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		<title><![CDATA[Latest posts for the thread "Space Marine/Dark Angels 1500 point list"]]></title>
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				<title>Space Marine/Dark Angels 1500 point list</title>
				<description><![CDATA[ So my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> runs a tournament at the end of every month. I was thinking of going to the next one. Just wondering, what should I do to change up this list? I am very willing to ditch the dreaddy and Stormtalon, but I'd like to keep the Chapter Master and Deathwing Knights if possible. I am kinda on a budget, so I can't go buying new models, but here are the extra models I can use in the list (that aren't included):<br /> <br /> 1 more dreaddy<br /> 1 more stormtalon<br /> A Nephilim Jetfighter<br /> 10 termies<br /> Terminator libby<br /> 1 deathwing champ with halberd<br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines w/ plasma cannon<br /> Azrael<br /> 10 sniper scouts<br /> 10 assault marines<br /> 1 jump-pack chaplain<br /> <br /> <font color='red'>PRIMARY DETACHMENT - <span class="glossaryitem" onmouseover='gp(119);'>SM</span><br /> <br /> Chapter Master, Burning blade, storm shield,<br /> artificier armour, digital weapons = 230 pts.<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines, plasma gun, rhino = 120 pts<br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines, meltagun, rhino = 115 pts<br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines, plasma gun = 85 pts<br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines, meltagun = 80 pts<br /> <br /> Dread, plasma cannon = 110 pts<br /> <br /> Stormtalon, typhoon = 140 pts<br /> <br /> Predator, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> lascannon, <span class="glossaryitem" onmouseover='gp(51);'>hb</span> side sponsons = 120 pts<br /> <br /> <br /> ALLIES - <span class="glossaryitem" onmouseover='gp(25);'>DA</span><br /> Librarian, melta bombs= 70 pts<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines, missile launcher with flakk = 95 pts<br /> <br /> Deathwing knights = 235 pts<br /> <br /> <br /> FORTIFICATIONS<br /> <br /> Aegis defence line + quad gun = 100 pts</font><br /> <br /> <br /> <br /> Any suggestions? All welcome to comment!<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 23 Feb 2014 07:47:21]]> GMT</pubDate>
				<author><![CDATA[ Maxörhead666]]></author>
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				<title>Re:Space Marine/Dark Angels 1500 point list</title>
				<description><![CDATA[ What Chapter Tactics were you planning on using for the Primary Detatch? Which unit is the Chapter Master going with? (The Knights??)<br /> <br /> I'm guessing the plan is to have the Libby sit back with the Flakk squad and man the quad-gun, and tromping up the board with the rest?<br /> <br /> I'm honestly not convinced by the 5-man squads without rhinos, especially the meltagun one, so I'm gunna suggest:<br /> a) Blob up the 4 squads into 2 squads of 10 with rhinos. This looses you two special weapons but you could compensate with combi-weapons on the sergeants.<br /> b) At least swap the specials so the two melta's are in the rhinos. Plasmas will at least match the range of the rest of the squad and the meltas are more important to get close.<br /> <br /> Las/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> bolters are my least favorite Predator load-out, but after a sneaky look at your gallery I cannot possibly suggest changing it...( <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> )]]></description>
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				<pubDate><![CDATA[Sun, 23 Feb 2014 09:58:08]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Re:Space Marine/Dark Angels 1500 point list</title>
				<description><![CDATA[ Where is the delivery system for your <span class="glossaryitem" onmouseover='gp(746);'>CM</span> and <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights?  Are they walking across the board?  If so, I strongly urge against that!]]></description>
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				<pubDate><![CDATA[Sun, 23 Feb 2014 11:10:05]]> GMT</pubDate>
				<author><![CDATA[ Malik_Raynor]]></author>
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				<title>Re:Space Marine/Dark Angels 1500 point list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/aa8317d196bcc3ee6d4e1ca56ba6e2c4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581419/6569291.page"><b>Quanar wrote:</b></a><br/>What Chapter Tactics were you planning on using for the Primary Detatch? Which unit is the Chapter Master going with? (The Knights??)<br /> <br /> I'm guessing the plan is to have the Libby sit back with the Flakk squad and man the quad-gun, and tromping up the board with the rest?<br /> <br /> I'm honestly not convinced by the 5-man squads without rhinos, especially the meltagun one, so I'm gunna suggest:<br /> a) Blob up the 4 squads into 2 squads of 10 with rhinos. This looses you two special weapons but you could compensate with combi-weapons on the sergeants.<br /> b) At least swap the specials so the two melta's are in the rhinos. Plasmas will at least match the range of the rest of the squad and the meltas are more important to get close.<br /> <br /> Las/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> bolters are my least favorite Predator load-out, but after a sneaky look at your gallery I cannot possibly suggest changing it...( <img src="/s/i/a/a0063ed0e1a62441a38f6206bd3f5ad7.gif" border="0"> )</div></blockquote><br /> <br /> Haha, I am rather proud of the Pred and it's whole flames/Holy Diver thing. Thanks for the solid list advice. UM chapter tactics, and yeah, the  Master is rolling with the Knights. You're also right about the Libby. Still not sure if I should dump the Dreadnought in favour of another Stormtalon or if I should forget about the Stormtalons altogether and replace it with some more <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines or something.<br /> <br /> <blockquote class="uncited"><div>Where is the delivery system for your <span class="glossaryitem" onmouseover='gp(746);'>CM</span> and <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights? Are they walking across the board? If so, I strongly urge against that!</div></blockquote><br /> <br /> Unfortunately the only delivery system that makes sense for knights is a Land Raider - something I don't have. So far footslogging them up the board has never been a problem though. They tend to rampage a bit when paired with the Chapter Master. Anyways, here's the (slightly) revised list:<br /> <br /> <font color='yellow'>PRIMARY DETACHMENT - <span class="glossaryitem" onmouseover='gp(119);'>SM</span> <br /> <br /> Chapter Master, Burning blade, storm shield, <br /> artificier armour, digital weapons = 230 pts. <br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Marines, plasma gun, combi-plasma, rhino = 200 pts <br /> 10 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines, meltagun, combi-melta, rhino = 195 pts <br /> <br /> Dread, plasma cannon = 110 pts <br /> <br /> Stormtalon, typhoon = 140 pts <br /> <br /> Predator, <span class="glossaryitem" onmouseover='gp(126);'>tl</span> lascannon, <span class="glossaryitem" onmouseover='gp(51);'>hb</span> side sponsons = 120 pts <br /> <br /> <br /> ALLIES - <span class="glossaryitem" onmouseover='gp(25);'>DA</span> <br /> Librarian = 65 pts <br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines, missile launcher with flakk = 95 pts <br /> <br /> Deathwing knights = 235 pts <br /> <br /> <br /> FORTIFICATIONS <br /> <br /> Aegis defence line + quad gun = 100 pts</font><br /> <br /> Thanks for the input so far guys!]]></description>
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				<pubDate><![CDATA[Sun, 23 Feb 2014 14:23:49]]> GMT</pubDate>
				<author><![CDATA[ Maxörhead666]]></author>
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				<title>Re:Space Marine/Dark Angels 1500 point list</title>
				<description><![CDATA[ I would put the Chapter Master on a bike.<br /> He becomes T5 and immune to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> from failing a save from S8/9 weapons, also he's relentless meaning he can move 6 (if in a squad of footsloggers) - 12" and use his OB. Sure it's a one shot weapon, but it's worth doing on the first turn since you don't seem to have any units that can be on their end of the board in that time.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(221);'>SS</span> might not be worth it, honestly, It gives a 3++ instead of your 4++ and you can't claim an extra attack for having The Burning Blade and a <span class="glossaryitem" onmouseover='gp(260);'>BP</span>. (That extra attack can make a lot of difference 5A, 6 on the charge)]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 14:49:54]]> GMT</pubDate>
				<author><![CDATA[ Ond Angel]]></author>
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				<title>Space Marine/Dark Angels 1500 point list</title>
				<description><![CDATA[ I agree with the bike sentiment. Chapter Masters should probably be on a bike or in terminator armor for the reasons Ond Angel already mentioned.<br /> <br /> Also agreed with the storm shield sentiment. You've got a 4++ already from the iron halo. A lot of people feel if you're going to lose the extra attack, it's better to go Thunder Hammer instead of the Burning Brand, and to utilize the shield that gives eternal warrior so he can be ubertank and hunt monstrous creatures.]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 16:42:39]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>Re:Space Marine/Dark Angels 1500 point list</title>
				<description><![CDATA[ I don't have a model for a bike leader, like I said, and I really can't afford anything more - that's why I included a list of the stuff I DO have. But thanks anyway guys, some solid advice. So far the Chapter Master has really proved his worth, seeing as he strikes at initiative with the BB. I don't mind the idea of the Eternal Warrior Terminator deal though, I could possibly change that. Anyway, what I really need help with is if I have enough anti air.<br /> <br /> As it is the single Talon can be very vunerable on the turn it arrives. So I'm wondering if I should drop the dreaddy and get another Talon or drop the Talons altogether and focus on more ground troops?<br /> <br /> Any help much appreciated!]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 23:15:22]]> GMT</pubDate>
				<author><![CDATA[ Maxörhead666]]></author>
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				<title>Re:Space Marine/Dark Angels 1500 point list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a340291566aa5839cc495b82e400190b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581419/6574506.page"><b>Maxörhead666 wrote:</b></a><br/>I don't have a model for a bike leader, like I said, and I really can't afford anything more - that's why I included a list of the stuff I DO have. But thanks anyway guys, some solid advice. So far the Chapter Master has really proved his worth, seeing as he strikes at initiative with the BB. I don't mind the idea of the Eternal Warrior Terminator deal though, I could possibly change that. Anyway, what I really need help with is if I have enough anti air.<br /> <br /> As it is the single Talon can be very vunerable on the turn it arrives. So I'm wondering if I should drop the dreaddy and get another Talon or drop the Talons altogether and focus on more ground troops?<br /> <br /> Any help much appreciated!</div></blockquote><br /> <br /> Ah, my mistake.<br /> I coulda sworn I saw a bike.<br />  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> I was reading a few threads at the time.<br /> <br /> As for anti air; in *most* cases just ignore it.<br /> It depends on the size of the boards you commonly play on.<br /> I mean, I can ignore them since we use 4X4 boards at the <span class="glossaryitem" onmouseover='gp(211);'>LGS</span>.<br /> "What's that? flyers?" *moves towards them* "Now you have to move 18 - 36 inches which will put you behind me unless you can hover."<br /> They then have to spend a few turns turning it around. (None of them are smart enough to just fly off the board and come back on, but it still buys time even if they did)]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 00:38:26]]> GMT</pubDate>
				<author><![CDATA[ Ond Angel]]></author>
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				<title>Re:Space Marine/Dark Angels 1500 point list</title>
				<description><![CDATA[ <blockquote class="uncited"><div> Ah, my mistake.<br /> I coulda sworn I saw a bike.<br />  <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0"> <br /> I was reading a few threads at the time.<br /> <br /> As for anti air; in *most* cases just ignore it.<br /> It depends on the size of the boards you commonly play on.<br /> I mean, I can ignore them since we use 4X4 boards at the <span class="glossaryitem" onmouseover='gp(211);'>LGS</span>.<br /> "What's that? flyers?" *moves towards them* "Now you have to move 18 - 36 inches which will put you behind me unless you can hover."<br /> They then have to spend a few turns turning it around. (None of them are smart enough to just fly off the board and come back on, but it still buys time even if they did)</div></blockquote><br /> <br /> Haha. Yeah, I think dropping the Stormtalon is probably the best option then. I play mostly on 6x4 tables, but even with the bigger size they never do too much damage at 1500 points. Thanks!]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 00:44:34]]> GMT</pubDate>
				<author><![CDATA[ Maxörhead666]]></author>
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