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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ Got two Imperial Knights incoming. Decided to team them up with my Ravenwing for some Knightly goodness. This list is...nasty.<br /> <br /> Added potential alternate army. Essentially I drop the Standard of Devastation and one squad of bikers for 3 Multi-melta attack bikes. That adds two scoring units and further ups the amount of "reach out and touch someone" melta. I'm finalizing my list now, so which does the hive prefer?<br /> <br /> Potential updated army:<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Primary - Dark Angels Ravenwing<br /> <br /> Sammael 200<br /> <br /> Librarian 115<br /> Power Field Generator<br /> Bike<br /> <br /> 5 Ravenwing Black Knight Command Squad 230<br /> Apothecary<br /> <br /> 3 Ravenwing Bikes 155<br /> 2 Meltaguns<br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack Bike<br /> <br /> 3 Ravenwing Bikes 155<br /> 2 Meltaguns<br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack Bike<br /> <br /> 3 Ravenwing Bikes 155<br /> 2 Meltaguns<br /> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack Bike<br /> <br /> 3 Ravenwing Bikes 100<br /> 2 Meltaguns<br /> <br /> <br /> Allies - Imperial Knights<br /> <br /> Knight Errant 370<br /> <br /> Knight Errant 370
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</div><br /> <br /> Original Army with C&C included:<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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Primary - Dark Angels Ravenwing<br /> <br /> Sammael 200<br /> <br /> Librarian 115<br /> Power Field Generator<br /> Bike<br /> <br /> 5 Ravenwing Black Knight Command Squad 295<br /> Standard of Devastation<br /> Apothecary<br /> <br /> 3 Ravenwing Bikes 100<br /> 2 Meltaguns<br /> <br /> 3 Ravenwing Bikes 100<br /> 2 Meltaguns<br /> <br /> 3 Ravenwing Bikes 100<br /> 2 Meltaguns<br /> <br /> 3 Ravenwing Bikes 100<br /> 2 Meltaguns<br /> <br /> 3 Ravenwing Bikes 100<br /> 2 Meltaguns<br /> <br /> <br /> Allies - Imperial Knights<br /> <br /> Knight Errant 370<br /> <br /> Knight Errant 370
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</div><br /> <br /> <br /> Ravenwing does about what you'd expect. The librarian with PFG goes between the Paladins, giving them that tasty 4++ all over the place and (hopefully) buffing them up with some Divination goodness (hoping, of course, for ignore cover).<br /> <br /> Thoughts, feelings, etc.?]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 20:24:26]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ I would take a full command squad 3 is too brittle. I don't quite understand why you've taken Paladins over the Errant? I know you've bucket loads of melta in the lust anyway. But an AP1 blast is just a much greater threat than 2 Ap3 ones. Also it fits the knights roll better than the rather confused Paladin that wants to sit back but has a strength D <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon... not to mention stomps!<br /> <br /> Also possibly worth mixing up the weapons on the bike squads. Though I can see why you've gone melta as it dovetails well with the dakka banner.]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 21:14:57]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6574050.page"><b>FlingitNow wrote:</b></a><br/>I would take a full command squad 3 is too brittle. I don't quite understand why you've taken Paladins over the Errant? I know you've bucket loads of melta in the lust anyway. But an AP1 blast is just a much greater threat than 2 Ap3 ones. Also it fits the knights roll better than the rather confused Paladin that wants to sit back but has a strength D <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon... not to mention stomps!<br /> <br /> Also possibly worth mixing up the weapons on the bike squads. Though I can see why you've gone melta as it dovetails well with the dakka banner.</div></blockquote><br /> <br /> Paladin over errant is just for the reason you've listed: I've got a ton of Melta in the list already. Four AP3 blasts help with the sorts of things that can give this list trouble: swarm armies, opposing biker armies, and gunlines.<br /> <br /> I do see the value in some Plasma units, but prefer the melta saturation. I'd approach <span class="glossaryitem" onmouseover='gp(652);'>TEQ</span> through either concentraed melta (with added  potential for <span class="glossaryitem" onmouseover='gp(269);'>ID</span> goodness) for smaller sized squads and weight of fire for larger.]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 21:27:12]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ I'd still take a bigger command squad.]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 22:00:16]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6574230.page"><b>FlingitNow wrote:</b></a><br/>I'd still take a bigger command squad.</div></blockquote><br /> <br /> So, larger command squad and delete one squad of bikers?]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 22:23:36]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/581662/6574307.page"><b>themadlbb wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6574230.page"><b>FlingitNow wrote:</b></a><br/>I'd still take a bigger command squad.</div></blockquote><br /> <br /> So, larger command squad and delete one squad of bikers?</div></blockquote><br /> I'd actually drop two bike squads to get a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack bike in the other four squad and use the rest of the points to enlarge the command squad.]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 22:42:25]]> GMT</pubDate>
				<author><![CDATA[ whembly]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/05660003dd83ed7c53ae82ba11bd5dd1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6574384.page"><b>whembly wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/581662/6574307.page"><b>themadlbb wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6574230.page"><b>FlingitNow wrote:</b></a><br/>I'd still take a bigger command squad.</div></blockquote><br /> <br /> So, larger command squad and delete one squad of bikers?</div></blockquote><br /> I'd actually drop two bike squads to get a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack bike in the other four squad and use the rest of the points to enlarge the command squad.</div></blockquote><br /> <br /> A Ravenwing Attack bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> is 55 pts. Four would be 220 points. Dropping two squads would leave me with only 200 points, meaning I wouldn't even be able to afford the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes, let alone the upgrade to the Command Squad.<br /> <br /> Or am I missing something obvious?]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 22:54:52]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/581662/6574425.page"><b>themadlbb wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/05660003dd83ed7c53ae82ba11bd5dd1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6574384.page"><b>whembly wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/581662/6574307.page"><b>themadlbb wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6574230.page"><b>FlingitNow wrote:</b></a><br/>I'd still take a bigger command squad.</div></blockquote><br /> <br /> So, larger command squad and delete one squad of bikers?</div></blockquote><br /> I'd actually drop two bike squads to get a <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack bike in the other four squad and use the rest of the points to enlarge the command squad.</div></blockquote><br /> <br /> A Ravenwing Attack bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> is 55 pts. Four would be 220 points. Dropping two squads would leave me with only 200 points, meaning I wouldn't even be able to afford the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes, let alone the upgrade to the Command Squad.<br /> <br /> Or am I missing something obvious?</div></blockquote><br />  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> <br /> Dammit, my math was off...<br /> <br /> I'm big on the four 3x Ravenwing Bikes with 2 meltas + <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack bikes.  That's 8 scoring troops... it's what I brought to the Las Vegas Open and had a blast.<br /> <br /> I'd drop the Darkshroud to boost the Command Squad.  But that's just me.]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 23:00:48]]> GMT</pubDate>
				<author><![CDATA[ whembly]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ I'd drop 1 squad for the extra command bodies. Otherwise it is worth considering dropping another for two <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack bikes but I probably wouldn't you have enough tank killing power with the Knights you just want to flood the table with your other units. I am concerned the Knights will go down quickly with no other obvious targets. Particularly to FBSC Missilesides (a unit with no <span class="glossaryitem" onmouseover='gp(328);'>ML</span> support puts 2 <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> a turn on your knights and their return fire is a little lacklustre against them due to 2+ save).]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 23:02:59]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ Just thought I'd point out the last squad there is only 90 points, not 100. Flamers are 5 a pop, not 10 like Melta Guns.<br /> <br /> I don't actually have my book on me and it might be one of those examples of the game forgetting to price things evenly, but I'm like 99.9% sure flamers on bikes is only 5 points a pop.]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 23:10:00]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6574448.page"><b>FlingitNow wrote:</b></a><br/>I'd drop 1 squad for the extra command bodies. Otherwise it is worth considering dropping another for two <span class="glossaryitem" onmouseover='gp(330);'>MM</span> Attack bikes but I probably wouldn't you have enough tank killing power with the Knights you just want to flood the table with your other units. I am concerned the Knights will go down quickly with no other obvious targets. Particularly to FBSC Missilesides (a unit with no <span class="glossaryitem" onmouseover='gp(328);'>ML</span> support puts 2 <span class="glossaryitem" onmouseover='gp(661);'>HPs</span> a turn on your knights and their return fire is a little lacklustre against them due to 2+ save).</div></blockquote><br /> <br /> Sorry, my acronym-fu must be weak, FBSC Missilesides?<br /> <br /> And does that take into account the 4++ invuln from the PFG libby? <br /> <br /> 2HP a turn isn't negligible, but hopefully I'd be able to close enough distance with my bikes or paladins so as to avoid more than a turn or two of shooting with anything that could tear up the Knights too bad.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b83e67f0baef8ccfede6a6db84e7b4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6574479.page"><b>SRSFACE wrote:</b></a><br/>Just thought I'd point out the last squad there is only 90 points, not 100. Flamers are 5 a pop, not 10 like Melta Guns.<br /> <br /> I don't actually have my book on me and it might be one of those examples of the game forgetting to price things evenly, but I'm like 99.9% sure flamers on bikes is only 5 points a pop.</div></blockquote><br /> <br /> You're right. It's still 1850, I just forgot to update the points on that squad.<br /> <br /> I'll update now.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 23:18:13]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ Firebase Support Cadre. Basically Missilesides with tank hunters for free. You get a 4++ for the Knights anyway so that was included in the calculations if they get at you side armour then your Knight is dead. They'll have 2 such units at least, or if they are a git (like me at 1500pt battle brothers) they could be running 2 FBSCs and that's 4 units which is both Knights dead in 2 turns of firing. Its the reason I prefer the Errant he gets first shots at the Broadsides and murders most of a unit a turn.]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 23:31:35]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6574574.page"><b>FlingitNow wrote:</b></a><br/>Firebase Support Cadre. Basically Missilesides with tank hunters for free. You get a 4++ for the Knights anyway so that was included in the calculations if they get at you side armour then your Knight is dead. They'll have 2 such units at least, or if they are a git (like me at 1500pt battle brothers) they could be running 2 FBSCs and that's 4 units which is both Knights dead in 2 turns of firing. Its the reason I prefer the Errant he gets first shots at the Broadsides and murders most of a unit a turn.</div></blockquote><br /> <br /> So I guess the question is, in this list specifically, would the Errant provide more of a boon than the Paladin considering the overall wealth of melta/plasma shots?<br /> <br /> I haven't playtested the list yet, but it seems to me that if you were focusing those Missilesides on the Knights then it would give me the opportunity to close distance quickly with my bikes, who would all be getting enhanced cover due to the Darkshroud and the fact that Markerlights will be priority #1 with my nastiest firepower until they're gone. Assuming I was facing Tau with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> Support and two or more units of those FBSC Missilesides, I'd probably spend turn one trying to eliminate <span class="glossaryitem" onmouseover='gp(328);'>ML</span> support and then turn 2 firing all the melta/plasma/battle cannons I could at the Missilesides.<br /> <br /> Now, I definitely agree that the Errant would be better in this specific matchup against Tau. That being said, it seems like I could probably deal reasonably well with such a list, and that the Paladin may be better overall in a <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> sense for this army. Thoughts?]]></description>
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				<pubDate><![CDATA[Mon, 24 Feb 2014 23:47:32]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ Well I don't want to get into a specific my list vs your list match up. But the list includes 2 Riptides (they are part of the FBSC) and normally a buffmander at 1850 it would include a Mark'o so you're not getting at the <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> early game and those Riptides are ripping your bikes a new one.<br /> <br /> I just think in the current meta with Missilesides, O'vesastars, Gravstars, Seercouncils etc the Ap1 of the Errant is much more useful. Granted combat is where you'll really shine against the deathstars but you'll want to do some damage against them before making combat.<br /> <br /> Killing <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span> is easy enough and your bikes can avoid swarms whilst your Knights march through them. I still think the Errants will do more against the strong builds than the Paladins. Which would probably lead to making the bikes weapons more varied. Give it a go, it'll depend on your meta and I can see your reasoning.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 00:06:21]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ Your sir are a hero. Just the idea of this list makes me giddy with joy. As I love ravenwing and the knights seem like a fantastic addition. You might not need the bike for the libby if hes going to be staying back with the knights. However I do agree with everyone else, heavy melta sat. I would honestly buff the command squad and maybe drop some regular bikes for a black knights squad outflanking or something. Either way though it seems like a solid list however you change it up. I will probably be trying something similar once I get my knights.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 05:26:15]]> GMT</pubDate>
				<author><![CDATA[ Yellohman]]></author>
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				<title>Re:1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c70cb78c6c008a7d1c1cb52ab084243f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6575460.page"><b>Yellohman wrote:</b></a><br/>Your sir are a hero. Just the idea of this list makes me giddy with joy. As I love ravenwing and the knights seem like a fantastic addition. You might not need the bike for the libby if hes going to be staying back with the knights. However I do agree with everyone else, heavy melta sat. I would honestly buff the command squad and maybe drop some regular bikes for a black knights squad outflanking or something. Either way though it seems like a solid list however you change it up. I will probably be trying something similar once I get my knights.</div></blockquote><br /> <br /> Thank you sir!<br /> <br /> I am very excited about this list myself!]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 06:32:47]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6574050.page"><b>FlingitNow wrote:</b></a><br/>I would take a full command squad 3 is too brittle. I don't quite understand why you've taken Paladins over the Errant? I know you've bucket loads of melta in the lust anyway. But an AP1 blast is just a much greater threat than 2 Ap3 ones. Also it fits the knights roll better than the rather confused Paladin that wants to sit back but has a strength D <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon... not to mention stomps!<br /> <br /> Also possibly worth mixing up the weapons on the bike squads. Though I can see why you've gone melta as it dovetails well with the dakka banner.</div></blockquote><br /> <br /> This. At least I'd take one Errant for variety.<br /> <br /> Some plasma guns in the Bike squads would be very useful vs. <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and Termies.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 07:10:38]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/581662/6573872.page"><b>themadlbb wrote:</b></a><br/>This list is...nasty.<br /> <br /> <br /> <br /> Thoughts, feelings, etc.?</div></blockquote><br /> <br /> <font color='brown'><span style="font-size: 12px; line-height: normal;"> SMELLS LIKE <span class="glossaryitem" onmouseover='gp(484);'>IT</span></span> </font> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 07:55:18]]> GMT</pubDate>
				<author><![CDATA[ FeindusMaximus]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6838df037aacd81bc1f84376ee74656c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581662/6575641.page"><b>FeindusMaximus wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/581662/6573872.page"><b>themadlbb wrote:</b></a><br/>This list is...nasty.<br /> <br /> <br /> <br /> Thoughts, feelings, etc.?</div></blockquote><br /> <br /> <font color='brown'><span style="font-size: 12px; line-height: normal;"> SMELLS LIKE <span class="glossaryitem" onmouseover='gp(484);'>IT</span></span> </font> <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> </div></blockquote><br /> <br /> Haha if the Knights can get people to declare a Ravenwing list <span class="glossaryitem" onmouseover='gp(280);'>OP</span> or cheesy in the current Meta then they were more than worth what I paid for them!]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 17:20:31]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ just a comment on the Firebase Support Cadre issue.<br /> The battlecanon knight will not take those <span class="glossaryitem" onmouseover='gp(661);'>HP</span> that easily as there is a tiny difference of range between broadsides and battle canon (which there is not with the melta variery)<br /> <br /> So with melta you will own the broadside but take a lot of damage, with the battlecanon you will be far enough not to take the damage (and mobile enough)]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 18:56:14]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/581662/6577273.page"><b>sleekid wrote:</b></a><br/>just a comment on the Firebase Support Cadre issue.<br /> The battlecanon knight will not take those <span class="glossaryitem" onmouseover='gp(661);'>HP</span> that easily as there is a tiny difference of range between broadsides and battle canon (which there is not with the melta variery)<br /> <br /> So with melta you will own the broadside but take a lot of damage, with the battlecanon you will be far enough not to take the damage (and mobile enough)</div></blockquote><br /> <br /> That's a good point.<br /> <br /> I'm wavering between the two in this list, but ultimately I do think the Paladin is the better take here for the added versatility he offers the list. <br /> <br /> That said, I'm just going to have to magnetize him and play with both...]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 21:31:15]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>Re:1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ Alright, I just updated the list.<br /> <br /> Dropped the Darkshroud and the Flamer Squad, added two Black Knights + Apothecary to the command squad.<br /> <br /> Also changed the Knights from Paladins to Errants. I still think the Battlecannon might be a bit better for this list, but I was 10 points over with the Paladins.<br /> <br /> How does she look now?]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 17:35:59]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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				<title>Re:1850 Knightwing Competitive [Ravenwing + Imperial Knights]</title>
				<description><![CDATA[ Alright, I've just about got the bits and pieces I need to make this army a reality. I've made one final update to the list in the original post. Please let me know which version you prefer!]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:40:14]]> GMT</pubDate>
				<author><![CDATA[ themadlbb]]></author>
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