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		<title><![CDATA[Latest posts for the thread "40k Rules for DreamForge's Leviathan Weapons"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "40k Rules for DreamForge's Leviathan Weapons"]]></description>
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				<title>40k Rules for DreamForge's Leviathan Weapons</title>
				<description><![CDATA[ Many people are talking about using DF's Leviathans as less expensive substitutes for the new <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Knights.  While the sword and Ripper Saw can simply use the existing <span class="glossaryitem" onmouseover='gp(19);'>CC</span> rules of the Knight, there are several weapons that don't quite fit, the Mauler Claw and H.E.L. Cannon being prime examples.  So, what would be some good (or at least fair) rules for the following weapons?<br /> <br /> Beowulf Artillery Gun - ?<br /> Grendel Siege Gun - Current <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rapid-fire Battle Cannon rules<br /> H.E.L. Cannon - ?<br /> Mauler Claw - A "D" weapon, obviously, but how to be different than the chainsword?<br /> Nova Cannon - Current <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Thermal Cannon rules<br /> Vulcan Cannon - ?<br /> <br /> In order to fit with the current Knight motif, only the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons should be <span class="glossaryitem" onmouseover='gp(123);'>Str</span> "D" weapons.  The guns should not.  Still, they need to be better than the stuff you stick on to a Predator or Chimera variant.  Any ideas?<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/581784/6575772.page</link>
				<pubDate><![CDATA[Tue, 25 Feb 2014 09:30:59]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<title>40k Rules for DreamForge's Leviathan Weapons</title>
				<description><![CDATA[ Wow.  Nothing?  Seriously?<br /> <br /> People planning on using these straight across as "counts as" and not caring about making rules to fit the actual weapons?<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/581784/6579411.page</link>
				<pubDate><![CDATA[Wed, 26 Feb 2014 10:30:11]]> GMT</pubDate>
				<author><![CDATA[ Breotan]]></author>
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				<title>40k Rules for DreamForge's Leviathan Weapons</title>
				<description><![CDATA[ I'm just going by the weapon's description, I haven't seen the weapons themselves so I'm just going by what I've read.<br /> <br /> Beowulf Artillery Gun  +30pts <br /> Range 120", S9, Ap3, Ordnance 1, 7" Blast<br /> <br /> Grendel Siege Gun - Current <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rapid-fire Battle Cannon rules <br /> <br /> H.E.L. Cannon  +50pts<br /> Range 36", Destroyer, Ap2, Heavy 1, 3" Blast<br /> <br /> Mauler Claw  +20pts<br /> Range: Melee, S10, Ap2, Shred, Sweep<br /> Sweep: Can inflict an additional attack on each model in base contact only.<br />  <br /> Nova Cannon - Current <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Thermal Cannon rules <br /> <br /> Vulcan Cannon +20pts<br /> Range 48, S8 Ap4, Heavy 7, Rending]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/581784/6579609.page</link>
				<pubDate><![CDATA[Wed, 26 Feb 2014 12:26:49]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
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