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		<title><![CDATA[Latest posts for the thread "1999+1 Tyranids Monster Mash - Competitive"]]></title>
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				<title>1999+1 Tyranids Monster Mash - Competitive</title>
				<description><![CDATA[ Flyrant - 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> - 230<br /> Flyrant - 2 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> - 230<br /> 1x2 Zoanthrope Brood - 100<br /> 1 Zoanthrope - 50<br /> 1 Venomthrope - 45<br /> 1x30 Termagant - 120<br /> Tervigon w/ Electroshock Grubs - 205<br /> 1x4 Warriors w/ <span class="glossaryitem" onmouseover='gp(495);'>LW</span> + <span class="glossaryitem" onmouseover='gp(14);'>BS</span> x1, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> - 150<br /> 1x3 Carnifex Brood w/ <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> x3 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> x3 - 465<br /> Mawloc - 140<br /> Mawloc - 140<br /> Bastion w/ Quad Gun - 125<br /> <br /> The plan is to place the Bastion centrally in front of my deployment zone to allow the venomthrope to hide inside and grant a larger shrouded bubble. Combining the shrouded save with area terrain and gaunt cover should provide most of my force with a 3+ cover save, making my force pretty resilient in the center of the table.  Quad gun also helps against reserves.  Flyrants will run interference taking rear shots at vehicles and eventually troops with their <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>.  They can also fire off maledictions at targets of opportunity.  Mawlocs will hit any infantry in the open or anything with big guns.  Carnifexes fire <span class="glossaryitem" onmouseover='gp(443);'>HVC</span> at light or medium vehicles, just hoping to suppress one a turn.  Once anything comes close they use the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> as well.  Zoanthropes and Tervigon can roll any powers (except the nova) and use it effectively in this list.  <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Mar 2014 01:20:49]]> GMT</pubDate>
				<author><![CDATA[ Gloryy]]></author>
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				<title>Re:1999+1 Tyranids Monster Mash - Competitive</title>
				<description><![CDATA[ Very impressive! I haven't been active here for a few months so I'm not sure if this is a popular new list or strategy for nids, but the venomthrope-bastion combo sounds very powerful. I suggest taking a scalpel squad or <span class="glossaryitem" onmouseover='gp(93);'>MC</span> that can deal great amounts of damage to a single squad so that if your opponent has something with ignores cover like a heldrake that you can quickly eliminate it.]]></description>
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				<pubDate><![CDATA[Sat, 1 Mar 2014 02:43:29]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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