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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ hi , my 1st post here on dakkadakka forum. <br /> i would like to (again ...) start playing wfb. i had once bought 6 <span class="glossaryitem" onmouseover='gp(224);'>th</span> ed. , i recently bought  wfb 3 ed rulebook, armies and siege (supposedly best warhammer)  and a brand new starter island of blood.<br /> Now im reading here and there , that 8th edition is goddamnawfull. Is that so? i thought about buying a few army lists , would you advise what to do? What army to get for the starters? which ones are to be cut in the next edition? i love skaven and nurgle, but also freak out on crazy goblins, lovecraftian lizardmen and undead.  So many choices and i want minimum 2 armies to have. Please write with numbers what armies you prefer.<br /> 1-skaven, <br /> 2- goblins (only 1 Orc allowed!) , <br /> 3 - undead <span class="glossaryitem" onmouseover='gp(138);'>VC</span> (though with more focus on undead than vampires), <br /> 4- daemons of chaos (i like the fluff of uncle nurgle , ok to play him?) <br /> 5 - lizardmen (love these SpaceMarines),  <br /> 6- High Elves (umm... there were in the starter)<br /> <br /> <br /> is it feasible for,the WFB Daemons of Chaos Army work as well in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Chaos Daemons codex?<br /> is skaven army book too antiquated for 8 <span class="glossaryitem" onmouseover='gp(224);'>th</span> edition?<br /> Storm of magic Expansion sounds like a lot of fun. Should i get it?<br /> Are magic cards acompanying the army books any good?<br /> .<br /> Thanks a lot!<br /> Cheers<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 01:51:38]]> GMT</pubDate>
				<author><![CDATA[ dorelas]]></author>
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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ Well with Island of Blood you get the 8th Edition rulebook and lots of people don't like it but I think it is fine (first edition I have used)<br /> <br /> Out of the armies you listed here is how I would rate them on a ease of play, model collecting, and competitiveness (This is all personal though)<br /> <br /> 1: Skaven (this is basically because I play them so I am pretty bias but they can be pretty competitive but require a TON of models but they have lots of models to choose from)<br /> 2: Lizardmen - They are pretty competitive and have some of the best casters in the game (Slann) they don't have an large range of models but they have tons of awesome paint schemes<br /> 3: High Elves - Elite army and are always fairly competitive, have lots of models and lots of different builds you can play<br /> <br /> I can't comment on Daemons, Vampire Counts or Orcs and Goblins because I have never played them but I can tell you that Orcs and Goblins are NOT very good generally.<br /> <br /> I hope that helps, lots of people on Dakka will be able to help you a bit more though <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 02:40:10]]> GMT</pubDate>
				<author><![CDATA[ StormKing]]></author>
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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ All the armies you listed are very good.  Though the limitations you placed on the orcs and goblins makes them unplayable <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. <br /> <br /> As for 8th, it is probably, overall, one of the best editions we've had. <br /> <br /> And yes. Demons are a very strong army. Especially with Nurgle stuff.<br /> <br /> Skaven are probably the only bent book left, due to the nature of the army's interaction with 8th rules and it's intention being for 7th. The ease with which it can get cheap ld10 stuff, combined with the way new magic works allowing 13th to be six diced and all the toys mean that they are a very strong book. <br /> <br /> <span class="glossaryitem" onmouseover='gp(138);'>VC</span> may not look it, but they are a very good book. The troops are bad for a reason. Your characters are so good. And if a black knight/grave guard champ killing blows a character, the better!<br /> <br /> Lizzies aren't as strong as they once were, the book is the same, resulting in them being an avoidance/dual slaan book with a list that's hard to master. <br /> High elves are probably the worst book you've mentioned. As they're T3 troops who function on shenanigans. Like phoenixes. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 06:42:11]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ 3rd is the best edition, but you need to put the work into getting the best out of it.<br /> <br /> 6th is the easiest one with using ravening hordes and simpler ruleset.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 09:09:55]]> GMT</pubDate>
				<author><![CDATA[ Fenrir Kitsune]]></author>
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				<title>Re:starting WFB - which edition?</title>
				<description><![CDATA[ First off welcome to <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> and 8th isn't as bad as people say it is. Their just sad that the game finally got balanced.... with the exception of magic....<br /> <br /> <br /> Any who form the armies you listed off I would go with Skaven for multiple reasons.  First off Skaven are a good army all around! You can play them in almost any play style except Cavalry and Monstrous Infantry lists.  However the down fall is that they require A LOT of models in their core units. Worry not you can find clan rats on e-bay for cheap rite now! So look to build up your clan rat units via e-bay and IOB skaven starter armies. If I read correctly you bought an IOB kit so you already have a great start to your army!!!]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 14:26:16]]> GMT</pubDate>
				<author><![CDATA[ DarkWind]]></author>
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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ I play Orcs and Goblins, and they're more of a fun army (read: Snotling Pump Wagon, Squig Hoppers, Fanatic...) If you want to laugh your head off when you play, choose O&G, otherwise, find something different.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 14:30:44]]> GMT</pubDate>
				<author><![CDATA[ SignMaster99]]></author>
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				<title>Re:starting WFB - which edition?</title>
				<description><![CDATA[ The armies you listed are more than viable with the right setup (although admittedly pure Goblin OnG is fairly hard to pull off), all of them have good books and good lists, though some are more balanced. If I were to help you choose, I'd need more info. What's your playstyle? What do you hope to get out of a game? What sort of things do you like using? Do you mind or enjoy painting, modeling and converting?<br /> <br /> As for 8th, it depends who you ask (haters gonna hate, as they say), but I'm of the opinion that 8th is a brilliant edition. It's not perfect, but things rarely are, especially wargames. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 18:24:34]]> GMT</pubDate>
				<author><![CDATA[ The Shadow]]></author>
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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ ok thanks. i need 2 armies as propably i will be the only one playing wfb, the rest plays 40 k, its a small city <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> Playstyle? <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. i am hopefully flexible enough to adapt to any playstyle and i find it funny some might be playing warhammer in the same mindset over and over again. Fluff is a deciding factor for me. <br /> <br /> i really like skaven and with iob i have sth to start with.<br /> <br /> i wont be playing high elves and lizardmen thanks to your opinions. (im sure they are great but not for starters)<br /> <br /> i like the idea that i could play with same chaos gods models in both games.<br /> <br /> Vampire counts = skeletons= like. <br /> <br /> goblins are oh so funny but i cant have two armies of midgets now, can i ? : D but on the serious note, i am more and more drawn to this army. and by saying "only 1 orc allowed'" i actually meant " everything allowed except fugly orc models" . would such an army fare better in your eyes?<br /> <br /> there remain questions unanswered and i got one more:<br /> - is a big fanged vampire mounting the dragon obligatory for every <span class="glossaryitem" onmouseover='gp(138);'>vc</span> army or can i enjoy classic necromancer theme.<br /> - storm of magic? very much needed to spice up the fun or totally abundand?<br /> - can i play with the same demons ( minus bases) in 40 k?<br /> <br /> thanks for replies, im have to have my final order ready in 10 hours.  <br /> <br /> Cheers<br /> Martin<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span> - im oh so reliefed about the 8th ed. the internet wants one to believe that its the last nail in the wfb coffin.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 23:24:38]]> GMT</pubDate>
				<author><![CDATA[ dorelas]]></author>
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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ I play <span class="glossaryitem" onmouseover='gp(538);'>DoC</span>/CD and have yet to use them in a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game (outside of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> games as allies).  I'm sure I eventually will i just don't find myself playing a lot of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, which seems very unbalanced <span class="glossaryitem" onmouseover='gp(258);'>atm</span>.  And while fantasy has it's issues too, steadfast and magic being the two main culprits in my book, its not nearly as bad as Taudar or really the entire <span class="glossaryitem" onmouseover='gp(3);'>40k</span> ally system.  <br /> <br /> If you are serious about starting <span class="glossaryitem" onmouseover='gp(538);'>DoC</span> i would talk to your local players to make sure no one has any issues using square bases in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> if you don't plan on magnetizing their bases.  Really i don't see any advantage to using square bases in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> but who knows maybe one of your local players will take issue with it.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(538);'>DoC</span> book has some horrible internal balance issues (the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> codex is balanced much better from what i've read online) but as others have stated the army book still has some pretty powerful builds especially if you are looking at playing Nurgle.  I would suggest playing either a Mono list or Dual God list because of the stupid IP/<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> rules Mat Ward gifted us with.  My personal favorite is Nurgle splashed with some Khorne where Nurgle is the anvil and Khorne the hammer.  It works very well from the games i've played.  <br /> <br /> I really enjoy 8th and like i said before it has its issues but overall i feel like the game is balanced fairly well.  ]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 00:02:52]]> GMT</pubDate>
				<author><![CDATA[ nathan2004]]></author>
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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a895851bf20bc3b2df8862f0fba7253.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582125/6585097.page"><b>nathan2004 wrote:</b></a><br/>  I would suggest playing either a Mono list or Dual God list because of the stupid IP/<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> rules Mat Ward gifted us with. </div></blockquote><br /> <br /> I think thats the best (re)introduction to the book, personally.]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 10:06:33]]> GMT</pubDate>
				<author><![CDATA[ Fenrir Kitsune]]></author>
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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7a1e6dbd35322c320ea17850c4f2bbbc.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582125/6586086.page"><b>Fenrir Kitsune wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/4a895851bf20bc3b2df8862f0fba7253.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582125/6585097.page"><b>nathan2004 wrote:</b></a><br/>  I would suggest playing either a Mono list or Dual God list because of the stupid IP/<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> rules Mat Ward gifted us with. </div></blockquote><br /> <br /> I think thats the best (re)introduction to the book, personally.</div></blockquote><br /> <br /> No,  it's completely idiotic and hamstrings the entire army due to it's on average low Ld7 across most units.  What's even worse and more galling,  is that <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> meanwhile,  can apparently get along like life-long BFF's!<br /> <br /> Simply having the IP/<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> not work according to the main enmity pairings would have been more than enough.  (ie:  Khorne IP/<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> won't work for any Daemon of Slaanesh & vice-versa,  ditto for Tzeentch/Nurgle)<br /> Still keeps to the established backstory,  but not quite so much of a giant kick in the pants.]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 22:21:01]]> GMT</pubDate>
				<author><![CDATA[ Experiment 626]]></author>
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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ I've seen some truly brutal multi-god <span class="glossaryitem" onmouseover='gp(538);'>DoC</span> lists. The IP/<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> rules make them more vulnerable, but it's the price you pay for min-maxing your unit selection. The problem isn't with Demons there, it's with Warriors being completely bent.<br /> <br /> As for 8th, I still stand by it being the best edition of <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> so far. Steadfast is imperfect, some units aren't well balanced, and most lores have one spell that CAN, conceivably, win you the game with a single casting. All those things can be mitigated though, so long as you keep them in mind during play and list construction. All-in-all it's a very deep, nuanced, well-balanced edition.<br /> <br /> The people you hear complaining about it are the ones who disliked the changes on the face and quit early in. They don't truly understand the new edition, haven't actually played enough games to know what the hell they're talking about, but since they play <span class="glossaryitem" onmouseover='gp(3);'>40k</span> regularly they still lurk around this site and vent on the fantasy subforums every now and then. The people who actually PLAY 8th edition tend to believe it's the best one so far. Yeah that's a self-selection bias, but whatevs.]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 23:46:41]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ so.... jeesus im deciding tomorrow.  fast q:<br /> <br /> do you use magic cards made by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>? i figure out myself that they aint essential to play, but are they really REALLY useful to have?<br /> <br /> is the full rulebook abundant if i already have a small one from the starter osland of blood or are there some extra rules there?<br /> <br /> storm of magic expansion : yes or no. what to do? do you play it or scorn it.<br /> <br /> skaven are my 1st choice, but the rulebook is outdated. wait for the hardcover and invest in fresh codex? (im loooking at you lizardmen)<br /> <br /> im still a bit confused about what i want. damn island of blood. i need 2 armies, i like 5 codexes, and i have island of blood with high elves which might be good to learn how to play warhammer but i rather dont intend on expanding it. Here is what i wanna know: please tell me among the given choices  2 armies which are enjoyable to pit against. <br /> What i want to avoid is having too similar armies (space marines vs space marines is no fun). im not sure whether skaven vs vampires vs goblins is the optimal choice but i LiKE them most!!! would it be more enjoyable to pit the armies consisting out of "small rabble" not against each other but against lizardmen or demons?<br /> <br /> thanks a lot. going to shop tomorrow!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:14:31]]> GMT</pubDate>
				<author><![CDATA[ dorelas]]></author>
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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ 1) The <span class="glossaryitem" onmouseover='gp(50);'>GW</span> magic cards are awesome, and pretty much everyone uses them. It's just so much more convenient than the alternatives. I'd consider them essential.<br /> <br /> 2) The full rulebook is not necessary. The small one has everything you need, save fluff and some extra themed scenarios.<br /> <br /> 3) Skaven are "outdated" for sure, but don't confuse that with uncompetitive. Skaven are fething bent. For 100 points you can get a 50-man slave bus that's steadfast on LD10 within the general's IP range, and you can shoot all your equally bent warmachines into combat with them. 15-point warlock engineers, that can take 50 points of bent-as-gak magic items.<br /> <br /> You can build a skaven list that will just leafblower people off the table, and only lose those off-games where their toys just stop working.<br /> <br /> 4) Skaven vs. Vampires vs. Goblins would be fun. Lots of models though. LOTS.]]></description>
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				<pubDate><![CDATA[Sat, 8 Mar 2014 12:07:15]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>starting WFB - which edition?</title>
				<description><![CDATA[ Magic cards aren't necessary at all. I buy some (I don't know why) and still have them in wraps.<br /> <br /> I dislike skaven.<br /> O&G are fun<br /> 3 - undead <span class="glossaryitem" onmouseover='gp(138);'>VC</span> are solid, but I don't know them well<br /> 4- daemons of chaos about half the army is really good but you have less options than some other races<br /> 5 - lizardmen Not sure why the hate, they are super good. You basically have to like the models and dinosaurs. I LOVE Slann but don't like dinosaurs<br /> 6- High Elves and <span class="glossaryitem" onmouseover='gp(27);'>DE</span> are both weedy wussy elves<br /> <br /> I recommend taking a look at new Dwarfs. They have power crept the hell up. They are very solid. I say, from the hip, definitely top tier.]]></description>
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				<pubDate><![CDATA[Sat, 8 Mar 2014 12:19:32]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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