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		<title><![CDATA[Latest posts for the thread "Are Noise Marines competitive in 1850? This is my tourney list."]]></title>
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				<title>Are Noise Marines competitive in 1850? This is my tourney list.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Slaanesh Lord in terminator armor with combi-plasma and lightning claw<br />         Slaanesh Sorcerer <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3 with spell familiar and a force axe<br /> <br /> Elite- 5x Slaanesh Terminators with icon excess 2 combi meltas and 2 combi plasmas, 1 power sword, 2 power maul, 1 power fist and a champ with power sword and combi plasma  <br />     So with lord in here they can deep strike in with 8 plasma shots and 2 melta shots, if within 12" that is...<br /> <br /> Troops- 3x 6 man noise marines with a blastmaster in each<br />                11 noise marines with sonic blasters, doom siren and m. bombs on champ, icon of excess. Sorcerer goes here for 12 total<br /> <br /> Fast- bale drake<br /> <br /> Heavy- 6 havocs w/ 4 autocannons<br /> <br /> Chaos Demon allies<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Herald on steed with exalted reward<br /> <br /> Troops- 12 daemonettes<br /> <br /> Fast- 11 seekers of slaanesh<br /> <br /> total of 67 models who are fearless, 5 scoring units plus 2 fast and a heavy. I think my main concern is Land Raiders, but who isn't having a hard time against land raiders? <br /> I'm trying to be fluffy and still competitive, like tourney competitive. Having the demons around let's me negate a tzeentch 2+ rerollable. If it's Eldar I will likely try to go with the doomstone and make all those douchey warlocks devour their leadership. I think I have enough shots to ground flying circus. Or am I being too positive?<br /> <br /> Any suggestions or considerations?]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 11:51:29]]> GMT</pubDate>
				<author><![CDATA[ Bildini]]></author>
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				<title>Are Noise Marines competitive in 1850? This is my tourney list.</title>
				<description><![CDATA[ Can I make the suggestion of taking a bastion to put your large unit of noise marines on top then one of your smaller units inside or even your havocs. I'd say this list is ok but not overly competative. Your units going forward are very susceptible to small arms fire even seekers with the grimnore get shot down pretty easily by mass firepower.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 11:59:47]]> GMT</pubDate>
				<author><![CDATA[ bobmgee]]></author>
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				<title>Are Noise Marines competitive in 1850? This is my tourney list.</title>
				<description><![CDATA[ Never thought of a bastion before. 75 pts to free up right? Hmmm I will most certainly consider that! Seekers are more of a nuisance and bullet soaker upper that will never run away, that requires a lot of shots, if they don't whiff their grimoire haha.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 12:02:07]]> GMT</pubDate>
				<author><![CDATA[ Bildini]]></author>
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				<title>Re:Are Noise Marines competitive in 1850? This is my tourney list.</title>
				<description><![CDATA[ I do really like Noise Marines, both on paper and fluffy speaking.<br /> However, they do have their drawbacks, and you must be careful.<br /> <br /> 1) Lack of mobility. Especially on tourneys, you'll find out that often you cannot deploy already within a big nice building that allows you to protect your objectives. You'll have to spend one or two turn to go there, which means a lot of wasted blastmaster shots.<br /> 2) Nobody likes to be hit by blast S8 AP3 weapons. Expect them to draw lots of attention.<br /> 3) To make them scoring, you need a Chaos Lord with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>. Sadly, the Lord is often best equipped with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, which increases its survivability a lot. Also because <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> Spawns are not half as good as Nurgle ones.<br /> 4) If the opponent spreads out well, a blastmaster shot is just a single kill. No good, too many points to kill only one model.<br /> <br /> <br /> I believe you do need to have some reliable way to blow up transports, even Land Raiders. Blastmasters work well against crowded infantry, and the best way to do it is to fire at <span class="glossaryitem" onmouseover='gp(471);'>DS</span> units or units whose transport has just been blown up. Not to mention that you can't hurt infantry if it's hiding within a tank. That's why I suggest you to drop havocs (don't need more anti-infantry weaponry) and take Oblits or Predators. Also 2 Heldrakes are almost mandatory, both for anti-<span class="glossaryitem" onmouseover='gp(805);'>AA</span> and for blowing up light vehicles. Plus the magnficent Baleflamer.<br /> Even if it's not mandatory, you can really benefit from a Bastion. This will assure you that at least ONE objective (and often it's enough) may be place where YOU want, in a position where you can deploy <span class="glossaryitem" onmouseover='gp(526);'>NM</span> from start and do not waste their shots.e <br /> <br /> <br /> So, these are my ideas to try and solve the above problems (<b><u>I didn't playtested it yet, though</u></b>):<br /> SUICIDE TERMIES:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Chaos Lord - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Burning Brand of Skalathrax<br /> <br /> Elite:<br /> 4x Terminator - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, IoE, 2x Combi-Plasma, 2x Combi-Melta<br /> 5x Terminator - <span class="glossaryitem" onmouseover='gp(102);'>MoT</span>, 2x Combi-Plasma, 2x Combi-Melta, Heavy Flamer<br /> <br /> Troops:<br /> 10x Noise Marine - 8x Sonic Blasters<br /> 5x Noise Marine - Blastmaster<br /> 5x Noise Marine - Blastmaster<br /> 5x Noise Marine - Blastmaster<br /> <br /> Fast Attack:<br /> Heldrake - Baleflamer<br /> Heldrake - Baleflamer<br /> <br /> Heavy Support:<br /> 3x Obliterators - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span><br /> <br /> Fortification:<br /> Bastion with Quad Gun<br /> <br /> Here the idea is to use the terminators as suicide squads to kill everything that troubles you or, even better, <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in the face of two objectives and seize them by brute force: both squads have a good flamer, 4 plasma shots and 2 melta shots. You should be able to kill enough models to put a dent in every kind of unit. Those, plus the heldrakes, should force the opponent to face with so many immediate threats that he shouldn't be able kill them all in its following, allowing you to complete the job on your following turn.<br /> <br /> Meanwhile, 2 units with the Blastmaster stay in the bastion: one stays inside and fire the blastmaster AND all the heavy bolters they can. The other one stays on roof and fires the blastmaster and the quad gun. The third 5 men team stays in cover in another ruin (of course you'll place the first objective near the bastion, the second near the third unit). Finally, the Noise Marines with the Sonic Blasters and the Obliterators will slowly advance in the midfield, giving supporting fire to the suicide termies (and, if possible, capture an objective)<br /> 
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</div><br /> <br /> SLAANESH BIKES:<br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Chaos Lord - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Bike, Sigil of Corruption<br /> <br /> Troops:<br /> 5x Noise Marine - Blastmaster<br /> 5x Noise Marine - Blastmaster<br /> 5x Noise Marine - Blastmaster<br /> <br /> Fast Attack:<br /> 6x Chaos Bikers - 2x Meltaguns, <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, IoE<br /> Heldrake - Baleflamer<br /> Heldrake - Baleflamer<br /> <br /> Heavy Support:<br /> 2x Obliterators - <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>,<br /> <br /> Fortification:<br /> Bastion with Quad Gun<br /> <br /> Allies:<br /> Herald of Slaanesh - Exalted Locus of Beguilement, Exalted Reward (Portaglyph), Steed of Slaanesh<br /> 18x Daemonette<br /> 17x Seeker of Slaanesh (the herald goes here)<br /> <br /> This I feel is pretty straightforward. Charge with Bikes and Seekers, follow with Daemonettes, shoot with everything else.<br /> Portaglyph is mandatory to reinforce your weak troops department.<br /> The exalted locus of beguilement on 17 Seekers + Herald is a sentence of death for ANY melee unit in the game, trust me (playtested). Nobody can afford to take so many rending hits. No matter what. If the enemy realizes that, then lots of firepower must be "wasted" on them. Otherwise a couple of units of your choice is already dead<br /> Between the two this is the one that sounds most promising to me.<br /> 
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				<pubDate><![CDATA[Fri, 21 Feb 2014 14:29:42]]> GMT</pubDate>
				<author><![CDATA[ Diablix]]></author>
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