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		<title><![CDATA[Latest posts for the thread "500 Dark Eldar (Starting Over)"]]></title>
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				<title>500 Dark Eldar (Starting Over)</title>
				<description><![CDATA[ Hi All, <br /> <br /> I noticed I had some 3rd Ed. Dark Eldar models lying around and I thought it wouldn't take that much more to create a small army (possibly for Allying purposes).<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (95)<br /> 1) Archon<br /> - Venom Blade, Shadowfield<br /> Total: 95<br /> <br /> ELITE (155)<br /> 1) 3x Kabalite Trueborn <br /> - 3x Blasters, 3x Plasma Grenades, 3x Haywire Grenades<br /> - Venom: 2x Splinter Cannons<br /> Total: 155<br /> <br /> TROOPS (250) <br /> 1) 5x Kabalite Warriors <br /> - 1x Blaster<br /> - Venom: 2x Splinter Cannons<br /> Total: 125<br /> <br /> 2) 5x Kabalite Warriors <br /> - 1x Blaster<br /> - Venom: 2x Splinter Cannons<br /> Total: 125<br /> <br /> <br /> I realize the Archon isn't exactly operating at peak efficiency (he's a leftover Incubi model I converted from before). Should I even bother including him or should I just grab, say, a Haemonculus for cheap <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and fill out the points elsewhere? Thanks!]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 19:47:38]]> GMT</pubDate>
				<author><![CDATA[ orchewer]]></author>
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				<title>500 Dark Eldar (Starting Over)</title>
				<description><![CDATA[ You could run an archon at the same cost, but far more effective. The main advantage the archon has over the other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices is the statline and shadowfield. A power spear is meh, and you probably don't need the Ap3 all that badly. A venom blade is cheap as chips, and solid enough where your archon can hold their own. Ghostplate is a fine backup to a shadowfield if you have spare points, but the shadowfield comes first. Same with drugs, good to have but take a field. <br /> <br /> Another option is to run a succbus. At low point levels, they are quite effective. WIth a hamey, venom blade(or scissorhand) plus liquefier is the go to build. All depends on what you want: considering your list is shooty, the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> role is mostly a backup.<br /> <br /> I take it you decked out on grenades for the trueborn to round out spare points? Plasma are great for the cost, but never required. Haywire are a bit iffy, probably better to get an upgrade elsewhere, and be 1-2 points short. The rest of your list is fine. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 19:58:11]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>500 Dark Eldar (Starting Over)</title>
				<description><![CDATA[ Good point about the Venom Blade. I was a little worried that my list didn't have a single power weapon, but the Blade's ability to wound essentially everything seems like a pretty good investment.<br /> <br /> Grenades were there to round out points as well as a Plan B option, Plasma gives me a small blast for anti-infantry if need be and the haywires can help me finish off a vehicle if my Blasters whiff. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 20:44:03]]> GMT</pubDate>
				<author><![CDATA[ orchewer]]></author>
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				<title>Re:500 Dark Eldar (Starting Over)</title>
				<description><![CDATA[ Serling knows what he's talking about. He's given a lot of good advice to me over the past couple months.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> Drop the grenades and use the points to boost your archon. Or take a cheep Haem with a liquifier and venom blade and use the points to get another small squad.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 02:27:20]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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