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		<title><![CDATA[Latest posts for the thread "Imperial Fists 1850"]]></title>
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				<title>Imperial Fists 1850</title>
				<description><![CDATA[ Tell me what you guys think Imperial Fists.<br /> <br /> Lysander <br /> 5 Assault Termies 2 claws 3 hammers<br /> Land Raider Crusader<br /> <br /> 3 <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>. Centurions Grav Cannons & <span class="glossaryitem" onmouseover='gp(243);'>Amps</span>/heavy bolters<br /> <br /> Command squad on bikes w/ grav + storm shields and apothecary<br /> <br /> Thunderfire Cannon<br /> <br /> 10 Man tactical melta + lascannon rhino<br /> <br /> 10 Man tactical melta + lascannon rhino<br /> <br /> 10 man tactical flamer<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 20 Feb 2014 18:31:13]]> GMT</pubDate>
				<author><![CDATA[ guuber_85711]]></author>
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				<title>Imperial Fists 1850</title>
				<description><![CDATA[ Too few bodies for my liking at 1850 but it does pack some punch.<br /> <br /> I assume the 10 man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> + flamer is a home objective camping unit?<br /> <br /> I also have to assume you're combat squadding the other 2 tacs (with the las staying back while the melta rhino rushes forward)?<br /> <br /> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> centurions are good, but I feel they need mobility if you're using Grav cannons - it's too easy to play keepaway with them.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/580994/6561033.page</guid>
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				<pubDate><![CDATA[Thu, 20 Feb 2014 18:51:37]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Re:Imperial Fists 1850</title>
				<description><![CDATA[ If you are playing imperial fists I would try to make use of their doctrine. I would try to get some devastator squads in there.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 17:45:14]]> GMT</pubDate>
				<author><![CDATA[ tankboy145]]></author>
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