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				<title>Tau 1750 bristol Vanguard Vanquish List</title>
				<description><![CDATA[ Hi all,<br /> <br /> Looking for some critique on a list that i am proposing running.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Shadowsun, shield drone and command link drone<br /> Ethereal<br /> <br /> Elites<br /> Riptide - Stim injector, ion accelerator, interceptor<br /> Riptide - Stim injector, heavy burst cannon, skyfire<br /> Crisis suits x 3 - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> fusion blaster and plasma rifle<br /> <br /> Fast Attack<br /> 5 x pathfinder<br /> 5 x pathfinders<br /> <br /> Troops<br /> 10 x firewarriors, devilfish, (ethereal goes here)<br /> 6 x firewarriors, Bonding knife<br /> 6 x firewarriors<br /> <br /> Heavy Support<br /> Hammerhead - ion cannon, disruption pod, <span class="glossaryitem" onmouseover='gp(388);'>sms</span><br /> Hammerhead - rail gun, with solid shot, disruption pod, <span class="glossaryitem" onmouseover='gp(388);'>sms</span><br /> 2 x broadside - <span class="glossaryitem" onmouseover='gp(126);'>TL</span> rail rifle, <span class="glossaryitem" onmouseover='gp(388);'>sms</span>, 1 x seeker missile, <span class="glossaryitem" onmouseover='gp(388);'>sms</span>, skyfire on both<br /> <br /> Tactics<br /> dependent upon mission (they are usually a variation of the normal missions) i will deploy as normal with the devilfish in the centre giving <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and then stack up on that.<br /> <br /> Shadowsun to drop in where i need her and then the rest is down to the dice.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 18:54:41]]> GMT</pubDate>
				<author><![CDATA[ bluffreggie123]]></author>
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				<title>Tau 1750 bristol Vanguard Vanquish List</title>
				<description><![CDATA[ To be honest I hope this is a very friendly Tournament as your list has some terrible options selected and is a bit of a mess. Starting at the top:<br /> <br /> Shadowsun is only useful to give a deathstar stealth and shrouded. Otherwise she is pointless and you have no death star.<br /> <br /> Ethereal is OK but best kept for use a cheap mandatory <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Drop him and save yourself 50 points. Basically your entire <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> needs rethinking.<br /> <br /> Iontide has a good load out and is pretty much the only thing you've got right in the list.<br /> <br /> AAtide needs interceptor to even be worth starting to think about. Though there are better ways to get <span class="glossaryitem" onmouseover='gp(805);'>AA</span> into the list (more on that later) I think you are better off doubling up on the Iontide.<br /> <br /> Crisis suits shouldn't mix weapons. Fusion and plasma have different targets. If you want to hunt AV14 take 2 fusion blasters, if you want to kill <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span>/<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> then take two plasma rifles. Though it is best to leave that last job to the Iontides.<br /> <br /> Pathfinders are the worst source of <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> in the codex. Too fragile and give up First Blood too easily. Mark'o, Buffmander and Skyrays are generally the best ways to get <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> (or equivalent buffs) into a list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> in Devilfish are pretty inefficient. <span class="glossaryitem" onmouseover='gp(39);'>FWs</span> in reserve are generally all you need for troops along with out flanking Kroot. Bonding knives are never worth it to protect 1 <span class="glossaryitem" onmouseover='gp(39);'>FW</span>.<br /> <br /> Ionhead is decent if you're taking a Hammerhead it is the best option, but they are just about the worst <span class="glossaryitem" onmouseover='gp(57);'>HS</span> option in the codex. You compound this by taking the even worse Railhead. Broadsides and Skyrays are the go to <span class="glossaryitem" onmouseover='gp(57);'>HS</span> options by a mile. <br /> <br /> Broadsides are awesome but Railsides are woeful. Missilesides are one of the strongest units in the entire codex load them up with <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> and max missile drones and delete a unit a turn. They really are that good and fully equipped 2 are still the costs as your broadsides. 4 S7 vs 1 S8 is really a no brained. They also dovetail with the <span class="glossaryitem" onmouseover='gp(388);'>SMS</span> that's 24 shots from a unit of 2. Though competitively you'll want more.<br /> <br /> Look into the Firebase Support Cadre if you're not taking a deathstar as it is stupid good for Tournament play.]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 21:52:35]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Tau 1750 bristol Vanguard Vanquish List</title>
				<description><![CDATA[ Stimulant injector on two Riptides is unnecessary.  You will have at least on survive by the end of the game unless they get instant deathed, I guarantee it.]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 23:16:23]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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