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				<title>2k of heavy metal thunder (multi land raider lists)</title>
				<description><![CDATA[ Hi,<br />     Been playing around with lists lately, and for some reason I have taken a shine to triple land raider lists, especially when used in conjunction with Dark Angels for the power field generator and Dakka banner, for a tough mobile force (granted weak against <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and has limits scoring potential and fire power, manticores will probably eat it too).  I've  got three main lists I quite fancy, just looking for input on how happy people would be to play against them (due to use of dual forces org or forge world) ideas to improve them or peoples own spin on the concept.<br /> <br /> 1) Dark angels Armoured wall (uses 2x force org)<br /> <span class="glossaryitem" onmouseover='gp(333);'>PA</span> Command squad (BoD, apoth, 2 combi-flamers; apoth and flamers are to use up points and give the unit the potential to assault with Azrael if their ride blows up) 200pt<br /> Tech Marine (bike, power field) 100pt<br /> Azrael (makes RWS troops, can choose furious charge to give command squad slightly more <span class="glossaryitem" onmouseover='gp(19);'>CC</span> punch)<br /> librarian (bike, power field generator) 115pt  (between him and the techie they can cover all the armour in a line formation)<br /> <br /> 2x 5man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads 70pt<br /> 2x 3man Ravenwing squad (2x melta, don't know whether to use to protect techie and libarian, or keep in reserve for late game scoring) 100pt<br /> <br /> 3x Land raider crusaders (multimelta) 260pt (protects flanks of vindis, anti-horde, multimelta can <span class="glossaryitem" onmouseover='gp(470);'>potms</span> armour)<br /> 2x Vindicators <br /> <br /> I like this list due to it hopefully being less cheesey being just <span class="glossaryitem" onmouseover='gp(25);'>DA</span>  with no forge world, vindicators and land raiders can offer a threat to both horde and armour (granted at short ranges). Flyers and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s will be a problem, though hopefully <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> can be grounded via bolter fire.<br /> <br /> <br /> <br /> 2) Clan Raukaan with <span class="glossaryitem" onmouseover='gp(25);'>DA</span> allies Spear tip<br />  RWCS (5x knights, grenade launcher, apoth; <span class="glossaryitem" onmouseover='gp(746);'>CM</span> with these guys, apoth gives him proper <span class="glossaryitem" onmouseover='gp(265);'>fnp</span> he can boost, he can tank wounds, gains hit and run for repeated charges, just wish he'd gain scout so I could out flank them) 230pt<br /> Librarian (powerfield, bike) 115pt  (with grav bikers for protection and prescience's them in return, hides between land raiders chevron formation)<br /> <br /> Scouts (5x camo cloaks, rifles; not sure what to do with these guys, I like the modelling opportunity of rifles but I know they won't last 2 minutes on the table, worth out flanking with bolters for a last min grab/contest?) 70pt<br /> <br /> Chapter Master (gorgons chain, artificer, thunder hammer, lightning claw, bike) 265ish pt (I know fairly dull but I like the contrast with the rest of the force in having a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> beat stick, thinking of keeping him with RWCS behind raiders as an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> counter charge unit)<br /> <br /> Bike squad (5 bikes 2 grav guns) 135pts (mainly more scoring and protection for librarian, some limited <span class="glossaryitem" onmouseover='gp(93);'>MC</span> capability)<br /> 3x 5man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads (would love to find the points to give them techmarines for sergeants for the fluff but no joy)<br /> <br /> 3X Land raider Achilles<br /> <br /> I know very cheesy list having 3 forge world units, but hopefully I won't come across as <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> as low model count and still weak to <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> are fairly significant flaws.<br /> <br /> <br /> 3) <span class="glossaryitem" onmouseover='gp(25);'>DA</span> with <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> allies Penta-raider<br /> RWCS (3xknight, BOD) 185pts (vulnerable to barrage)<br /> Librarian (Bike, power field) 115pt (with the RWCS)<br /> <br /> 3x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squads (flamers) 75pt<br /> <br /> 3x Land raider crusaders (multimelta) 260pt<br /> <br /> <br /> Coteaz (for scoring hench men, can prescience his ride, not sure if he offers this force much else)<br /> <br /> 2X 3man acolytes (will be representing tank crew, not sure they are much use as scoring as there survival will rely on getting out last turn)<br /> 2x Land raider Prometheus (multimelta, psybolts)  285ptsish  (offers some mid strength firepower and slightly longer range, the -1 cover save on target may assist with antihorde)<br /> <br /> Probably the weakest list, mainly made to see how many land raiders with scoring units I could fit in the list as well as abusing upgrades to greatest effect, in this case Bod for 72 bolter shots and psybolts for S6 heavy bolters.<br /> <br /> <br /> <br /> Sorry for the wall of text, hopefully I've managed to lay it out in a half decent format.  Any advice/feedback would be great<br />  <br /> <br />   <br /> <br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sun, 2 Mar 2014 15:55:52]]> GMT</pubDate>
				<author><![CDATA[ ragnorack1]]></author>
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				<title>Re:2k of heavy metal thunder (multi land raider lists)</title>
				<description><![CDATA[ Sorry to bump an old thread, now looking at running a combination of the first two lists, using 2 land raider achilies and 2 vindicators supported by <span class="glossaryitem" onmouseover='gp(25);'>DA</span> power fields.  Just wondering if I'd be better off sticking the librarian in with a troop grav bike squad or drop the chapter master down to a captain and take a bike command grav squad instead? <br />    I'd have a weaker beat stick and it would leave me with only 3 very weak scoring units(granted 2 with a tough outer shell) but would give me greater punch against <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s which would be the only major weakness of the achilies.]]></description>
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				<pubDate><![CDATA[Sat, 22 Mar 2014 23:31:42]]> GMT</pubDate>
				<author><![CDATA[ ragnorack1]]></author>
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