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		<title><![CDATA[Latest posts for the thread "Daemons army"]]></title>
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				<title>Daemons army</title>
				<description><![CDATA[ Hello, I'm new user to DakkaDakka <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> and I need some help. I play <span class="glossaryitem" onmouseover='gp(146);'>WH40k</span> for 2-3 years and still have dilemma when i need to build up army list. Im in love with daemons of Khorne and Tzeentch, so I use only them. Here what I have from daemons:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Daemon Prince - Tz, wings<br /> Daemon Prince - Khorne, wings<br /> Skulltaker<br /> Karanak<br /> Herald Tz<br /> Herald Khorne on Juggernaut<br /> Herald Khorne<br /> <br /> Troops:<br /> 19x Bloodletters<br /> 13x Pink Horrors<br /> <br /> Fast:<br /> 10x Fleshhounds<br /> <br /> Elites:<br /> 6x Flamers<br /> 5x Bloodcrushers<br /> <br /> Haevy:<br /> Soul Grinder - Khorne<br /> <br /> Mostly I build up army for 1250-1500pts and take:<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> - TZ, 2mlvl, wings, arm, g-reward, e-reward<br /> Karanak<br /> Herald Khorne - Juggernaut, g-reward, some locus<br /> Herald - Tz, locus (+1S spells)<br /> 13x Pink Horrors<br /> 10-19 Bloodletters<br /> 3 Bloodcrushers<br /> 5-10 Fleshhounds<br /> 3-6 Flamers<br /> Soul Grinder - Khorne, Phlegm<br /> <br /> Second <span class="glossaryitem" onmouseover='gp(262);'>DP</span> (with <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>) is new so i never use both <span class="glossaryitem" onmouseover='gp(262);'>DP</span> in game. I planning to buy Lord of Change (then use <span class="glossaryitem" onmouseover='gp(262);'>DP</span> as <span class="glossaryitem" onmouseover='gp(57);'>HS</span>), more Horrors and Bloodletters and Skull Cannon.<br /> <br /> What do you think about such army list?<br /> What should I buy in first? Another <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> or troops?<br /> And no - I wont buy Nurgle daemons <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> (for now)]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 19:05:57]]> GMT</pubDate>
				<author><![CDATA[ Dread Pawlo]]></author>
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				<title>Daemons army</title>
				<description><![CDATA[ You should definitely buy Fateweaver. He's an auto include in most Daemon lists. He'll also unlock the <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slot for Tzeentch princes.<br /> <br /> I'd convert up the Khorne Prince as a Tzeentch prince. Not having access to psychic powers really hurts the Khorne Princes.<br /> <br /> More Hounds couldn't hurt either; they're amazing for early game pressure. <br /> <br /> More Pink Horrors<br /> <br /> As far as the list goes, I would pretty much always include the unit of 10 hounds with the Khorne Herald attached. If he's here, his locus is granting +2 attacks on the charge to 10 models instead of 3 with the bloodcrushers I can't speak to the efficacy of Flamers, but seeing that the only scary profile on their shooting attack is heavy I don't think they work all that well. Karanak is pretty overcosted for a glorified khorne hound (albeit his collar is really fun for messing with Seer Councils). You could make a pretty competitive list with either Tzeentch princes backed up by khorne hounds or a ScreamerStar with khorne hounds and Soul Grinders. Other than the hounds, almost all Khorne units are outclassed by similar units of either the Tzeentchian or Slaaneshian persuasion.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 00:33:52]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>Daemons army</title>
				<description><![CDATA[ I rather think of buy Lord of Change than Fateweaver. He has better <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, T6, better I and 5 A, but <span class="glossaryitem" onmouseover='gp(462);'>ofc</span> he's not psyker with mlvl 4 and have <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save 5++ (Fateweaver is 4++). Also Fateweaver is 300pts and <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> only 230 and can take additional mlvl and rewards (so he can cost max 305).<br /> Also I'm affraid of insta killing of Fateweaver (T5).<br /> <br /> Hmm... thats good idea to convert Khorne <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to Tzeentchian. As long as Khorne units have only +1 additional attack in charge they are weak compared to other gods.<br /> <br /> And what about skull cannon? Is it playable?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 13:23:10]]> GMT</pubDate>
				<author><![CDATA[ Dread Pawlo]]></author>
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				<title>Daemons army</title>
				<description><![CDATA[ As stated before, Fateweaver is almost an auto-include when you play Daemons. You can grim him for a 2++ re-rollable. He has access to all of the tzeentch powers as well as a roll on 4 tables. He allows you to re-roll the warpstorm and gives you 1 re-roll per player turn.<br /> <br /> Skull Cannon can be used in some situations, but most of the time <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> is not wanting to come down to the ground and assault. They do a better job in the air vector striking and using psy powers for shooting etc. However, the Skullcannon for the hounds? Awesome. If you want to play the skullcannon get some more hounds.<br /> <br /> <span class="glossaryitem" onmouseover='gp(269);'>Id</span> say for troops <span class="glossaryitem" onmouseover='gp(269);'>id</span> invest in at least 10 plaguebearers, but if you really want to stick to only Khorne or Tzeentch, <span class="glossaryitem" onmouseover='gp(269);'>id</span> go pink horrors all the way. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 15:17:21]]> GMT</pubDate>
				<author><![CDATA[ Trix]]></author>
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				<title>Daemons army</title>
				<description><![CDATA[ If you want to include both the <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s I would take a <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> so you can count the Tzeentch one as <span class="glossaryitem" onmouseover='gp(57);'>HS</span> and take the second one as <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, for troops I would stick with bloodletters and pink horrors, but you might wanna take some more troops. Ow and be SURE to include the hounds they are really good, I don't think bloodcrushers will be worth the points but you can try to fit either them in or the flamers ]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 08:05:28]]> GMT</pubDate>
				<author><![CDATA[ Eowyn Cloud]]></author>
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