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		<title><![CDATA[Latest posts for the thread "Terminator Grey Knights 1850pts"]]></title>
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				<title>Terminator Grey Knights 1850pts</title>
				<description><![CDATA[ Inquisitor Coteaz – 100pts<br /> <br /> Ordo Malleus Inquisitor, 3x Servo Skull: 34pts<br /> <br /> 10x Purifiers, 4x Psycannon, Demon Hammer: 285pts<br /> <br /> 5x Terminators, Psycannon, Demon Hammer, 2x Halberd, 2x Sword: 225pts<br /> <br /> 5x Terminators, Psycannon, Demon Hammer, 2x Halberd, 2x Sword: 225pts<br /> <br /> 5x Terminators, Psycannon, Demon Hammer, 2x Halberd, 2x Sword: 225pts<br /> <br /> 5x Terminators, Psycannon, Demon Hammer, 2x Halberd, 2x Sword: 225pts<br /> <br /> Dreadknight, Heavy Incinerator, Nemesis Greatsword, Personal Teleporter: 260pts<br /> <br /> Land Raider Crusader, Psybolt Ammo, Multimelta: 270pts<br /> <br /> 1849pts<br /> <br /> What do you think of the list? Any suggestions?<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 19:09:19]]> GMT</pubDate>
				<author><![CDATA[ RaptorsTalon]]></author>
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				<title>Terminator Grey Knights 1850pts</title>
				<description><![CDATA[ Where are you planning to put the Inquisitors/how are you going to use those 4 psycannons in the purifier squad? You can make very good use of the prescience psychic power after splitting the purifiers into two groups, one with all four cannons and Coteaz re-rolling misses on that many high strength shots.<br /> <br /> Terminator packed lists are a lot of fun, just make sure you deal with anything AP2 before you get too close.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 19:45:20]]> GMT</pubDate>
				<author><![CDATA[ rabidguineapig]]></author>
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				<title>Terminator Grey Knights 1850pts</title>
				<description><![CDATA[ I was planning on putting Coteaz with the Purifiers for the I've Been Expecting you shots, and, as you said, prescience.<br /> <br /> As for the other one, I would just stick him in one of the terminator squads. He's only really there for the servo skulls and to fill points. ]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 19:48:29]]> GMT</pubDate>
				<author><![CDATA[ RaptorsTalon]]></author>
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				<title>Terminator Grey Knights 1850pts</title>
				<description><![CDATA[ Sounds like a good plan, only other questions is the land raider. Is it just to protect some terminators that you can't deep strike at the start? <br /> <br /> If you're just trying to get a unit into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with it, you might be better off taking a henchmen squad full of <span class="glossaryitem" onmouseover='gp(521);'>DCA</span> and Crusaders and blendering some poor unit who gets distracted by a bunch of deep striking termies. It would be cheaper, so you could probably change the inquisitor to an Ordo Xenos with rad grenades and make him a psyker with hammerhand to give the unit some real punch.<br /> <br /> Just a thought, if you want to go pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> or keep all the termies it would still be fine.<br /> <br /> Good luck!]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 20:01:34]]> GMT</pubDate>
				<author><![CDATA[ rabidguineapig]]></author>
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				<title>Terminator Grey Knights 1850pts</title>
				<description><![CDATA[ The Land Raider was there both for protection for one Terminator Squad and also as Anti-Hoard with the huge volume of fire it can produce.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 20:18:48]]> GMT</pubDate>
				<author><![CDATA[ RaptorsTalon]]></author>
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