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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ First, a <b>Drop Pod list</b>:<br /> <br /> Helbrecht<br /> Honor Guard- 9 Marines, Relic Blade, Chapter Banner, mixed Mauls and an Ax or 2, Drop Pod<br /> <br /> 2 Crusader Squads- 8 Initiates, 2 Neophytes, Flamer, Power Ax, Sword Brother w/ Power Maul, Drop Pods<br /> <br /> Crusader Squad- 7 Initiates, 3 Neophytes, Flamer, Power Ax, Sword Brother w/ Maul, Drop Pods<br /> <br /> 2 Crusader Squads- 5 Initiates w/ Plasma Cannon and Plasma Gun <br /> <br /> 2 Ironclads with Heavy Flamer, Drop Pods<br /> <br /> 2 Storm Talons w/ Skyhammers<br /> <br /> Landspeeder w/ Multi Melta and Heavy Flamer<br /> <br /> Other than the 2 small shooty Crusader squads, everything is Deep Striking.  The opening turn will bring down the 2 Ironclads, and either the Honor Guard or a Crusader squad depending on the circumstances.  I took the Landspeeder because I had about 70 points to spend, and it can make for a good sacrificial Deep Strike sucker punch.<br /> <br /> +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br /> <br /> Second, a more <b>Mixed Approach</b>, with more boots on the ground:<br /> <br /> Helbrecht<br /> Honor Guard- 8 Marines, Chapter Banner, 2 Relic Blades, Pod<br /> <br /> 2 Ironclads w/ Heavy Flamer, Pods<br /> <br /> 2 Crusader Squads- 8 Initiates, 6 Neophytes, Sword Brother w/ Power Maul, Power Ax, Flamer<br /> <br /> Crusader Squad- 7 Initiates, 7 Neophytes, Sword Brother w/ Power Maul, Power Ax, Flamer<br /> <br /> 2 Vindicators w/ Siege Shield<br /> <br /> 2 Storm Talon w/ Skyhammer<br /> <br /> A hammer and anvil sort of approach.  My biggest concern is that all the Troops are fitted for <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, so Objectives are a bit tricky.  That, and foot slogging is instant death against super hardcore lists with Heldrake spam and the like.<br /> <br /> Finally, a more classic <b>Tide</b> list:<br /> <br /> +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br /> <br /> Helbrecht<br /> Crusader Squad- 10 Initiates, 8 Neophytes, Sword Brother w/ Maul, Power Ax, Melta<br /> <br /> 3 Crusader Squads- 8 Initiates, 6 Neophytes, Sword Brother w/Maul, Power Ax, Melta<br /> <br /> 2 Vindicators w/ Siege Shield<br /> <br /> 3 Storm Talons w/ Skyhammer<br /> <br /> Stormraven w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Assault Cannons, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Multi Melta, Hurricane Bolters, Armor<br /> <br /> Templates will be brutal against this, but there's a lot of anti tank in the sky and the Vindis help keep on the pressure on the ground.<br /> <br /> Mind you, I don't tour the Tournament circuit or anything, so I don't need a super duper unbeatable cheese list of beardiness. But, I feel my Boys in Black should at least get a good list to compensate for having their codex snatched away <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> No Pity! No Remorse! No Fear! No Idea Which List to Use!   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 23:11:19]]> GMT</pubDate>
				<author><![CDATA[ firepower]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ I would go with number 1 or 3.<br /> <br /> If you go for number 3 try to go dual <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> and add 3 chaplains on foot so that your blobs don't break.  It will also make them that much more brutal in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 02:24:53]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ Adding 3 Chaplains would be quite a few points, even bare bone versions (bone, Chaplain, get it?<img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ).  I'm not quite sure where I would be able to draw the points from.  Even downgrading Helbrecht to the Emperor's Champion (who is quite a bit less useful), reducing the big blob to the size of the other three, and dropping Siege Shields from the Vindicators would only give me enough points for 1 Chaplain.  The one big point sink is the Stormraven, but that brings 1) a lot of very needed anti-tank and anti-flyer firepower and 2) helps bring in a Talon for free as an escort.<br /> <br /> Not that I wouldn't love three Chaplains to play with, of course.  Chaplains are as Templary as can be, even if the vanilla version is absolute crap compared to what we had in our old dex.  But I just can't imagine how to fit them into the list without a big sacrifice.]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 03:23:59]]> GMT</pubDate>
				<author><![CDATA[ firepower]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ Anyone else care to throw in their 2 cents?  I've got $$$ burning a hole in my pocket and I'm not sure what models to invest in <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 2 Mar 2014 07:06:28]]> GMT</pubDate>
				<author><![CDATA[ firepower]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/15cf5542b1a6c8cb01736d5e05db4fd7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582266/6591348.page"><b>firepower wrote:</b></a><br/>Anyone else care to throw in their 2 cents?  I've got $$$ burning a hole in my pocket and I'm not sure what models to invest in <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> I would invest in some Land Raider Crusaders bruthah]]></description>
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				<pubDate><![CDATA[Sun, 2 Mar 2014 11:00:14]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ Honestly I think number 1 is the best. I have tried to footslog marines and these days, they just get cut down amazingly short.<br /> List 1 will get you where you need to be much much faster and puts your army much closer to <span class="glossaryitem" onmouseover='gp(19);'>CC</span> where you want to be.<br /> <br /> Another thing to consider instead of the landspeeder in that list would be a scout sniper squad with some cloaks.]]></description>
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				<pubDate><![CDATA[Sun, 2 Mar 2014 15:33:00]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ The one big disadvantage of list 1 is that the Crusader and Honor Guard squads can't assault on the turn they land.  Ideally, Ironclads are tough enough to last for a turn or two and make room for Crusaders to land and endure a turn of shooting, but a really strong gun line army will obliterate them, especially if they arrive piecemeal.  Overwatch doesn't help either, but that's a problem for them regardless of delivery method.<br /> <br /> Of course footslogging squads will likely be subject to multiple turns of shooting, but have the advantage of extra bodies to soak up wounds.  Some units like Vindicators, Russes, Heldrakes and other big templates can cut swathes in big footslogging squads, which is the really major drawback.  Drop Podding in the backfield doesn't totally mitigate that problem, but helps a bit at least.<br /> <br /> Basically, these are just the woes of a close combat loving chapter surviving in 6th edition's gun loving environment.<br /> <br /> There are always the blessed Landraider Crusaders, but they cost so much that you lose much needed numerical superiority.  Crusader Squads are above average in close combat, but not by an incredible margin like proper assault units from other dexes (or those god damned beardy cheesebeast Gray Hunters), so body count is important. <br /> <br /> Aside from an extra Power Weapon, the Crusader Squad's biggest advantage is in winning challenges to hurt the enemy's <span class="glossaryitem" onmouseover='gp(82);'>LD</span> and hopefully cause them to break, and then using Crusader to run them down and wipe them out.  Aside from that, they're no better than a typical Assault Squad marine in close combat.  It's one of the reasons I take Helbrecht, so that the 1 turn army wide buff can potentially tip the scales a bit more in my favor when it really counts.]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 00:43:38]]> GMT</pubDate>
				<author><![CDATA[ firepower]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ If you are worried about a tough gun line army, then the Drop pod list is still the way to go. Footslogging may seem like it gives you more bodies to start with, but by the time they get to <span class="glossaryitem" onmouseover='gp(19);'>Cc</span>, if they get to <span class="glossaryitem" onmouseover='gp(19);'>cc</span> at all they will be so widdled down that the numbers they started with won't matter.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 02:09:45]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ List 1 by far.]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 01:39:55]]> GMT</pubDate>
				<author><![CDATA[ Feasible]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ Yeah, starting to seem like a Pod list is the way to go.  A bit sad really, seeing as I miss the glory days of Tide, but those have been gone for ages.<br /> <br /> Tweaked it a bit for another option, to add some better punch to the drop assault.<br /> <br /> Helbrecht<br /> 8 Honor Guard w/ Standard, Relic Blade, Drop Pod<br /> <br /> Chaplain<br /> 9 Vanguard Sword Brethren, Relic Blade, Drop Pod<br /> <br /> 2 Crusader Squads: 7 Initiate, 3 Neophyte, Melta, Power Ax, Sword Brother w/ Power Maul, Drop Pod<br /> <br /> 2 Crusader Squads: 5 Initiates, Flamer, Plasma Cannon<br /> <br /> 2 Ironclads w/ Heavy Flamer, Drop Pod<br /> <br /> 2 Stormtalon w/ Skyhammers<br /> <br /> So basically, a Crusader Squad doesn't hit especially hard in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.  So, I swapped one out for a Vanguard Squad with a Chaplain.  The Sarge gets the Relic Blade to really drive home the Accept Any Challenge, but the rest of the squad is basic <span class="glossaryitem" onmouseover='gp(260);'>BP</span>/<span class="glossaryitem" onmouseover='gp(20);'>CCW</span> to keep it cheap.  They are relying largely on weight of attacks and the Chaplain's buff to win a fight.  <br /> <br /> In exchange, I had to take out one Honor Guard, turn the two drop squads to 7/3 rather than 8/2, and drop the Landspeeder.  I also turned the minimum squads' Plasma Guns to Flamers, and upgraded the drop squads' Flamers to Meltas.  The Plasma Cannon/Flamer combo is a bit unorthodox, but the idea is to pour on the Templates against (what will likely be) larger squads trying to knock them off objectives.<br /> <br /> I could save more points by turning the minimum squads to Snipers, but Snipers have no business in a Templar army! To hell with such heresy!<br /> <br /> One big concern of mine is that the list has very little anti-vehicle power.  Just the Stormtalons, the meltas in the Crusader Squads and on the Ironclads, Mauls and Krak Grenades.  <br /> <br /> So which is better, List 1 or List 1.1?  Oh, and thanks for the input so far! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 04:54:47]]> GMT</pubDate>
				<author><![CDATA[ firepower]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ Actually I really like list 1.1<br /> I say do that one. That one lone landspeeder was destined to get wrecked before it could do much, and I think the vanguards are going to do pretty well. <br /> <br /> OR, swap the vanguards for a command squad with a bunch of meltaguns and put Helbrecht with them. and put the chaplain with the honor guard.<br /> <br /> This way the honor guard gets all the re-rolls in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, and Helbrecht gets <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> when he goes in to combat.<br /> <br /> But thats just another idea for the brainstorm. Still think 1.1 is the better list.]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 14:51:01]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ I have found that the inquisition book is a big help to crusade squads <br /> <br /> Take one inquisitor give him hammerhand and rad grenades and you are set to tear units apart<br /> And I usually will take a chapter master with the burning blade he defiantly tips the tide in <span class="glossaryitem" onmouseover='gp(19);'>cc</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 06:47:14]]> GMT</pubDate>
				<author><![CDATA[ zearas]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ Unless I'm mistaken (totally possible), Inquisitors can't share transports, which would include Drop Pods.  Quite a drawback there.<br /> <br /> They can be nasty little buggers, especially with that book.  But I would never ally my Templars to a psycher. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> As for the Chapter Master, an Honor Guard packs so much punch that an uber <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> isn't quite as necessary in my mind.  Also, Helbrecht can buff the whole army for a turn, rather than simply making one already killy squad even killier.  But point for point, I will say that a Chapter Master is better than Helbrecht in most any circumstance.  All our <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> are painfully overcosted, and for some reason Helbrecht, Master of one of the greatest fleet based chapters in the Imperium, doesn't get Orbital Bombardment.<br /> <br /> This new Dex is a pack of lies and bullcrap, but I will bend it to my will!]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 07:06:08]]> GMT</pubDate>
				<author><![CDATA[ firepower]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/15cf5542b1a6c8cb01736d5e05db4fd7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582266/6601853.page"><b>firepower wrote:</b></a><br/>Unless I'm mistaken (totally possible), Inquisitors can't share transports, which would include Drop Pods.  Quite a drawback there.<br /> <br /> They can be nasty little buggers, especially with that book.  But I would never ally my Templars to a psycher. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> As for the Chapter Master, an Honor Guard packs so much punch that an uber <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> isn't quite as necessary in my mind.  Also, Helbrecht can buff the whole army for a turn, rather than simply making one already killy squad even killier.  But point for point, I will say that a Chapter Master is better than Helbrecht in most any circumstance.  All our <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> are painfully overcosted, and for some reason Helbrecht, Master of one of the greatest fleet based chapters in the Imperium, doesn't get Orbital Bombardment.<br /> <br /> This new Dex is a pack of lies and bullcrap, but I will bend it to my will!</div></blockquote><br /> <br /> I never thought about the orbital bombardment thing, That is really lame that he doesnt get it. Its like it gets worse everyday what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did, storywise to <span class="glossaryitem" onmouseover='gp(15);'>BT</span>. In regards to the Inquisitor though, you dont have to take mastery levels, with some of them anyway. Read the profile on Inquisitor Typhus. If he doesn't belong with the <span class="glossaryitem" onmouseover='gp(15);'>BT</span>, then I don't know who does.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 07:57:06]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ As a fellow Templars player, I feel like our greatest trouble is choosing to be fluffy or competitive, as the two often seem to be in direct competition with each other in this new book.<br /> While I support list 1 the most since I feel that drop pods are extremely effective, I'm not the biggest fan of any of your three lists. <br /> My lists are totally different though, so I figure I might as well post one of mine to see if you like any of it.<br /> 2K points:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master: Shield Eternal, Power Fist, Artificer Armor<br /> Plain Chaplain<br /> <br /> Troops:<br /> 4x Crusader squads with 5 Initiates armed with bolters and a lascannon<br /> Crusader squad with 5 initiates armed with bolters, a grav gun, a plasma cannon, and a combi-grav and melta bombs on the Sword Brother<br /> Crusader squad with 10 Initiates and 4 Neophytes with all <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons alongside a flamer, a power fist, and a power sword on the Sword Brother mounted in a Land Raider Crusader<br /> <br /> Elites:<br /> Venerable Dread with a multimelta in a drop pod<br /> <br /> Fast Attack:<br /> Squad of 2 attack bikes with multimeltas<br /> Landspeeder Typhoon with Heavy Bolter<br /> Landspeeder with 2 multimeltas<br /> <br /> Heavy Support:<br /> Devastator Squad with 5 initiates armed with 2 plasma cannons and 2 lascannons<br /> Predator with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon and Lascannon Sponsons<br /> <br /> While obviously there's nothing less fluffy than lascannons, this setup has been working wonders for me for a while now. My <span class="glossaryitem" onmouseover='gp(482);'>AT</span> and AP2 is distributed into almost every single unit, and my lack of skyfire is made up for by massed lascannons (hopefully). Standard plan is that both <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s join the mob squad in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and move up the field, standard las squads hide in cover around my entire deployment zone, and the devastator squad camps in cover in the center with the kitted out crusader squad nearby on an objective. Typhoon works as long distance annoyance, Melta bikes get close and personal, Melta speeder deepstrikes, and the Dread is the much needed turn 1 distraction.<br /> Now this list would have a terrible time with a horde army, but there are none in my meta so I'm clearly taking full advantage of that.<br /> <br /> I used to run larger squads, but I found that having two large squads struggled with holding objectives or a defining purpose, so I scrubbed them for smaller squads in general.<br /> <br /> From my lists what I would probably add to any of yours is a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> (The most Templar thing you can own and it does a great job), Devastators or a Lascannon squad or two since you lack ranged <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, and either bikes or landspeeders as a fast and effective annoyance. The biggest changes I would make to your list would be to change Helbrecht and the Honor Guard to a Chapter Master in a Crusader Squad, but on a fun perspective you're making a good choice. Also, I always substitute neophytes for initiates when possible, the 4 points per model you pay get you some serious benefits.<br /> One other alternative I would give you is to run a fast army, with your large amount of flyers you could easily field several landspeeders and bikes and have a nicely themed list that would probably play well to boot.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 10:30:09]]> GMT</pubDate>
				<author><![CDATA[ notrabies]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ I agree that that list would probably be much more effective than any of mine, it's just not a Templar list.  I loathed that 5th Edition turned us into a shooting army even before we got rolled.<br /> <br /> No matter how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> bastardizes their fluff or cripples the assault phase, Templars will always be an assault oriented army.  They didn't have Kill Them All, Accept Any Challenge, Righteous Zeal and the Emperor's Champion so that the boys in black could sit back in min/max squads like a bunch of Ultramarines.  It disgusts me that the Crusader Squad's biggest advantage over other Marines isn't <span class="glossaryitem" onmouseover='gp(19);'>CC</span> potential, but the potential to still do 5 man Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> squads. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I can make some compromise, by admitting that Tide is a thing of the past.  It's fluffy, but it's not even fun to play when you go through all the trouble of putting the army down only to take off 10 models at a time to Heldrake spam and the like.  But Throne help me, I will not allow my Templars to become Vanilla Marines in black armor.<br /> <br /> The three most fluffy choices available to Templars are Landraider Crusader Spam, Black Tide, and Drop Pod assault.  Drop Pods are arguably the least fluffy of the three, but often more effective.  We've already discussed Tide.  As for <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> spam, I haven't been able to write a list with them that I felt would work.  They're just so damned expensive, and Crusader Squads aren't strong enough in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to justify such a pricey ride, so you (practically) have to put even more expensive squads in them.  Basically, instead of Drop Pods, put Helbrecht's Squad and the Chaplain's squad into a pair of <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span>, and you have around 1300 points right there.  You can shave off about 200 by replacing the two squads with Crusader Squads, but they won't hit nearly hard enough to justify their rides' prices.<br /> <br /> The speedy vanguard list is also a semi-fluffy option, but I get annoyed writing those lists, too.  Fast Attack is a very crowded slot, but most damning of all, not taking any Devastators or the like leaves me lacking in anti-air, which practically forces my hand into taking Talons.  I could do the Bike <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> for Bike Troops deal, but I'll leave that cheesy nonsense to the Scars, thank you very much.<br /> <br /> Now then, anyway, I would like to be able to add some long range punch to Pod List 1.1, but the problem is in points.  I simply haven't got anywhere to draw them from, without crippling something else.  If I draw from the Pod Squads any further, the whole point of trying for a <span class="glossaryitem" onmouseover='gp(19);'>CC</span>-Pod list will be lost, because they won't be strong enough to go through the trouble.  I (begrudgingly) need the two small shooty squads simply because the rest of the army is so dedicated to attacking that I haven't got anyone else to worry about objectives.  I need the Ironclads to add durability and a good opening punch to the Pod assault, and I already went over why I need Skytalons.  A couple of Predators or better yet a Stormraven would help fill the Anti-Vehicle role delightfully, I just can't see where else to draw points from.<br /> <br /> If anything, that sort of approach sounds more like what I attempted in List 2.  But I'll tinker today and see if I can't come up with a Drop Assault list that has some good long-reaching <span class="glossaryitem" onmouseover='gp(482);'>AT</span> in it.<br /> <br /> <b>@ Icculus</b>- Oh, I don't disagree that some Inquisitors would feel fairly cozy alongside the Templars (even though the Templars do <i>not </i>view the Emperor as a God), I was just pointing out the suggested one was a psycher <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  But am I wrong that Inquisitors cannot join Marines in their transports?  That's a hugely limiting factor for an assault force, especially in Pods or <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span>.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 17:07:32]]> GMT</pubDate>
				<author><![CDATA[ firepower]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ Actually, this was something I was brainstorming over on BnC. There are two options.<br /> <br /> Option A.<br /> Blood Angels Allied detachment.<br /> 5-10 Hammernators<br /> Cheapest <span class="glossaryitem" onmouseover='gp(10);'>BA</span> <span class="glossaryitem" onmouseover='gp(56);'>hq</span> choice<br /> Sanguinary Priest or corbulo<br /> Inquisitor with the book.<br /> <br /> Option B<br /> 5-10 <span class="glossaryitem" onmouseover='gp(15);'>BT</span> hammernators<br /> Inquisitor with the book<br /> Your favorite melee <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice/choices<br /> Helbrecht and a bare chaplain make sense<br /> <br /> Option A gives you one of the better ways to footslog Terminators. They all have <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, they get scout because of the book and can really get where they want to be without a landraider. Problem is: this isnt using the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> codex. Solution: Paint them <span class="glossaryitem" onmouseover='gp(15);'>BT</span> anyway and just identify the bases differently. Fluff-wise it feels like Black Templar. Sending a huge squad of Terminator Honored Sword Brethren lead by a chaplain/priest who grants them the ability to wade on through wounds (<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>). That to me just screams <span class="glossaryitem" onmouseover='gp(15);'>BT</span>. You can even attach Helbrecht. since he is part of the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> unit, by rules he benefits from the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.<br /> <br /> Option B.<br /> You still get the scout maneuver, but are now relying more on the 3+ invuln. They can guard your <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> as they get across the field and in to <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. But this does use the <span class="glossaryitem" onmouseover='gp(15);'>BT</span> codex, so it has that going for it, gives you the better run move.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 17:49:42]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ Interesting idea, but it seems like something easily avoided, even with a Scout move and Crusader.  The stuff that you <i>really</i> wanna throw that unit at will probably have the sense and speed to stay clear.<br /> <br /> On the <span class="glossaryitem" onmouseover='gp(10);'>BA</span> idea, I don't believe Helbrecht gains <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> by joining the unit.  It's a big rules-gray-area.  But I'm against playing <span class="glossaryitem" onmouseover='gp(15);'>BT</span> as anything but <span class="glossaryitem" onmouseover='gp(15);'>BT</span> anyway, so it's not my problem to worry about <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Still fooling around with <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> spam lists, but I'm not getting around the issue of points.  If you put anything worth such a level of attention inside the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, the total sum of points between the two becomes unacceptable or downright crippling.  Even filling it to the brim with a simple Crusader Squad is unreasonably pricey, especially for what a C. Squad can manage.  The <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> itself doesn't even have a whole lot of offensive potential, like you could get out of a notably cheaper Stormraven.<br /> <br /> The other option is to take only tiny squads inside of the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, simply to exploit the Dedicated Transport rule.  This would only make sense if I had 3 other Heavy Support units to worry about.  A totally different sort of list, there.  Having a tiny squad inside an <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> doesn't really feel Templary anyway, it just feels like a cheap gimmick.  As funny as 3 <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and 3 Stormravens in one list could be, it's not what I would want <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 20:02:30]]> GMT</pubDate>
				<author><![CDATA[ firepower]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ here you go: 4 <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span> and two stormtalons.<br /> <br /> 3x 5 initiates w/ sword brother in <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span> = 1020<br /> 2x stormtalon w/ skyhammer = 250<br /> Chapter Master w/ artificer armor, eternal shield, burning blade = 255<br /> 7 honor guard w/ banner, relic blade in <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> = 570<br /> 1995<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 20:20:04]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ Tiny squads, ick.<br /> <br /> But a tiny bit better-<br /> <br /> Chaplain<br /> 6 Initiates, 4 Neophytes, <span class="glossaryitem" onmouseover='gp(213);'>SB</span> w/Maul, Power Ax, Flamer<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 6 Initiates, 5 Neophytes, <span class="glossaryitem" onmouseover='gp(213);'>SB</span> w/Maul, Power Ax, Flamer<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 6 Initiates, 5 Neophytes, <span class="glossaryitem" onmouseover='gp(213);'>SB</span> w/Maul, Power Ax, Flamer<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 3 Stormravens<br /> <br /> I don't like it, really, but it's closer.  Dropping 1 raven could allow for fuller squads and a better <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br /> <br /> Emperor's Champion<br /> 8 Initiates, 4 Neophytes, <span class="glossaryitem" onmouseover='gp(213);'>SB</span> w/Maul, Ax, Flamer<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 8 Initiates, 5 Neophytes, <span class="glossaryitem" onmouseover='gp(213);'>SB</span> w/Maul, Ax, Flamer<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 8 Initiates, 5 Neophytes, <span class="glossaryitem" onmouseover='gp(213);'>SB</span> w/Maul, Ax, Flamer<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> w/<span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 2 Stormraven w/ Hurricane Bolters<br /> <br /> That feels properly Templary, really, but it doesn't look especially effective...or am I wrong?  And yes, I know the Champion is crap.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 20:51:04]]> GMT</pubDate>
				<author><![CDATA[ firepower]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ i like the second list, but with a chaplain. Maybe spend some points and give him some special gear.<br /> <br /> But I like the chaplain here because he is a force multiplier. Giving the whole squad Hatred really makes them much stronger whereas the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> doesnt help his brethren as much.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 21:09:02]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>3 2k Templar lists, from Pods to Tide</title>
				<description><![CDATA[ I'm just not so sure about Chaplains.  Hatred is a nice buff, but it's a one off, and the Chaplain himself is absolute crap.  His stats are extremely lackluster, especially compared to other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> options, and especially when you use him as a Warlord.  <br /> <br /> I see them as supplementary <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.  Overly expensive supplementary <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.  For comparison, look at what a Librarian can do as a force multiplier, and he costs 25 points less than a Chaplain.  Not that I'd ever take a filthy witchkin abomination, but it demonstrates the unreasonable gap in price versus capability this Dex has in <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.  Don't even get me started on what a wretched mess they've made of Grimaldus!<br /> <br /> The Champion has a lot of problems.  A whole lot.  But if nothing else his stat line is solid (not great, but well above a Chaplain's), and he has good saves.  Fearless is nice, but nothing to write home about.  Still only 2 Wounds though, among other serious drawbacks.<br /> <br /> I may just have to make a Marshal (Captain) with Teeth of Terra and a Storm Shield.  A better weapon, more attacks and 1 more wound, but slightly worse saves.  Feels unpleasantly Vanilla to me, though <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 00:17:30]]> GMT</pubDate>
				<author><![CDATA[ firepower]]></author>
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