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		<title><![CDATA[Latest posts for the thread "2500 pt Dwarf Engineering Battletrain list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2500 pt Dwarf Engineering Battletrain list"]]></description>
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				<title>2500 pt Dwarf Engineering Battletrain list</title>
				<description><![CDATA[ Just looking for thoughts/comments on the list and army set-up ideas.  The list is mostly gunline relying on the war machines and gyros to do the heavy hitting and hopefully thin out opposing forces enough that the small/medium troop blocks will be able to handle charging forces when they hit the line.<br /> Hopefully the runesmiths’ dispels, banners, and heavy armor will be enough to keep the core somewhat protected before a charge.  Really pleased with the increased combat ability of quarrellers and thunderers for flank charges.  The gyros can also be sacrificial for pinning/redirecting dangerous fast units.<br /> <br /> Grimm Burlokson - 165<br /> <br /> Thane – 156<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> w/ MRoGrungi<br /> Great Weapon<br /> <br /> Master Engineer - 80<br /> Brace of Dwarf Pistols<br /> <br /> Runesmith – 121<br /> Rune of Spellbreaking (2)<br /> Rune of Stone<br /> Greatweapon<br /> <br /> Runesmith – 93<br /> Rune of Spellbreaking<br /> Shield<br /> <br /> Quarrelers x11 – 164 (Joined by Runesmith)<br /> Greatweapons<br /> Musician<br /> <br /> Thunderers x11 - 153<br /> Shields<br /> Musician<br /> <br /> Longbeards x23 – 319 (Joined by Runesmith – 6x4 formation)<br /> Shields<br /> Full command<br /> Rune of Slowness<br /> <br /> Hammerers x18 – 282 (Joined by Grimm and <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> – 5x4 formation)<br /> Full Command<br /> Banner of Groth One Eye<br /> <br /> Gyrocopter (Vanguard) – 100<br /> Gyrocopter – 80<br /> Gyrocopter – 80<br /> <br /> Cannon – 150<br /> Rune of Forging<br /> Rune of Fire<br /> <br /> Cannon – 145<br /> Rune of Forging<br /> <br /> Grudge Thrower - 145<br /> Rune of Forging<br /> Rune of Penetration<br /> <br /> Organ Gun - 145<br /> Rune of Accuracy<br /> <br /> Organ Gun – 120<br /> <br /> <br /> The master engineer joins the Thunderers within 3” of the OG w/ Rune of Accuracy.  His pistols allow all handguns to fire at short range for stand and shoot<br /> Grimm joins the Hammerers within 3” of the runeless OG.  <br /> Both organ guns should be firing at (effectively) <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 on most turns and re-rolling one art dice.<br /> Runesmiths give the Longbeards and Quarrellers (their Great Weapons) <span class="glossaryitem" onmouseover='gp(6);'>AP</span><br /> Thoughts?<br /> <br /> Items that I’m still up in the air about:<br /> 1 – Rune of accuracy or rune of penetration on the grudge thrower?<br /> 2 – 2nd rune of spellbreaking or just add on a different cheaper rune to save pts?<br /> 3 – 2nd rune of slowness on the Longbeards?<br /> 4 – Add a RoPenetration on the base OG<br /> 5 – Switch Hammerers to Iron Breakers<br /> 6 – Drop a gyro (or something) to add a small unit of rangers to deflect enemy vanguard/scouts<br /> <br /> Thanks for looking <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 18:09:36]]> GMT</pubDate>
				<author><![CDATA[ They call me Griff]]></author>
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