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		<title><![CDATA[Latest posts for the thread "1000 point necron list"]]></title>
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				<title>1000 point necron list</title>
				<description><![CDATA[ just put together my first 1000 point necron list and wanted to get opinions.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Necron overloard  W/ Sempiternal weave, tesseract labyrinth – 125<br /> <br /> Royal court <br /> Necron lord W/ resurrection orb             	- 65<br /> Cryptek                                                 		- 25<br /> <br /> Elites <br /> Lychguard W/ hyperphase swords 		- 225<br /> dispersion shields<br /> deathmarks					- 95<br /> <br /> Troop <br /> 4x5 warriors 					- 78<br /> 5x imortals 					- 85<br /> <br /> Heavy support <br /> Necron monolith 				- 200<br /> Annihilation barge				- 90<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 19:50:21]]> GMT</pubDate>
				<author><![CDATA[ coffsm]]></author>
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				<title>1000 point necron list</title>
				<description><![CDATA[ Well, the army is too elite heavy. I'd keep Lynchgard, Deathmarks, and Crypteks for large point game.<br /> At smaller pt games you need numbers. An Annihilation Barge is good, two would be better. The Monolith lost an edge. The troops needs transports such as Night Scythes. They are one of the best transports in the game.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 21:09:46]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1000 point necron list</title>
				<description><![CDATA[ For me crypteks should always be upgraded to a harbinger of &lt;insert your choice here&gt; and if I have one I usually take at least another (different) harbinger, usually a veiltek, with them. <br /> <br /> Lychguard were hit by the 6th edition assault beat stick so you may want to change them for something a little more shooty. <br /> <br /> Deathmarks are usually one and done so you have to make sure that the unit they are targeting is a unit you really want to hurt. A rapid fire sniper rifle sounds like fun but other weapons will probably be more useful against a whole army rather than one unit. <br /> <br /> My first 1k list had two ghost arks with 10x warriors each. At 24" you get 15 gauss flayer shots with everyone embarked. 30 shots at 12". That can do some serious damage at 1000 points, also bare in mind that it is AV13 until it takes a penetrating hit , it's a skimmer so it gets a jink save (need to double check that) and can regenerate your warriors once they disembark. That should make them a lot more survivable than <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> with res orbs. <br /> <br /> Night scythes are great but if they get stuck in reserves you could find yourself with very little on the board at the most inconvenient time, especially in lower point games. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 22:17:29]]> GMT</pubDate>
				<author><![CDATA[ Jdredsox]]></author>
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				<title>Re:1000 point necron list</title>
				<description><![CDATA[ <blockquote class="uncited"><div>For me crypteks should always be upgraded to a harbinger of &lt;insert your choice here&gt; and if I have one I usually take at least another (different) harbinger, usually a veiltek, with them.</div></blockquote><br /> <br /> I'm pretty sure you can only take 1 type of harbinger per army?<br /> <br /> or am I not ]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 00:18:37]]> GMT</pubDate>
				<author><![CDATA[ TheMetalArmy]]></author>
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				<title>Re:1000 point necron list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6155a188662890df99630e72c96f30b3.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582078/6659708.page"><b>TheMetalArmy wrote:</b></a><br/><blockquote class="uncited"><div>For me crypteks should always be upgraded to a harbinger of &lt;insert your choice here&gt; and if I have one I usually take at least another (different) harbinger, usually a veiltek, with them.</div></blockquote><br /> I'm pretty sure you can only take 1 type of harbinger per army?<br /> <br /> or am I not </div></blockquote><br /> You are not.<br /> (check the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. You can take as many Harbingers of what ever kind you want, up to 5 per Overlord <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. The thing you're restricted on is the special wargear they're allowed to buy. Eg. You can take 5 Harbingers of Destruction, but only one of them can take a Solar Pulse. If you want two Solar Pulses, you need a second Overlord to unlock a second Royal Court, then get an additional Destruct-tek and give him the second Solar Pulse).]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 01:55:31]]> GMT</pubDate>
				<author><![CDATA[ skoffs]]></author>
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