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				<title>1500 Crimson Fists for some games this weekend. </title>
				<description><![CDATA[ First time running with Crimson fists and Pedro. This is just for a few friendly games this weekend, nothing competitive. <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Pedro Kantor - 185<br /> <br /> <b>Elites</b><br /> 8x Sternguard - 251<br /> 3x Combi-meltas, Drop Pod<br /> <br /> 10x Sternguard -  295<br /> 2x Heavy Flamers, 1x Combi-flamer, Drop Pod<br /> <br /> <b>Troops</b><br /> 10x Tactical Marines - 165<br /> 1x Plasma gun, 1x Heavy Bolter<br /> <br /> 5x Scouts - 70<br /> Camo cloaks, 5x Sniper Rifles<br /> <br /> <b>Heavy Support</b><br /> 7x Devastators - 158<br /> 4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> 1x <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> - 100<br /> <br /> 3x Centurion Devastators - 270<br /> Omniscope, 1x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 1x <span class="glossaryitem" onmouseover='gp(328);'>ML</span> on the Seargent<br /> 2x Grav Cannon<br /> <br /> <br /> The part of the list I'm unsure about is the Centurions. I feel like its a huge point sink at this size game, but I am not sure as I have never used Centurions before. I could swap in another <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> and Stormtalon for the same cost. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 05:19:49]]> GMT</pubDate>
				<author><![CDATA[ Turock]]></author>
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				<title>Re:1500 Crimson Fists for some games this weekend. </title>
				<description><![CDATA[ I've heard a lot of mixed/negative things about Cents...not sure they're worth the points or not.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 05:24:26]]> GMT</pubDate>
				<author><![CDATA[ Retrogamer0001]]></author>
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				<title>1500 Crimson Fists for some games this weekend. </title>
				<description><![CDATA[ The cents are pretty decent. The devastators are weak though. Maybe replace the entire squad with another scout squad and a stalker for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 07:24:45]]> GMT</pubDate>
				<author><![CDATA[ dylz_22]]></author>
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				<title>1500 Crimson Fists for some games this weekend. </title>
				<description><![CDATA[ im not  big fan of centurions, <span class="glossaryitem" onmouseover='gp(269);'>id</span> replace them with a 10 man <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad with 4 Lascannons. and you save 50 points. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> spend 40 of those points giving the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> <span class="glossaryitem" onmouseover='gp(29);'>devs</span> flakk missles. you do need some <span class="glossaryitem" onmouseover='gp(805);'>AA</span>. Flakk missles stink in general but they work for us with tank hunters. S 7 is decent against even a <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 12 flyer if you get to reroll armour pen.<br /> <br /> Also, its always better to hav a odd number of drop pods, <span class="glossaryitem" onmouseover='gp(269);'>id</span> think of adding another one so you hav 2 drop down turn one. i think i would prolly drop the heavy flamers on the sternguard (they should be using their special ammo anyways) and giv the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad a drop pod. <br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> prolly make one of the squads 9 man so you can stick pedro in one of the pods. that way you can hav multiple squads benefiting from pedro's attack bubble.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 13:55:11]]> GMT</pubDate>
				<author><![CDATA[ Brother Sergeant Bob]]></author>
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				<title>1500 Crimson Fists for some games this weekend. </title>
				<description><![CDATA[ Flamers on sternguard is a bad choice, just take combi meltas, also you can combat squad your sternguard to kill 2 tanks at once.<br /> <br /> Cents need a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to get to the thick of fights without a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> I don't recommend them.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 15:45:39]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1500 Crimson Fists for some games this weekend. </title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d9a3c56b30843c2acd443360789e0d3c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581099/6562869.page"><b>Turock wrote:</b></a><br/>First time running with Crimson fists and Pedro. This is just for a few friendly games this weekend, nothing competitive. <br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Pedro Kantor - 185<br /> <br /> </div></blockquote><br /> <br /> great and fluffy for a <span class="glossaryitem" onmouseover='gp(500);'>CF</span> list, but if you're going to take Pedro you should really maximize his strengths <br /> <br /> This would mean maximizing your alpha strike, perhaps a full 3 Stern squads, and the addition of more drop pods to round things out. <br /> <br /> I would suggest imbedding Pedro with a Tactical Squad in a drop pod. <br /> <br /> They are far cheaper than the sterns as ablative wounds, and are guaranteed to soak some fire with the warlord in their midst, saving some of your sterns from the inevitable firestorm. <br /> <br /> Also, as long as you have one member of each stern squad within Pedro's bubble, they should all still benefit, and he'll greatly buff the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad's meat shield abilities<br /> <br /> If you have the points give them just a flamer and a combi-flame on the sgt to help deter assaults and sacrifice the Sgt to challenges so Pedro can work the enemy squad with his <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d9a3c56b30843c2acd443360789e0d3c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581099/6562869.page"><b>Turock wrote:</b></a><br/><br /> <br /> <b>Elites</b><br /> 8x Sternguard - 251<br /> 3x Combi-meltas, Drop Pod<br /> <br /> 10x Sternguard -  295<br /> 2x Heavy Flamers, 1x Combi-flamer, Drop Pod<br /> <br /> </div></blockquote><br /> <br /> Sterns, especially with Pedro are amazing.<br /> <br /> Unlike some of the others, I love the heavy flamers and combi-flamers, but only to a point.<br /> <br /> I would recommend bumping both up to 10 man squads, and kitting them out for combat squad-ding on the drop<br /> <br /> An example of this would be 3 combi meltas / 2 hvy flamer and a combi flamer. One combat squad pops a tank, the other fry's the contents or can serve as anti-assault deterrent<br /> <br /> remember they are vets, and if inside Pedro's bubble they get 3 attacks base, 4 on the charge, so can be used to bail out Pedro's unit with a counter charge if necessary after they shoot off a round of special ammo<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d9a3c56b30843c2acd443360789e0d3c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581099/6562869.page"><b>Turock wrote:</b></a><br/><br /> <br /> <b>Troops</b><br /> 10x Tactical Marines - 165<br /> 1x Plasma gun, 1x Heavy Bolter<br /> <br /> 5x Scouts - 70<br /> Camo cloaks, 5x Sniper Rifles<br /> <br /> </div></blockquote><br /> <br /> The tacs are fine, but I'd do them as above with a pod, combi-flamer on sgt and reg flamer in the squad<br /> <br /> The scouts are fine for home camping, but in an alpha strike list you might be better off getting another <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad in a drop pod to bump up your numbers to get more pods on round one<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d9a3c56b30843c2acd443360789e0d3c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581099/6562869.page"><b>Turock wrote:</b></a><br/><br /> <br /> <b>Heavy Support</b><br /> 7x Devastators - 158<br /> 4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span><br /> <br /> 1x <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> - 100<br /> <br /> 3x Centurion Devastators - 270<br /> Omniscope, 1x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 1x <span class="glossaryitem" onmouseover='gp(328);'>ML</span> on the Seargent<br /> 2x Grav Cannon<br /> <br /> </div></blockquote><br /> <br /> I love the devestators with the IF chapter tactics, but with Pedro and Sterns your going to get up close and personal real fast, and the <span class="glossaryitem" onmouseover='gp(29);'>devs</span> may wind up being one of the only units on the board for your enemy to shoot at if you go second. Also flack misslies suck, if you need <span class="glossaryitem" onmouseover='gp(805);'>AA</span> nix these guys, buy and <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with quad, and man it with scouts in cloaks<br /> <br /> I'd nix them in favor of more pod units, maybe more tactical marines or a five man assault squad w/ duel flamers to hunt pathfinders / horde units, and or to use as a speed bump for units approaching your sterns<br /> <br />  The <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> is great, but not the best with Pedro and alpha strikes. I've used it this way and had it survive the first round by hiding out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, but any deep strikers or infiltrators can then be an issue. If you keep the scouts put them near here to support the <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> in case it is threatened<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d9a3c56b30843c2acd443360789e0d3c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581099/6562869.page"><b>Turock wrote:</b></a><br/><br /> <br /> The part of the list I'm unsure about is the Centurions. I feel like its a huge point sink at this size game, but I am not sure as I have never used Centurions before. I could swap in another <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> and Stormtalon for the same cost. <br /> </div></blockquote><br /> <br /> I'm not a big fan of centurions, as they tend to be a big point sink, though they do compliment the IF doctrines<br /> <br /> However, if your going big alpha strike I'd nix them in favor of more pods or a Legion of the damned squad. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(83);'>LOTD</span> squad can deep strike to support your sterns and other deep striking units, and is relentless.<br /> <br /> If you go with a combi-melta on sgt, melta, and mulit-melta you have a roving 24" death machine that is a major threat to any heavy armour units that your stern havn't been able to kill in the alpha strike (<span class="glossaryitem" onmouseover='gp(83);'>LOTD</span> will come in on round 2 or later)<br /> <br /> If you go with combi-<span class="glossaryitem" onmouseover='gp(166);'>plas</span>/ <span class="glossaryitem" onmouseover='gp(166);'>plas</span> pistol, plasma, and plasma cannon you have a nasty anti infantry / anti tank unit to harass your enemy with<br /> <br /> The <span class="glossaryitem" onmouseover='gp(83);'>LOTD</span> have gotten a lot cheaper, have that 3+ invuln, will help to draw firepower off your surviving sterns, and can be brought down wherever they are needed with out much scatter.<br /> <br /> Hope that helps ]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 18:47:55]]> GMT</pubDate>
				<author><![CDATA[ Instinctual]]></author>
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