:<br /> . . <b>12 Flesh Hounds of Khorne</b>, 192 pts<br /> <br /> Heavy Support: <br /> . . <b>1 Soul Grinder</b>, 180 pts<br /> . . . . Phlegm Bombardment + Daemon of Nurgle <br /> <br /> <br /> The idea with the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> is to fly around the first turns, dealing damage with Flickering Fire and Vector Striker, while buffing with Prescience either the Soul Grinder or the Oblits. The optimal would be to also roll Forewarning and cast it to the Spawns, so as to deliver safely the Lord, no matter what the enemy shoots.<br /> The Plague Marines stay on the main objective, the Nurglings are hidden behind another one, while I reserve the cultist to make them last longer and do not offer First Blood too easily. Of course the plan is to exploit the Portaglyph to summon some more Daemonettes and make them run into capturing/contesting objectives.<br /> <br /> <br /> Ideas? Comments?]]></description>
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				<pubDate><![CDATA[Thu, 20 Feb 2014 17:48:24]]> GMT</pubDate>
				<author><![CDATA[ Diablix]]></author>
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				<title>Re:CSM + CD - Nurgle and Lord of Change - 1850Pts</title>
				<description><![CDATA[ You've got some good combos, and good on you for being different and taking nurglings. The <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> is the way to go if you want divination but dont want to take the herald and an escort group for him.<br /> <br /> 2 Heldrakes makes any list good.<br /> Your biker lord isnt all that strong at the end of the day. Any true <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> or Hero <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> will crush him. Remember that and use him and his squads durability and mobility to take out more shooting based squads. Use your speed to avoid getting caught by <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> termies or whatever.<br /> Good choice reserving the cultists.]]></description>
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				<pubDate><![CDATA[Thu, 20 Feb 2014 19:11:57]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:CSM + CD - Nurgle and Lord of Change - 1850Pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bac042a9c9d2d5a0b0bcba3ae88fd590.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/580991/6561093.page"><b>changerofways wrote:</b></a><br/><br /> Your biker lord isnt all that strong at the end of the day. Any true <span class="glossaryitem" onmouseover='gp(19);'>CC</span> <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> or Hero <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> will crush him. Remember that and use him and his squads durability and mobility to take out more shooting based squads. Use your speed to avoid getting caught by <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> termies or whatever.</div></blockquote><br /> <br /> Yes, that's exactly the plan, rush towards the deadliest enemy ranged unit and butcher it  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Scary <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monsters and units meant to tarpit the enemy (Plague Zombies, <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(224);'>TH</span> termies, etc..) are best outmanouvered and dealt by Oblits, Soul Grinder and <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>'s psychic abilities.<br /> <br /> <br /> I'm also interested on comments on the Flesh Hounds. I know they are considered very good, I wonder though if a group of 12 is <i>good enough</i>.<br /> My original plan was to include 15 of them, but I'm struggling in fitting more than 12. Is it worth dropping 50 points somewhere? The problem is that I don't really know where to cut that many point, I fear I'd need to drop an Oblit or the Soul Grinder...]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 08:57:17]]> GMT</pubDate>
				<author><![CDATA[ Diablix]]></author>
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				<title>CSM + CD - Nurgle and Lord of Change - 1850Pts</title>
				<description><![CDATA[ Other suggestions?]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 14:00:08]]> GMT</pubDate>
				<author><![CDATA[ Diablix]]></author>
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