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				<title>1,5 BA</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (140pts)<br /> <br /> Reclusiarch (140pts)<br /> Power Armour (10pts)<br /> Combi-Melta (10pts)<br /> <br /> Elites (225pts)<br /> <br /> Terminator Assault Squad (225pts)<br /> 5x Terminator with Thunder Hammer and Storm Shield (225pts)<br /> Troops (705pts) -in SRaven with sponson<br /> <br /> Death Company (190pts)<br /> 5x Bolter, 7x Chainsword, 7x Death Company Marine (140pts), 2x Power Fist (50pts)-- with Rec in SRaven 2<br /> <br /> Scout Squad (90pts)<br /> 2x Bolter, 2x Sniper Rifle<br /> 4x Scouts (64pts)<br /> 4x Camo Cloaks (12pts)<br /> Veteran Sergeant (26pts)<br /> Bolter, Camo Cloak (3pts), Sniper Rifle<br /> <br /> Tactical Squad (220pts)<br /> Drop Pod (35pts), Meltagun (5pts), Multi Melta, 9x Tactical Marine (144pts)<br /> Veteran Sergeant (36pts)<br /> Bolt Pistol, Combi Melta (10pts)<br /> <br /> Tactical Squad (205pts)<br /> Drop Pod (35pts), Flamer, Missile Launcher, 9x Tactical Marine (144pts)<br /> Veteran Sergeant (26pts)<br /> Bolter, Chainsword<br /> Heavy Support (430pts)<br /> <br /> Stormraven Gunship (230pts)<br /> Hurricane Bolter Sponsons (30pts), Twin Linked Assault Cannon, Twin Linked Multi Melta<br /> <br /> Stormraven Gunship (200pts)<br /> Twin Linked Assault Cannon, Twin Linked Multi Melta.....<br /> ---------------------------------------------------------------------------------<br /> firs turn scouts are hidden on bord.<br /> and one Tactical Dpod arrives ,and melta something- FBlood<br /> in second other troops(maybe..) and 3th assault ;D<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>btw</span> I try this list 10 times it worked out  put even <span class="glossaryitem" onmouseover='gp(149);'>ws</span> Tau.(but I was tabled against 6 flyer list..;( )]]></description>
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				<pubDate><![CDATA[Sun, 23 Feb 2014 01:20:43]]> GMT</pubDate>
				<author><![CDATA[ Dii]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ Why do people take Reclusiarchs over libbies? ]]></description>
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				<pubDate><![CDATA[Sun, 23 Feb 2014 23:13:08]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Re:1,5 BA</title>
				<description><![CDATA[ Rec grants "Liturgies of blood"- Rroll to Hit and wound  with <span class="glossaryitem" onmouseover='gp(349);'>DC</span>..only fight that maters is one in turn U assault( 2 pFists- 10 attacks with Rroll to H andd W)...<br /> <br /> also Libby 100 pts no <span class="glossaryitem" onmouseover='gp(162);'>inv</span>,<span class="glossaryitem" onmouseover='gp(14);'>bs</span> 4 wounds 2<br /> Rec 130 Litof Blood, <span class="glossaryitem" onmouseover='gp(162);'>inv</span> 4++,<span class="glossaryitem" onmouseover='gp(14);'>bs</span> 5,Wo 3]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 01:10:47]]> GMT</pubDate>
				<author><![CDATA[ Dii]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ Libby can cast prescience which gives rerolls to hit in both shooting and <span class="glossaryitem" onmouseover='gp(58);'>HTH</span> and can be used after engagment. Reclusiarch's weapon is <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 4 and can't cause <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. Reclusiarsch is terrible compared to libby. <br /> <br /> Stop using <span class="glossaryitem" onmouseover='gp(349);'>DC</span> they are also terrible. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 02:45:33]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ Tactical squads are not for <span class="glossaryitem" onmouseover='gp(10);'>BA</span>. get some cheap ASM squads in razorbacks with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> or 10 man squads with sang priests. Someone who goes really well w/ thunderhammer termis is curbulo.]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 14:03:13]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ Who are these people that keep saying that the Death company are terrible?<br /> <br /> You obviously either don't play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> or don't know how to play <span class="glossaryitem" onmouseover='gp(349);'>DC</span> because they are the cornerstone of my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army, along with a Assault termie squad, and they are ridiculously good. Only four points more than a regular marine and they get +1A, +1WS, +1A , fearless, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, unlimited amounts of power weapons for grabs and ridiculous bonuses with the rechlusiarch. <br /> <br /> I'm sorry, but all of the libby's powers have a 10% chance of not working, They don't have the same <span class="glossaryitem" onmouseover='gp(19);'>CC</span> abilities as the Rechlusiarch and they don't really work fluff wise by themselves. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 22:42:19]]> GMT</pubDate>
				<author><![CDATA[ thetallestgiraffe]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ @giraffe: I can't speak as someone who actually plays Blood Angels. Personally I think they are kind of cool on paper and would likely run a few.<br /> <br /> The internet intelligensia pretty much poo-poos on anything that can't score and also doesn't just dump all over enemy units, from what I've seen. Like, people saying it's not worth taking any Noise Marines or Plague Marines unless you have a lord to make them scoring units, in Codex Chaos Marines. All the extra bonuses death company get are nice, but it's still essentially just a space marine that's only more killy in assaults, so it dies to the same things that kill marines and doesn't have the capability to win you games by holding objectives.]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 22:49:52]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/01f55e8e421188c095219af04a8fdec1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581383/6574383.page"><b>thetallestgiraffe wrote:</b></a><br/>Who are these people that keep saying that the Death company are terrible?<br /> <br /> You obviously either don't play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> or don't know how to play <span class="glossaryitem" onmouseover='gp(349);'>DC</span> because they are the cornerstone of my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army, along with a Assault termie squad, and they are ridiculously good. Only four points more than a regular marine and they get +1A, +1WS, +1A , fearless, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, unlimited amounts of power weapons for grabs and ridiculous bonuses with the rechlusiarch. <br /> <br /> I'm sorry, but all of the libby's powers have a 10% chance of not working, They don't have the same <span class="glossaryitem" onmouseover='gp(19);'>CC</span> abilities as the Rechlusiarch and they don't really work fluff wise by themselves. </div></blockquote><br /> <br /> I know how to play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> quite well. I haven't lost against a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list with <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in a long time. They are a crap cornerstone that will get shot in transit or be spoiling assaulted by savvy players. Also, overkill in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> just allows your opponent to shoot you some more. Did I mention they don't score? <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are terrible. The <span class="glossaryitem" onmouseover='gp(349);'>DC</span> can't take a hit any better than a tactical goober standing next to a priest. One ion accelerator and all your fancy stuff is instagibbed. <br /> <br /> " They don't have the same <span class="glossaryitem" onmouseover='gp(19);'>CC</span> abilities as the Rechlusiarch "<br /> <br /> They're better because they can be <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. Reclusiarchs are a joke in 6th ed. ]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 22:56:09]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ In higher points games I think <span class="glossaryitem" onmouseover='gp(349);'>DC</span> have their place, but at 1500? You're investing a lot of points in something that needs to table your opponent to win. Extra tactical or assault marines give you a little more flexibility if something goes wrong. <br /> <br /> Don't get me wrong, I love the headaches <span class="glossaryitem" onmouseover='gp(349);'>DC</span> cause my opponents, I'd just use them as a "nice to have" add on rather than the corner stone. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 10:22:00]]> GMT</pubDate>
				<author><![CDATA[ Jdredsox]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/01f55e8e421188c095219af04a8fdec1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581383/6574383.page"><b>thetallestgiraffe wrote:</b></a><br/>Who are these people that keep saying that the Death company are terrible?<br /> <br /> You obviously either don't play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> or don't know how to play <span class="glossaryitem" onmouseover='gp(349);'>DC</span> because they are the cornerstone of my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army, along with a Assault termie squad, and they are ridiculously good. Only four points more than a regular marine and they get +1A, +1WS, +1A , fearless, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, unlimited amounts of power weapons for grabs and ridiculous bonuses with the rechlusiarch. <br /> <br /> I'm sorry, but all of the libby's powers have a 10% chance of not working, They don't have the same <span class="glossaryitem" onmouseover='gp(19);'>CC</span> abilities as the Rechlusiarch and they don't really work fluff wise by themselves. </div></blockquote><br /> <br /> I know right?  I think <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are pretty awesome as long as you don't get suckered into buying the crazy-overpriced jump packs.  Another advantage is the hidden powerfists that can't be pulled out into a challenge they don't want to be in.  I would want <span class="glossaryitem" onmouseover='gp(482);'>AT</span> LEAST 2 other scoring units prior to combat squad-ing, if not more, before taking them though.<br /> <br /> To <span class="glossaryitem" onmouseover='gp(280);'>OP</span>:  As someone else said, Corbulo in a thunderhammer termie squad is amazing.  Put him up front if your opponent is trying to drown you in small arms fire, put him in the middle if you think a krak missile or its equivalent can draw <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to you, as those put quite a stop to his near-immortality.  (And I don't trust my dice to not roll a 1 on the first look out sir roll, even after corbulo re-rolls it for me.)<br /> <br /> I however would be very cautious of putting <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in a raven.  The only things I would risk a raven crash on are thunderhammer termies (which you are) and Mephiston, if you run him, since he'll just shrug off the s9 ground hit with a bit of a headache.  Unless you just always plan to drop them on the first move phase on the board via skies of blood.  I prefer them and their recluse in an <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> flat-outing at the enemy.<br /> <br /> And tactical squads are for those chumps stuck in the other rulebooks.  Here in the blood angels, we're born with a pistol + chainsword in our hands.  For taking the jump packs off, you get a discount of vehicles, making drop pods free for them.  A full assault squad can take 2 meltaguns instead of one melta and one multi-melta, as well, so they won't have to snap-shot the heavy one after coming in from the pod.<br /> <br /> With drop pods, run an odd number so that you get to round up on the number coming in.  IE 3 drop pods = 2 on first turn.<br /> <br /> I like using both Reclusiarchs and Libbys.  Don't let loud people on the internet fill your head with silliness that one of them is terrible.<br /> One of my favorite "core" sections of a list is two <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>'s, one with 15 <span class="glossaryitem" onmouseover='gp(349);'>DC</span> and a recluse, 3 fists hidden in the company, and the other with a full ASM squad with two meltas, corbulo or a priest if he's elsewhere, and a divination libby.  As long as I'm mindful of where enemy meltaguns are, the land raiders are very very hard to take down before they hand over their delivery of heretic-butt-whipping.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 11:06:50]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/581383/6574431.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/01f55e8e421188c095219af04a8fdec1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581383/6574383.page"><b>thetallestgiraffe wrote:</b></a><br/>Who are these people that keep saying that the Death company are terrible?<br /> <br /> You obviously either don't play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> or don't know how to play <span class="glossaryitem" onmouseover='gp(349);'>DC</span> because they are the cornerstone of my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army, along with a Assault termie squad, and they are ridiculously good. Only four points more than a regular marine and they get +1A, +1WS, +1A , fearless, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, unlimited amounts of power weapons for grabs and ridiculous bonuses with the rechlusiarch. <br /> <br /> I'm sorry, but all of the libby's powers have a 10% chance of not working, They don't have the same <span class="glossaryitem" onmouseover='gp(19);'>CC</span> abilities as the Rechlusiarch and they don't really work fluff wise by themselves. </div></blockquote><br /> <br /> I know how to play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> quite well. I haven't lost against a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list with <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in a long time. They are a crap cornerstone that will get shot in transit or be spoiling assaulted by savvy players. Also, overkill in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> just allows your opponent to shoot you some more. Did I mention they don't score? <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are terrible. The <span class="glossaryitem" onmouseover='gp(349);'>DC</span> can't take a hit any better than a tactical goober standing next to a priest. One ion accelerator and all your fancy stuff is instagibbed. <br /> <br /> " They don't have the same <span class="glossaryitem" onmouseover='gp(19);'>CC</span> abilities as the Rechlusiarch "<br /> <br /> They're better because they can be <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. Reclusiarchs are a joke in 6th ed. </div></blockquote><br /> <br /> When you have a cornerstone in an army, it is assumed that there is more than one, usually about four, each just as important as the last.<br /> <br /> Not scoring is so irrelevant to the situation. You would have to be brain-dead to have a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> sit on an objective. Some people seem to thing that just because they're troops that don't score they're crap, however there are 5 other slots in that area just wating to be filled for that purpose. It is SOOO good in that respect as they're elite units that take Troops slots, which have just as important uses for the <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, like sang. priests, Guard and chaplains.<br /> <br /> From what you've said what is the point of taking any <span class="glossaryitem" onmouseover='gp(10);'>BA</span> marines at all, as they are only <span class="glossaryitem" onmouseover='gp(349);'>DC</span> but with worse stats, less power weapons and are only 20%cheaper. Any players who know what they're doing with just gun them from mid to long range with high <span class="glossaryitem" onmouseover='gp(6);'>AP</span> blast weapons. Of course you can just say the counter to the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>. You can say the counter to a riptide. You can say the counter to a farseer. The point is you are supposed to circumvent this and play to your own advantages. Sure, if you're unlucky or haven't the mind for tactics then your men are going to get shot up, but if you actually think about what you're going to do then you will have no problems getting to the fight. I don't think that there is a single unit in warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span> that cannot be found useful in the right situations. <br /> <br /> It's quite a dim outlook to have that a unit is just crap and that is that. Sure, some units have advantages due to their stat lines and pricing, but if that is all there is to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, that there is so little  tactics involved other than "I have this, so I'll just point and shoot", then what is the point of playing at all?]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 12:45:44]]> GMT</pubDate>
				<author><![CDATA[ thetallestgiraffe]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(349);'>DC</span> is an argument that will go until the new codex, keep your opinions to yourself.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 14:01:54]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/01f55e8e421188c095219af04a8fdec1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581383/6576073.page"><b>thetallestgiraffe wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/581383/6574431.page"><b>Martel732 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/01f55e8e421188c095219af04a8fdec1.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581383/6574383.page"><b>thetallestgiraffe wrote:</b></a><br/>Who are these people that keep saying that the Death company are terrible?<br /> <br /> You obviously either don't play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> or don't know how to play <span class="glossaryitem" onmouseover='gp(349);'>DC</span> because they are the cornerstone of my <span class="glossaryitem" onmouseover='gp(10);'>BA</span> army, along with a Assault termie squad, and they are ridiculously good. Only four points more than a regular marine and they get +1A, +1WS, +1A , fearless, <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, unlimited amounts of power weapons for grabs and ridiculous bonuses with the rechlusiarch. <br /> <br /> I'm sorry, but all of the libby's powers have a 10% chance of not working, They don't have the same <span class="glossaryitem" onmouseover='gp(19);'>CC</span> abilities as the Rechlusiarch and they don't really work fluff wise by themselves. </div></blockquote><br /> <br /> I know how to play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> quite well. I haven't lost against a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list with <span class="glossaryitem" onmouseover='gp(349);'>DC</span> in a long time. They are a crap cornerstone that will get shot in transit or be spoiling assaulted by savvy players. Also, overkill in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> just allows your opponent to shoot you some more. Did I mention they don't score? <span class="glossaryitem" onmouseover='gp(349);'>DC</span> are terrible. The <span class="glossaryitem" onmouseover='gp(349);'>DC</span> can't take a hit any better than a tactical goober standing next to a priest. One ion accelerator and all your fancy stuff is instagibbed. <br /> <br /> " They don't have the same <span class="glossaryitem" onmouseover='gp(19);'>CC</span> abilities as the Rechlusiarch "<br /> <br /> They're better because they can be <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 <span class="glossaryitem" onmouseover='gp(269);'>ID</span>. Reclusiarchs are a joke in 6th ed. </div></blockquote><br /> <br /> When you have a cornerstone in an army, it is assumed that there is more than one, usually about four, each just as important as the last.<br /> <br /> Not scoring is so irrelevant to the situation. You would have to be brain-dead to have a <span class="glossaryitem" onmouseover='gp(349);'>DC</span> sit on an objective. Some people seem to thing that just because they're troops that don't score they're crap, however there are 5 other slots in that area just wating to be filled for that purpose. It is SOOO good in that respect as they're elite units that take Troops slots, which have just as important uses for the <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, like sang. priests, Guard and chaplains.<br /> <br /> From what you've said what is the point of taking any <span class="glossaryitem" onmouseover='gp(10);'>BA</span> marines at all, as they are only <span class="glossaryitem" onmouseover='gp(349);'>DC</span> but with worse stats, less power weapons and are only 20%cheaper. Any players who know what they're doing with just gun them from mid to long range with high <span class="glossaryitem" onmouseover='gp(6);'>AP</span> blast weapons. Of course you can just say the counter to the <span class="glossaryitem" onmouseover='gp(349);'>DC</span>. You can say the counter to a riptide. You can say the counter to a farseer. The point is you are supposed to circumvent this and play to your own advantages. Sure, if you're unlucky or haven't the mind for tactics then your men are going to get shot up, but if you actually think about what you're going to do then you will have no problems getting to the fight. I don't think that there is a single unit in warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span> that cannot be found useful in the right situations. <br /> <br /> It's quite a dim outlook to have that a unit is just crap and that is that. Sure, some units have advantages due to their stat lines and pricing, but if that is all there is to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, that there is so little  tactics involved other than "I have this, so I'll just point and shoot", then what is the point of playing at all?</div></blockquote><br /> <br /> An expensive unit that doesn't score and MUST assault to be effective is too inflexible. You're going to be crippled getting to the target and then you get to kill one whole unit of your opponent's choosing. The argument of "because tactics!" doesn't hold any water at all, because your opponent is allowed to use tactics as well. And it's way easier to neuter or cripple the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> than it is to have them work out well. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 14:19:57]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>Re:1,5 BA</title>
				<description><![CDATA[ i'm not a big expert, but i used a little the <span class="glossaryitem" onmouseover='gp(349);'>DC</span><br /> they are too expensive :(<br /> <br /> ok they cost "only" 20 points; but you will need to bring them on assault, so they need to be <span class="glossaryitem" onmouseover='gp(387);'>wth</span> jump pack (35 point each, pretty much the same of canoptek wraith) or using a veichle. Razorback are limited to 6 and are crappy to bring assault squad; rhino, is a waste of point for it. So only 2 choice are pod or <span class="glossaryitem" onmouseover='gp(87);'>LR</span><br /> The latter is really expensive, and if i would bring a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> i will bring it with ASM (for cheaper cost) or with assault termies + corbulo for a huge <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit. Pod are cool, however, but if you are lucky you can assault on 3rd turn<br /> <br /> in my very humble opinion, 5x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies + corbulo on <span class="glossaryitem" onmouseover='gp(87);'>LR</span> are better investment... however, i'm pretty noob and lose a lot of game so it's just an opinion...]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 15:43:24]]> GMT</pubDate>
				<author><![CDATA[ each-uisge]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators with Corbulo are definitely better, but the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> itself is a dumpster fire. 250 pts for very little dakka. You end up paying over 500 pts to assault a single unit. That's a fail. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 15:45:03]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ I'm not sure a Land Raider is a complete waste of points. There isn't a lot of AV14 used in most lists right now so a lot of <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> armies in my area aren't in a position to deal with it. Pair it up with a las predator and that 48" range with clever use of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain can see you neuter most <span class="glossaryitem" onmouseover='gp(482);'>AT</span> threats quite quickly. Then you can move up to the front line, and assault straight out of the vehicle while blasting away with impunity. <br /> <br /> Is a land raider the answer to everything? No. But it definitely has it's place. <br /> <br /> I've run four before, just for the hell of it, and my opponent didn't know what to do. They became so panicked about dealing with them that they forgot about sticking to their own plan. I doubt this would work in a very competitive scenario but it sure was fun. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 17:09:53]]> GMT</pubDate>
				<author><![CDATA[ Jdredsox]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ People don't game for the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> because it has horrible dakka/pt, not because they can't. <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> aren't a threat to most good lists even if they never die. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 18:24:26]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ The issue isn't if the 250 point model is worth it, the issue is whether or not the 250 point model that makes a high point assault unit virtually invincible, and 3x faster across the table is worth it.  In the case of some marine deathstars, the answer to that is "YES!"<br /> <br /> Also, NEVER underestimate tank shocks.  I have won hair's breadth games by tank shocking a unit either off the table or caused them to flee off an objective in the last turn.<br /> <br /> In any game where I've used a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, I don't think I've ever lost while it was alive.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 19:55:44]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ Wow. That's really interesting. I've seen tons of marine losses where the the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> was still alive. I'm not saying anything good or bad, that's just an amazing stat. <br /> <br /> Marine death stars have a tendency to die like slime the turn after they get to assault. Until this phenomenon is fixed, I consider the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> kinda poor. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 19:58:41]]> GMT</pubDate>
				<author><![CDATA[ Martel732]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ Maybe it's due to how I use it.  If there is very little credible threat to the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, then I have it out and about, tank shocking and shoving models around to suit my purposes.  Sometimes I'll cross 3 units and send at least 1 running.<br /> <br /> The relic is the funniest, since wherever the relic is, if I brought a <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, it will be right around there doing doughnuts and blaring bad music.<br /> <br /> Also speaking of the relic, I had a game where an opponent conceded on turn 3 about a month ago, because I went forward with a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> libby assault squad, picked up the relic, and got back inside.  He was running a slaanesh daemon horde list with a couple soul grinders, and the best he could hope for was a glance on the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> that had forewarning on it.  Aside from a few I shot to make sure they weren't assaulted near the relic, I never bothered killing any other daemons.<br /> <br /> The store was laughing for like 10 minutes as people were talking about marines trollfacing inside the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> at windows, doing dances and mooning them and the like.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 20:22:56]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ Probably the best (or at least most unique) thing about <span class="glossaryitem" onmouseover='gp(349);'>DC</span> is their ability to blob up to a 30 man squad. Not sure if there's any decent builds that can make use of it though - they're too slow on foot, too expensive with jump packs and shooting is mostly limited to Boltguns]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 20:34:16]]> GMT</pubDate>
				<author><![CDATA[ Bartali]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ I just walk up the field with the curbulo death star.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 02:38:47]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ Corbulo with sternguard in a drop pod can prove useful for an extra turn of shooting/distraction as you don't want to leave their special ammo unhindered behind your frontline. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 08:57:32]]> GMT</pubDate>
				<author><![CDATA[ Jdredsox]]></author>
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				<title>1,5 BA</title>
				<description><![CDATA[ I prefer Corbulo with Terminators.<br /> <br /> He doesn't offer a lot for what <span class="glossaryitem" onmouseover='gp(349);'>DC</span> already have]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 12:16:55]]> GMT</pubDate>
				<author><![CDATA[ Bartali]]></author>
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