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		<title><![CDATA[Latest posts for the thread "GW Dred Mob and IA8 Bikers"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "GW Dred Mob and IA8 Bikers"]]></description>
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				<title>GW Dred Mob and IA8 Bikers</title>
				<description><![CDATA[ Hello Guys.<br /> <br /> I wonder if you could advise me on something. I can only shield myself with lack of experience with 6th edition. <br /> <br /> I have around 800 points worth of Ork bikers led by Zhadsnark da Rippa, and also I have enough models to build 700 point strong Dred Mob (<span class="glossaryitem" onmouseover='gp(50);'>GW</span>, link below).<br /> (<a href="http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1230512a_NEW!_Ork_Datasheet_-_Dred_Mob" target="_blank" rel="nofollow">http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1230512a_NEW!_Ork_Datasheet_-_Dred_Mob</a>)<br /> <br /> I would like to ask you something: <br /> <br /> - Dred Mob is listed as Apocalypse Formation Datasheet: is that formation legal (as an ally) for normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game? I've heard that apocalypse units are now allowed in normal game. <br /> - Should allied Dred Mob (Orks/Orks so battlebrothers) be affected by Zhadsnark "Biker Boss" rule? (part of this rule disallows 2 basic ork walker types and ork stationery artillery to be taken with army that is led by Zhadsnarks)<br /> <br /> Thank you for your time.<br /> <br /> Cheers!]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 12:44:41]]> GMT</pubDate>
				<author><![CDATA[ boredbeard]]></author>
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