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		<title><![CDATA[Latest posts for the thread "Noise Marines 1850"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Noise Marines 1850"]]></description>
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				<title>Noise Marines 1850</title>
				<description><![CDATA[ I'm repainting and rebuilding my Slaanesh Marines army, and these are most of the models included in the first batch of spraying. Any advice appreciated...<br /> <br /> <br /> *Chaos Lord - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Lightning Claw, Bolt Pistol, Jump Pack, Aura of Dark Glory [125]<br /> *Sorcerer - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Mastery Level 3, Force Weapon, Bolt Pistol [125]<br /> <br /> *Noise Marines (12) - 9 Sonic Blaster, 2 Blastmaster, Icon of Excess [331]<br /> *Noise Marines (6) - 4 Sonic Blaster, 1 Blastmaster, 5 Additional <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Weapon, Veterans of the Long War, Champion with Doom Siren, Power Weapon, in a Chaos Rhino - Havoc Launcher. [242]<br /> *Noise Marines (6) - 4 Sonic Blaster, 1 Blastmaster, 5 Additional <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Weapon, Veterans of the Long War, Champion with Doom Siren, Power Weapon, in a Chaos Rhino - Dirge Caster [235]<br /> <br /> *Raptors (12) - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Icon of Excess, Meltagun, Champion with Powerfist [303]<br /> *Warp Talons (6) - <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Veterans of the Long War [226]<br /> <br /> *Chaos Predator - Autocannon, Lascannon Sponsons, Havoc Launcher [127]<br /> *Chaos Predator - Autocannon, Lascannon Sponsons, Havoc Launcher [127]<br /> <br /> Total so far - 1841<br /> <br /> <br /> The Lord, Raptors and Warp Talons run around being a threat, leaving the Noise Marines to hold or take objectives. Sorcerer, depending on powers, either sits with the big <span class="glossaryitem" onmouseover='gp(526);'>NM</span> squad boosting their firepower, or goes in with one of the smaller squads as a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> boost. All unit sizes are multiples of six, so Slaanesh favours me and I win all the time, obviously.<br /> <br /> Obvious problem is the lack of anti-air. I'll build a helldrake eventually, but I don't have one at the moment, so any other options??<br /> <br /> Also, can a model with a heavy weapon still use two close combat weapons in assault to gain the extra attack? I remember at once point heavy weapons couldn't get this. If they can't, then I'll save a couple of points by losing the extra <span class="glossaryitem" onmouseover='gp(19);'>cc</span> weapon on the Blastmaster guys...]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/581140/6563710.page</link>
				<pubDate><![CDATA[Fri, 21 Feb 2014 13:35:51]]> GMT</pubDate>
				<author><![CDATA[ ArbitorIan]]></author>
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