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				<title>Eldar 1250</title>
				<description><![CDATA[ Hello All,<br /> <br /> I'm looking for some feedback for a 1,250 pt list that can hold its own against all comers. Let me know what you think!<br /> <br /> Farseer<br /> -Jetbike, Singing Spear<br /> <br /> Guardian Defenders x 10<br /> -Shuriken Cannon Platform<br /> Wave Serpent<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser, Shuriken Cannon<br /> <br /> Rangers x 6<br /> <br /> Windrider Jetbike Squad x 3<br /> -Shuriken Cannon<br /> <br /> Windrider Jetbike Squad x 3<br /> -Shuriken Cannon<br /> <br /> Windrider Jetbike Squad x 3<br /> -Shuriken Cannon<br /> <br /> Crimson Hunter<br /> -Basic Load-out<br /> <br /> Fire Prism<br /> -Basic Load-out<br /> <br /> War Walker Squad x 3<br /> -Each has Scatter Laser and Shuriken Cannon<br /> <br /> Wraithlord<br /> -Two Flamers, Two Bright Lance<br /> <br /> 1250 exactly]]></description>
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				<pubDate><![CDATA[Sun, 23 Feb 2014 13:26:06]]> GMT</pubDate>
				<author><![CDATA[ ajburgoni]]></author>
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				<title>Eldar 1250</title>
				<description><![CDATA[ Couple of notes:<br /> <br /> Your Farseer doesn't quite have a good place to stay. there are 3 small Jetbike units, all rather easy to take down. Possibly at least combine two of them to a squad of 6 to hold your Farseer a slight bit safer?<br /> <br /> Be aware, I'm not very experianced with Jetseers without mantles yet, so if someone else says something else about this, prioritate their comments on that point.<br /> <br /> For the War Walkers: while Scatter Laser/Shuriken Cannon is in a way useful, it's also a risk. As the Shuricannon only has 24" range, it will put your War Walkers to risk, as they will be vulnerable to small arms fire. The fire output combined with Battle Focus will help you escape the worst of this, but it might become a problem. If you can find points elsewhere, I would recommend switching the Shuricannons to either Scatter Lasers och Starcannons.<br /> <br /> And, my final comment: The Wraithlord. I use Wraithlords in the majority of my games, and from my experiance they can be used well. However, a lone Wraithlord (when I run them I run at least 2, if possible 3, and always in combination with fast threats (something you don't lack, which will be helpful)) will attract a lot of fire, and will (lacking invul) die rather quickly. At a cost of 160pts, it can, depending on circumstances, be useful. In some cases, it will be important for target saturation, as a big fire magnet. Just be aware that it will, if even slightly focused, go down. T8 means it's hard to wound, but anything close to melta, missile launcher, lascannon, etc will take it down easily. Use it carefully!<br /> <br /> Hope this was a bit helpful, and please do excuse any spelling errors that might be in there. Good luck!]]></description>
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				<pubDate><![CDATA[Sun, 23 Feb 2014 17:11:31]]> GMT</pubDate>
				<author><![CDATA[ Me...]]></author>
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				<title>Eldar 1250</title>
				<description><![CDATA[ This is what I would do. <br /> <br /> Jetseer- Mantle of the Laughing god is too good to pass up for this guy. Also, throw on the Spirit Stone of Anath'lan for a 4th warp charge. With the mantle, you will rarely need that invul as you will have a 2+ rerollable just for moving.<br /> <br /> Guardians- Add 10 more and another platform. Give both platforms Brightlances. Plink at High <span class="glossaryitem" onmouseover='gp(9);'>AV</span> targets and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s while you camp objectives. <br /> <br /> Wave Serpent- Holfields are a must until you are fielding 4 or more.<br /> <br /> Rangers- Drop them for some extra points, Their shooting is meh most of the time any they die to everything.<br /> <br /> Jetbikes- Keep them just the way they are.<br /> <br /> Crimson Hunter- grab the exarch upgrade. <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 is great for its low rate of fire weapons.<br /> <br /> Fire Prisim- again, take Holofields.<br /> <br /> With all of these changes, the list would come out to 1248. Just my 2 cents.<br /> <br /> Warwalkers- give them all dual scatter lasers. As mentioned above, it is very risky to move into 24" range. Basic Bolters will destroy you.<br /> <br /> Wraithlord- He is probably too slow for your army and will probably get shot down before he gets into combat.<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 23 Feb 2014 18:34:48]]> GMT</pubDate>
				<author><![CDATA[ extremefreak17]]></author>
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				<title>Eldar 1250</title>
				<description><![CDATA[ I'd Dump the Guardian Defenders for more bikes in those teams. That'll give your far seer effective teams to jump in. Furthermore, drop the wraith lord for another Fire Prism and give both of those fire prisms holofields. And Finally, give some range to those war walkers. Slap some starcannons on there for <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> hunting or another scatterlaser to mop up <span class="glossaryitem" onmouseover='gp(45);'>GEQs</span>. <br /> <br /> Before anyone jumps all over me for saying no Guardians, take into consideration my primary opponent is Tau, who's S: 5 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>: 5 guns powderize them. As such, I've never been a fan.]]></description>
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				<pubDate><![CDATA[Sun, 23 Feb 2014 21:29:46]]> GMT</pubDate>
				<author><![CDATA[ Will1541]]></author>
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