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		<title><![CDATA[Latest posts for the thread "2000 pt Ultramarines, what do you think?"]]></title>
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				<title>2000 pt Ultramarines, what do you think?</title>
				<description><![CDATA[ Hey guys. Just throwing this army list out there to see what you think. I haven't long started collecting marines so i may be missing a few key things. I did not want it to be too competitive, im more of a casua/fluffyl gamer.<br /> <br /> I wanted the army to be flexible and allow a decent number of options throughout the game. Im probably wasting points on the sergeant/captain upgrades but i thought it would be cool and fluffy, not a big deal if i take them out though. I was also thinking about taking out the scouts and maybe making the points for a 5 man bolter scout squad in a land speeder storm and a 5 man sniper squad (mostly because its something new for me and would look cool)<br /> I know the assault squad is probably not worth taking, but i have them here.....and i thought it would be fun to experiment and find a use for them. I was thinking of using them as a support unit rather than a run-across-the-board-assault-unit, helping out the devastators or tactical s etc<br /> The power weapon on the devastator sgt is there because i have a good looking model so i  wouldn't mind dropping it <br /> I took the thunderfire mostly for the bolster defenses upgrade which i think would most likely come in handy (maybe on the scouts)  <br /> <br /> Tigurius-165<br /> Captain-Terminator armor, lightning claws, auspex, melta bombs and teleport homer-155<br /> 10 tacticals- plasma gun, heavy bolter. Vet. Sgt with power weapon, melta bombs and teleport homer-205<br /> 10 tacticals- same as above<br /> 7 scouts- camo cloaks, 6 snipers, 1 missle launcher with flak and Telion- 167<br /> 7 Terminators- 2 cyclone missile launchers- 330<br /> 5 Bikers- 2 plasma guns, Vet. Sgt with melta bombs and power weapon- 165<br /> 10 assault marines- 2 plasma pistols, Vet. Sgt with melta bombs and lightning claws- 245<br /> 10 Devastators- 4 missile launchers with flak, Sgt with power weapon-260<br /> Thunderfire Cannon- 100<br /> <br /> 1997<br /> <br /> So what do you think? i know i could rearrange afew points, but on what..... <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 22 Feb 2014 09:50:02]]> GMT</pubDate>
				<author><![CDATA[ superskrull]]></author>
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				<title>2000 pt Ultramarines, what do you think?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> with <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> are super terrible. Terminators are also bad. <br /> <br /> What other models to you have? ]]></description>
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				<pubDate><![CDATA[Sat, 22 Feb 2014 18:15:10]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Re:2000 pt Ultramarines, what do you think?</title>
				<description><![CDATA[ I have Calgar and honor guard, a land raider (lascannons), i could probably find another tactical somewhere, sternguard and a lascannon dread. Got the cash to buy some new things though, maybe a stalker to fill in for the devastators? If i put chronus in there as well...<br /> <br /> How are devastators with missile's terrible? Ive heard about terminators not being so good, Centurion's would probably be better right?]]></description>
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				<pubDate><![CDATA[Sat, 22 Feb 2014 18:52:25]]> GMT</pubDate>
				<author><![CDATA[ superskrull]]></author>
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				<title>Re:2000 pt Ultramarines, what do you think?</title>
				<description><![CDATA[ Yes, centurions with grav-cannons are extremely lethal and even more so if supported by Tigurius .<br /> Sternguard are good and you should consider a Stormtalon. Generally flyers are beter than the Stalker<br /> Again, Tiggy will make sure they arrive on time!]]></description>
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				<pubDate><![CDATA[Sat, 22 Feb 2014 18:57:02]]> GMT</pubDate>
				<author><![CDATA[ spartiatis]]></author>
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				<title>2000 pt Ultramarines, what do you think?</title>
				<description><![CDATA[ Yeah missile <span class="glossaryitem" onmouseover='gp(29);'>devs</span> are points well wasted, use Storm Talons for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> instead.]]></description>
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				<pubDate><![CDATA[Sat, 22 Feb 2014 22:52:38]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Re:2000 pt Ultramarines, what do you think?</title>
				<description><![CDATA[ THe only time I would use <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> in w/ Lascannons.]]></description>
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				<pubDate><![CDATA[Sun, 23 Feb 2014 03:24:04]]> GMT</pubDate>
				<author><![CDATA[ Feasible]]></author>
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				<title>Re:2000 pt Ultramarines, what do you think?</title>
				<description><![CDATA[ I like the idea of a Stormtalon and i was thinking about taking out the Terminators and Captain for a Captain on a bike. Do you think holding the bike captain squad in reserve and bringing them in with the Stormtalon would work?<br /> <br /> Also, can someone explain why Devastators  are not worth taking? do they die too easily? or are there just better things there to fill up the heavy support slot?<br /> They seem alright to me, especially if i put them in cover with bolstered defenses, and missiles would be fairly good against tanks, marines, flyers with flak or horde infantry with frag. right?]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 13:12:02]]> GMT</pubDate>
				<author><![CDATA[ superskrull]]></author>
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				<title>Re:2000 pt Ultramarines, what do you think?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6dbf5aff1ddc53bd53afb5137684f06a.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581286/6583142.page"><b>superskrull wrote:</b></a><br/>I like the idea of a Stormtalon and i was thinking about taking out the Terminators and Captain for a Captain on a bike. Do you think holding the bike captain squad in reserve and bringing them in with the Stormtalon would work?<br /> <br /> Also, can someone explain why Devastators  are not worth taking? do they die too easily? or are there just better things there to fill up the heavy support slot?<br /> They seem alright to me, especially if i put them in cover with bolstered defenses, and missiles would be fairly good against tanks, marines, flyers with flak or horde infantry with frag. right?</div></blockquote><br /> <br /> Flakk missile launchers are a massive point sink for what they do.<br /> Missile launchers in general are ok, but not spectacular.  They do their job decently, but not as well as other more specialized weapons (Lascannons and Plasma cannons specifically).<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6dbf5aff1ddc53bd53afb5137684f06a.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581286/6566758.page"><b>superskrull wrote:</b></a><br/>Hey guys. Just throwing this army list out there to see what you think. I haven't long started collecting marines so i may be missing a few key things. I did not want it to be too competitive, im more of a casua/fluffyl gamer.<br /> <br /> I wanted the army to be flexible and allow a decent number of options throughout the game. Im probably wasting points on the sergeant/captain upgrades but i thought it would be cool and fluffy, not a big deal if i take them out though. I was also thinking about taking out the scouts and maybe making the points for a 5 man bolter scout squad in a land speeder storm and a 5 man sniper squad (mostly because its something new for me and would look cool)<br /> I know the assault squad is probably not worth taking, but i have them here.....and i thought it would be fun to experiment and find a use for them. I was thinking of using them as a support unit rather than a run-across-the-board-assault-unit, helping out the devastators or tactical s etc<br /> The power weapon on the devastator sgt is there because i have a good looking model so i  wouldn't mind dropping it <br /> I took the thunderfire mostly for the bolster defenses upgrade which i think would most likely come in handy (maybe on the scouts)  <br /> <br /> Tigurius-165<br /> Captain-Terminator armor, lightning claws, auspex, melta bombs and teleport homer-155<br /> 10 tacticals- plasma gun, heavy bolter. Vet. Sgt with power weapon, melta bombs and teleport homer-205<br /> 10 tacticals- same as above<br /> 7 scouts- camo cloaks, 6 snipers, 1 missle launcher with flak and Telion- 167<br /> 7 Terminators- 2 cyclone missile launchers- 330<br /> 5 Bikers- 2 plasma guns, Vet. Sgt with melta bombs and power weapon- 165<br /> 10 assault marines- 2 plasma pistols, Vet. Sgt with melta bombs and lightning claws- 245<br /> 10 Devastators- 4 missile launchers with flak, Sgt with power weapon-260<br /> Thunderfire Cannon- 100<br /> <br /> 1997<br /> <br /> So what do you think? i know i could rearrange afew points, but on what..... <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> </div></blockquote><br /> <br /> Tigurius is great<br /> Captain in Termie armour with <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s - I'd rather take him in Artificer armour with Shield Eternal and a power weapon (axe or maul are my preferences).  Especially if you drop the terminators.  7 shooty terminators are not worth their points (and I'm pretty sure you can't take to <span class="glossaryitem" onmouseover='gp(417);'>CML</span>'s with only 7 of them .. but I can't remember for sure).<br /> Tacticals - Vet sgt and power weapons are luxuries - I'd spend those points on more men or more elite/heavy units.  I'm also not sure I'd do Plasma/<span class="glossaryitem" onmouseover='gp(51);'>HB</span>.  I'd probably do one unit Plasma Cannon/Plasma Gun/Combi <span class="glossaryitem" onmouseover='gp(166);'>Plas</span> and the other one perhaps <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> or <span class="glossaryitem" onmouseover='gp(51);'>HB</span>/Flamer/Combi-Flamer.  You also want some way to get them into range safely.  Rhinos or Drop pods.<br /> Scouts - Drop the Flakk if you want to keep the <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.  Or better, switch the <span class="glossaryitem" onmouseover='gp(328);'>ML</span> to a Heavy bolter with hellfire rounds.  Or just go all sniper.  Telion is nice if you have the points to spare.  Even better if you can stick them with an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and have Telion man that.<br /> The bikers are decent.  I'd drop the vet sgt upgrade though (I don't know why people love to use that upgrade so much).<br /> Assault marines have a purpose, but they aren't particularly fantastic.  The best way people take them is to drop the jump packs and put them in a pod with dual flamers for some fast, cheap anti-horde.  Again, the vet sgt upgrade is probably only useful here (marginally) and plasma pistols are terrible for their points.  Go with flamers instead.<br /> On your devestators, as mentioned <span class="glossaryitem" onmouseover='gp(328);'>ML</span>'s with Flakk are a points sink for what they do .. and you don't want a power weapon on  your sgt.  You don't ever want them in combat to begin with!<br /> <span class="glossaryitem" onmouseover='gp(420);'>TFC</span> is great .. if you can take 2, do it!  If not, 1 works well if you can keep it alive.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6dbf5aff1ddc53bd53afb5137684f06a.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581286/6567653.page"><b>superskrull wrote:</b></a><br/>I have Calgar and honor guard, a land raider (lascannons), i could probably find another tactical somewhere, sternguard and a lascannon dread. Got the cash to buy some new things though, maybe a stalker to fill in for the devastators? If i put chronus in there as well...<br /> <br /> How are devastators with missile's terrible? Ive heard about terminators not being so good, Centurion's would probably be better right?</div></blockquote><br /> <br /> With these extras I would consider : Drop the Missile devestators, assault squad, Captain and the terminators.  Add centurions (grav cannon/<span class="glossaryitem" onmouseover='gp(243);'>amp</span>) + land raider and the sternguard.  And add Calgar if you can fit him in because he's pretty fun, especially if you can put his honour guard with him.<br /> Try and add some transport for your Tacticals and Sternguard (rhinos or pods, depending on how you like to play).<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 22:05:58]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>2000 pt Ultramarines, what do you think?</title>
				<description><![CDATA[ Centurions are great in this list with Tigurius, especially if you can teleport them around with Gate of Infinity! Calgar is lots of fun too with making <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads have the old codex Combat Tactics and the ability to use a single Doctrine twice.<br /> <br /> As far as the 'flak missiles being terrible' goes, think of it this way.. For those you can get an Aegis and Quad gun for you scout + Telion squad.. Much better - in fact, you should get an Aegis, its a great addition at most points levels.<br /> <br /> Sternguard with UM Chapter Tactics can be nice in a pod for some <span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunting; just take 10 bare in a pod, or try a suicide squad of plasma (since you'll get to re roll those 1's!) for a nice early strike.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 23:42:13]]> GMT</pubDate>
				<author><![CDATA[ xTHExCLINCHERx]]></author>
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