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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ <i><u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></i></u><br /> Logan Grimnar (275)<br /> Njal Stormcaler (270)<br /> <br /> <i><u>Troops</u></i><br /> 5x Wolf Guard Terminators (Storm Bolter/Lightning Claw) w/ Arjac Rockfist and a Land Raider Crusader w/ Missile Launcher (653)<br /> 10x Grey Hunters w/ 2 Plasma Guns and Standard (185)<br /> 10x Grey Hunters w/ Plasma Guns and Standard (185)<br /> <br /> <i><u>Fast Attack</i></u><br /> 10x Fenrisian Wolves w/ Cyberwolf (96)<br /> <br /> <i><u>Heavy Support</u></i><br /> Predator (Tri-Las configuration) (180)<br /> <br /> I was trying to go for something that could at least put up a fight against all-comers. Going to be playing my first game tonight, should have a battle report later.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 19:56:20]]> GMT</pubDate>
				<author><![CDATA[ Nullspace]]></author>
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				<title>Re:1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ Looks good for a fluffly list but<br /> <br /> You are paying wayy to much for a psyker, roll a termie rune priest and you save 100 points<br /> <br /> Check the Grey hunters, looks like you are over by 15 points<br /> GHx10 + 2 <span class="glossaryitem" onmouseover='gp(329);'>PG</span> (one free) +Standard should be 170]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 20:39:14]]> GMT</pubDate>
				<author><![CDATA[ Kavik_Whitescar]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ Your list has... Some issues. Well, quite a few.<br /> Logan Grimnar isn't a good <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice. He has some useful <span class="glossaryitem" onmouseover='gp(19);'>CC</span> buffs for close combat, and making Wolf Guard into troops can be fun, but he's just too mediocre of a fighter and too expensive to be much good. Compared to the damage output of, say, 6-7 more Terminators, he's heavily lacking.<br /> Njal is excellent if you're facing psychic-heavy lists. His 3+ Anti-Psyker bubble and Stormcaller ability is good. But, if you're using him for Jaws or Prescience, a 100 point Rune Priest gets the job done almost as well for 170 Less points. You can get nearly 3 Rune Priests for 1 Njal. <br /> <br /> Wolf Guard Terminators shouldn't all have uniform gear. What makes them awesome is their versatility and cheapness: Buy one with a <span class="glossaryitem" onmouseover='gp(417);'>CML</span> and attach him to Grey Hunters.  Buy a couple cheap ones with Power Axes, to siak up damage and still hurt enemies in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Buy a Chainfist to pop tanks. <br /> Arjac is yet another example of good, but far too expensive: For 185 points, you could instead buy a Rune Priest in Terminator Armor, who will be giving the entire squad Rerolls to Hit if you use Prescience, and you'll still have 65 points left over to buy more models.<br /> <br /> Grey Hunters are fine troops, but 20 of them footslogging won't do much. I assume they're objective holders? Because they won't have much in the way of damage output.<br /> <br /> Fenrisian Wolves... Not really sure why you brought them, really... What's the plan here? Distraction unit? Tarpit?<br /> <br /> Predators are OK, but cheaper in other Marine armies by a fair amount and are annoyingly easy to kill. One single Pred will die before it causes much damage.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 20:53:22]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ I disagree with some of the advice above, especially regarding Logan (who i ran successfully throughout 5th Edition)<br /> <br /> The issue is that between Logan, Njal, Arjac, and Wolf Guard Terminator Squads, you have WAY too many points tied up.  <br /> <br /> If you choose to run Njal, drop logan and arjac (at least logan).<br /> <br /> If you choose to run Logan then drop Njal and you may run Arjac but then I would suggest dropping the terminator armor on the Wolf Guard but for one or two to get the special weapons (i.e. Cyclone Missile Launcher)<br /> <br /> In general I suggest dropping full units of Wolf Guard Terminators because they are too expensive and the beauty of Wolf Guard units is that you can mix wargear optimally.  <br /> <br /> Njal, although a bad-ass, needs to be weighed against 2 100+ point rune priests.<br /> <br /> Moving on...<br /> <br /> I hate the Predator in the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> book.  There is almost no reason to take anything but Long Fangs in the heavy slot.  <br /> (remember that if you run Logan you can attach him to Long Fangs and either give them relentless or tank hunter).  They also have split fire so feel free to mix and match two different weapons load-outs within a given squad.  It makes it more difficult for the opponent to prioritize the more dangerous target.<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, you *can* footslog your grey hunters but I suggest purchasing the razorback (or a rhino) for moving cover, additional fire power, and tactical flexibility.  For all that you give up at most 75 points and possibly a kill point or two.  Weigh your options.  ]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 21:07:33]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ Logan was better in 5th, but you have to weigh him against 6th edition enemies.<br /> Comparing him to any 6th edition Close Combat master, he falls flat. Iron Hands Chapter Masters (Or any Chapter Masters, really), Daemon Princes, the Swarmlord, Abaddon, pretty much anyone with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> prowess. Even a Wolf Lord on a Thunderwolf beats him with the right build. He's nifty with versatility, (Striking at I or x2 Strength is cool), and his buffs are okay, but he's just not pulling his weight as a 275 point model. You can get better, cheaper models for buffs and the same for fighting. He does both, but neither really well.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 07:43:57]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ So I got rolled by Orkz, HARD. I was expecting it given it was my first game but I wasn't ready for how vehicle-heavy the local players are. I'm going to drop the Wolves, Pred, Njal, and Arjac, maybe Logan. Two Rune Priests for <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>, give one Divination, or one without if I keep Logan. Get a third Grey Hunter pack with Meltas, a Rhino and a few Drop Pods. I might keep the Termies but re-do their weaponry and just attach one to each unit, but I'm not sure if it's worth keeping the Terminator armor if I do that or putting those points somewhere else. I'm gonna run the numbers and update tomorrow.<br /> <br /> Thanks for the C&C so far guys, I appreciate it.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 07:56:30]]> GMT</pubDate>
				<author><![CDATA[ Nullspace]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ Ouch... Ork hordes would be a tough customer for thus list.<br /> My competetive Wolf lists usually bring 6 or 12 Long Fangs, 1-2 Rune Priests (For Divination to the Long Fangs) an Aegis (For emergency <span class="glossaryitem" onmouseover='gp(805);'>AA</span>), and the rest of my points into Grey Hunters in Drop Pods. I have yet to see a vehicle-heavy list that can stand up against 8 Meltaguns and 32 Boltguns into rear armor and 5 Missile Launchers plus a Lascannon into front armor on turn one. <br /> <br /> Terminators, I find, are better for beefing up other squads then fighting on their own. If you are footslogging or in a vehicle with spare transport capacity, a Terminator boost Leadership, adds damage, and can tank wounds in a pinch. (Attached to Long Fangs, you can pump out 7 Missile Launcher shots from one squad.)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> By the way, if the Grey Hunters are in a pod, don't attach anyone else to the squad unless they're a Character Delivery System. Otherwise you lose your free special weapon.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 08:02:22]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/582079/6582744.page"><b>Waaaghpower wrote:</b></a><br/>Ouch... Ork hordes would be a tough customer for thus list.<br /> My competetive Wolf lists usually bring 6 or 12 Long Fangs, 1-2 Rune Priests (For Divination to the Long Fangs) an Aegis (For emergency <span class="glossaryitem" onmouseover='gp(805);'>AA</span>), and the rest of my points into Grey Hunters in Drop Pods. I have yet to see a vehicle-heavy list that can stand up against 8 Meltaguns and 32 Boltguns into rear armor and 5 Missile Launchers plus a Lascannon into front armor on turn one. <br /> <br /> Terminators, I find, are better for beefing up other squads then fighting on their own. If you are footslogging or in a vehicle with spare transport capacity, a Terminator boost Leadership, adds damage, and can tank wounds in a pinch. (Attached to Long Fangs, you can pump out 7 Missile Launcher shots from one squad.)<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> By the way, if the Grey Hunters are in a pod, don't attach anyone else to the squad unless they're a Character Delivery System. Otherwise you lose your free special weapon.</div></blockquote><br /> <br /> He was cool and replaced his two air units with ground units because I had next to no <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, so that's something I know I'm going to need. Aegis sounds like a solid choice, I'll have to try and work one in. Also going to be adding in Long Fangs w/ Launchers for <span class="glossaryitem" onmouseover='gp(57);'>HS</span> instead of the Pred. Tanks are fun, but I need more corpses... bodies in my army. The Drops Pods are a must, footslogging was a mess (though rolling the Move Through Cover Warlord ability helped), I need more mobility. There was a lot of stuff as far as tactics and such that I just didn't pick up in the book.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 08:20:48]]> GMT</pubDate>
				<author><![CDATA[ Nullspace]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ A nifty trick: For 315-400 points, you take 5 Missile Launchers in a Lomg Fang squad, a Rune Priest, and an Aegis with either <span class="glossaryitem" onmouseover='gp(805);'>AA</span> gun. (I prefer Icarus since you'll be getting twin-linked anyways, lessening the oomph of the quad-gun, but it's up to you. Icarus is better against tough targets, especially <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and armor 12+. Quad-Gun is better against 4+ saves and <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10-11.)<br /> Anyways, the Rune Priest can cast buffs on the squad, and since they've got split-fire, he can use the Aegis's gun for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> with all the same buffs, for free.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 08:32:12]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/582079/6582791.page"><b>Waaaghpower wrote:</b></a><br/>A nifty trick: For 315-400 points, you take 5 Missile Launchers in a Lomg Fang squad, a Rune Priest, and an Aegis with either <span class="glossaryitem" onmouseover='gp(805);'>AA</span> gun. (I prefer Icarus since you'll be getting twin-linked anyways, lessening the oomph of the quad-gun, but it's up to you. Icarus is better against tough targets, especially <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and armor 12+. Quad-Gun is better against 4+ saves and <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10-11.)<br /> Anyways, the Rune Priest can cast buffs on the squad, and since they've got split-fire, he can use the Aegis's gun for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> with all the same buffs, for free.</div></blockquote><br /> <br /> THAT is absolutely brilliant. I was thinking of putting the <span class="glossaryitem" onmouseover='gp(293);'>RP</span> with divination with the Long Fangs anyway, the Aegis is just icing. Thanks!]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 08:38:06]]> GMT</pubDate>
				<author><![CDATA[ Nullspace]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/582079/6582719.page"><b>Waaaghpower wrote:</b></a><br/>Logan was better in 5th, but you have to weigh him against 6th edition enemies.<br /> Comparing him to any 6th edition Close Combat master, he falls flat. Iron Hands Chapter Masters (Or any Chapter Masters, really), Daemon Princes, the Swarmlord, Abaddon, pretty much anyone with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> prowess. Even a Wolf Lord on a Thunderwolf beats him with the right build. He's nifty with versatility, (Striking at I or x2 Strength is cool), and his buffs are okay, but he's just not pulling his weight as a 275 point model. You can get better, cheaper models for buffs and the same for fighting. He does both, but neither really well.</div></blockquote><br /> <br /> Logan never was a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> character.  He is a force multiplier. I would argue one of the best in the game in this role.  I do agree however, that his price tag is steep.  ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 17:51:18]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/582079/6582791.page"><b>Waaaghpower wrote:</b></a><br/>A nifty trick: For 315-400 points, you take 5 Missile Launchers in a Lomg Fang squad, a Rune Priest, and an Aegis with either <span class="glossaryitem" onmouseover='gp(805);'>AA</span> gun. (I prefer Icarus since you'll be getting twin-linked anyways, lessening the oomph of the quad-gun, but it's up to you. Icarus is better against tough targets, especially <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and armor 12+. Quad-Gun is better against 4+ saves and <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 10-11.)<br /> Anyways, the Rune Priest can cast buffs on the squad, and since they've got split-fire, he can use the Aegis's gun for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> with all the same buffs, for free.</div></blockquote><br /> <br /> Make sure to buy runic armour for your <span class="glossaryitem" onmouseover='gp(293);'>RP</span>.<br /> <br /> I'm going to teach you a neat trick to go with this nifty trick and increase your anti tank oomph.<br /> <br /> Take a 5 man wolfguard squad. Buy four of them Combi Meltas and nothing else. Buy the 5th member Terminator Armor with regular weapons (i think it's like <span class="glossaryitem" onmouseover='gp(105);'>PF</span>/<span class="glossaryitem" onmouseover='gp(213);'>SB</span>?) And a Cyclone Missile Launcher. Now, second the Terminator to your Long Fangs and buy a drop pod for the four Melta suicide Wolf Guard. If I'm correct (sold my codex and Space Wolves a while ago) you've boosted the shooting of a full Long Fang squad by 33% for only 58 points while gaining another drop pod capable of destroying any non superheavy vehicle in the game on the first turn for only about 130-140 points. Pretty swell eh? <br /> <br /> And your terminator in the <span class="glossaryitem" onmouseover='gp(450);'>LF</span> unit can even help tank AP3 wounds <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 18:26:26]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582079/6583920.page"><b>Deuce11 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/582079/6582719.page"><b>Waaaghpower wrote:</b></a><br/>Logan was better in 5th, but you have to weigh him against 6th edition enemies.<br /> Comparing him to any 6th edition Close Combat master, he falls flat. Iron Hands Chapter Masters (Or any Chapter Masters, really), Daemon Princes, the Swarmlord, Abaddon, pretty much anyone with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> prowess. Even a Wolf Lord on a Thunderwolf beats him with the right build. He's nifty with versatility, (Striking at I or x2 Strength is cool), and his buffs are okay, but he's just not pulling his weight as a 275 point model. You can get better, cheaper models for buffs and the same for fighting. He does both, but neither really well.</div></blockquote><br /> <br /> Logan never was a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> character.  He is a force multiplier. I would argue one of the best in the game in this role.  I do agree however, that his price tag is steep.  </div></blockquote><br /> How is he an effective force multiplier for his points? Tank Hunter, Relentless, or Prferred enemy and +1 attack once per game is nifty, but it's nothing special. If it's because you can buy Wolf Guard as troops, that's... An OK rule? Not something to write home about. It's rare that you need more than 3 squads of Wolf Guard, and Grey Hunters are already fantastic scoring units. It's nifty, but not worth writing home about.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 19:02:20]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/582079/6584172.page"><b>Waaaghpower wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582079/6583920.page"><b>Deuce11 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/582079/6582719.page"><b>Waaaghpower wrote:</b></a><br/>Logan was better in 5th, but you have to weigh him against 6th edition enemies.<br /> Comparing him to any 6th edition Close Combat master, he falls flat. Iron Hands Chapter Masters (Or any Chapter Masters, really), Daemon Princes, the Swarmlord, Abaddon, pretty much anyone with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> prowess. Even a Wolf Lord on a Thunderwolf beats him with the right build. He's nifty with versatility, (Striking at I or x2 Strength is cool), and his buffs are okay, but he's just not pulling his weight as a 275 point model. You can get better, cheaper models for buffs and the same for fighting. He does both, but neither really well.</div></blockquote><br /> <br /> Logan never was a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> character.  He is a force multiplier. I would argue one of the best in the game in this role.  I do agree however, that his price tag is steep.  </div></blockquote><br /> How is he an effective force multiplier for his points? Tank Hunter, Relentless, or Prferred enemy and +1 attack once per game is nifty, but it's nothing special. If it's because you can buy Wolf Guard as troops, that's... An OK rule? Not something to write home about. It's rare that you need more than 3 squads of Wolf Guard, and Grey Hunters are already fantastic scoring units. It's nifty, but not worth writing home about.</div></blockquote><br /> <br /> I feel like you are drunk! He is a great <span class="glossaryitem" onmouseover='gp(19);'>CC</span> unit with a 2+ and 3++ as well as being able to chose between frost axe and power fist attacks out of his possible 6!<br /> <br /> Thats 6 power fist attacks from one unit who has enough wounds and saves to survive most <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and with Wolf guard or any other force charging in giving +1 attack and preffered enemy on lets say <span class="glossaryitem" onmouseover='gp(391);'>WGT</span> with <span class="glossaryitem" onmouseover='gp(195);'>WC</span> now you are re-rolling hits and wounds against what ever it is you are trying to punch to death<br /> <br /> Grimnar was never a favorite till I stumbled upon Anpu's synergy thread. A thread I reccomend <span class="glossaryitem" onmouseover='gp(280);'>OP</span> reading for very good in depth tactics with wolves.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 07:35:25]]> GMT</pubDate>
				<author><![CDATA[ Kavik_Whitescar]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ I posted this in another thread but I think it still applies.<br /> <br /> Step 1. Take as many Long Fangs with missiles as you can. <br /> Step 2. Take as many drop pods as you can. <br /> Step 3. Take as many Grey Hunters as you can. <br /> Step 4. Take as many meltaguns as you can. ]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 00:41:14]]> GMT</pubDate>
				<author><![CDATA[ exploited751]]></author>
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			<item>
				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5eee0468bacdc1ff7c17a63c1a733a73.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582079/6600963.page"><b>exploited751 wrote:</b></a><br/>I posted this in another thread but I think it still applies.<br /> <br /> Step 1. Take as many Long Fangs with missiles as you can. <br /> Step 2. Take as many drop pods as you can. <br /> Step 3. Take as many Grey Hunters as you can. <br /> Step 4. Take as many meltaguns as you can. </div></blockquote><br /> <br /> And be prepared for 5th Edition!!! Hurray!!! Wait - what? We are not playing by the rules in 5th but have been given all sorts of new rules in the form of 6th edition <span class="glossaryitem" onmouseover='gp(3);'>40k</span>? That's crazy talk!<br /> <br /> Step 1. Revised: take a mixed bag of <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> and LASCANNONS b/c AP2 now gives you +1 on the vehicle damage chart and is therefore very much worth it.<br /> <br /> Step 2. Revised: Drop pods are expensive models and the are easy kill points.  <span class="glossaryitem" onmouseover='gp(124);'>SW</span> are meant to control midfield and do not necessarily need the drop pod to achieve this. Further, if you want to get close to the opponent quickly, <span class="glossaryitem" onmouseover='gp(695);'>SWs</span> have easy access to outflank throughout the codex with generic <span class="glossaryitem" onmouseover='gp(67);'>IC</span> that take [Hunter] trait conferring Outflank to itself and the attached unit.<br /> <br /> Step 3. Agreed. Fantastic generalist troop. <br /> <br /> Step 4. Revised: Plasma should be considered too so long as you keep at least some melta for AV13 and AV14.  <br /> <br /> The codex is littered with good choices and it supports a variety of strong builds.  <br /> <br /> At least one Rune Priest is a must!!!!!]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 15:26:54]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ But troops wins matches. And I heard 100 space marines is good.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 17:51:56]]> GMT</pubDate>
				<author><![CDATA[ exploited751]]></author>
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			<item>
				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582079/6602844.page"><b>Deuce11 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5eee0468bacdc1ff7c17a63c1a733a73.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582079/6600963.page"><b>exploited751 wrote:</b></a><br/>I posted this in another thread but I think it still applies.<br /> <br /> Step 1. Take as many Long Fangs with missiles as you can. <br /> Step 2. Take as many drop pods as you can. <br /> Step 3. Take as many Grey Hunters as you can. <br /> Step 4. Take as many meltaguns as you can. </div></blockquote><br /> <br /> And be prepared for 5th Edition!!! Hurray!!! Wait - what? We are not playing by the rules in 5th but have been given all sorts of new rules in the form of 6th edition <span class="glossaryitem" onmouseover='gp(3);'>40k</span>? That's crazy talk!<br /> <br /> Step 1. Revised: take a mixed bag of <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> and LASCANNONS b/c AP2 now gives you +1 on the vehicle damage chart and is therefore very much worth it.<br /> <br /> Step 2. Revised: Drop pods are expensive models and the are easy kill points.  <span class="glossaryitem" onmouseover='gp(124);'>SW</span> are meant to control midfield and do not necessarily need the drop pod to achieve this. Further, if you want to get close to the opponent quickly, <span class="glossaryitem" onmouseover='gp(695);'>SWs</span> have easy access to outflank throughout the codex with generic <span class="glossaryitem" onmouseover='gp(67);'>IC</span> that take [Hunter] trait conferring Outflank to itself and the attached unit.<br /> <br /> Step 3. Agreed. Fantastic generalist troop. <br /> <br /> Step 4. Revised: Plasma should be considered too so long as you keep at least some melta for AV13 and AV14.  <br /> <br /> The codex is littered with good choices and it supports a variety of strong builds.  <br /> <br /> At least one Rune Priest is a must!!!!!</div></blockquote><br /> <br /> Agreed Deuce. I've already got a second 1850 list nearly built that incorporates a chunk of the suggestions from the thread (Aegis w/ Icarus, <span class="glossaryitem" onmouseover='gp(328);'>ML</span>/Las mix of <span class="glossaryitem" onmouseover='gp(450);'>LFs</span> with a <span class="glossaryitem" onmouseover='gp(293);'>RP</span> w/ Divination behind the Aegis, Missile Dread in the back for pie plates, Termie <span class="glossaryitem" onmouseover='gp(225);'>WG</span> with the other <span class="glossaryitem" onmouseover='gp(450);'>LF</span> squad to eat wounds, the other 4 <span class="glossaryitem" onmouseover='gp(225);'>WG</span> as a combi-melta Drop Pod tank buster suicide squadand a 3rd <span class="glossaryitem" onmouseover='gp(390);'>GH</span> unit), I just have to fine tune a little bit. I was debating either three pods (one for the <span class="glossaryitem" onmouseover='gp(225);'>WG</span>, two for the <span class="glossaryitem" onmouseover='gp(390);'>GH</span>) four pods (to cover ALL my <span class="glossaryitem" onmouseover='gp(390);'>GH</span> and <span class="glossaryitem" onmouseover='gp(225);'>WG</span>) or two pods and a Rhino for some mobile cover. Thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 06:10:48]]> GMT</pubDate>
				<author><![CDATA[ Nullspace]]></author>
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				<title>1850 Space Wolves. First ever wargaming list, kinda fluffy.</title>
				<description><![CDATA[ I think that Logan is a great character. Just drop Arjac and let him hang with the Wolf Guard.<br /> Njal is pretty expensive for his usefulness. His stormcalling table is nice, but does not justify nearly 300 points with only few wounds. As said, a simple Rune Priest is good enough.<br /> <br /> Overall the list has some potential and with couple of charges it makes a fluffy and somewhat effective combo.<br /> <br /> Fenrisian Wolves and the Predator are both expensive but I would still concider keeping the wolves and changing the Predator for Long Fangs as suggested.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 10:47:26]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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