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		<title><![CDATA[Latest posts for the thread "1750 IG/DA/INQ shenanigans"]]></title>
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				<title>1750 IG/DA/INQ shenanigans</title>
				<description><![CDATA[ Just worked this out after attending a tournament at the <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> today, after talking with some guys there. In our format for tournaments, you are allowed a Primary Detachment, and Allied Detachment, and a Dataslate, or the Inquisition as another ally book.<br /> <br /> So here goes:<br /> <br /> Primary: Dark Angels<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Azrael<br /> Ezekiel<br /> Troops<br /> 3 Ravenwing bikes with 2 plasma, Attack Bike with <span class="glossaryitem" onmouseover='gp(330);'>MM</span>-165 pts<br /> 5 scouts with 4 snipers, camo cloaks-70 pts<br /> <br /> Allied: <span class="glossaryitem" onmouseover='gp(69);'>IG</span><br /> Primaris Psyker<br /> <br /> <span class="glossaryitem" onmouseover='gp(331);'>PCs</span> with 4 flamers-50 pts<br /> 50 man combined blob squad with 5 power axes, 4 plasma guns-360 pts<br /> Psyker Battle Squad with 8 psykers and Overseer-100 pts<br /> Demolisher with heavy bolter-165 pts<br /> <br /> Inquisition<br /> Coteaz<br /> Inquisitor with psychotroke, rad grenades, mastery 1, force sword-85 pts<br /> Vindicare<br /> Henchmen-10 bolter acolytes, 2 Crusaders-80 pts<br /> <br /> Total:1750 exactly<br /> <br /> As you can see, the list centers around the big blob with all the characters. The amount of buffs the characters give the squad is ridiculous, and having them supported by the <span class="glossaryitem" onmouseover='gp(449);'>PBS</span> and other psychic powers gives further debuffs to the enemy. Basically any unit will be smashed aside through sheer numbers, as well as psychic support. Bikes are there to zoom around claiming objectives/pushing troops off objectives, Vindicare snipes tanks and characters, Scouts, Henchmen, and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> camp as well as they can, and the Russ blows things up as it sees fit. Doesn't really have any anit flyer capability but the local meta here is very light on flyers. Other than that, it has very few weaknesses, at least as far as I can see, and I am aware that this list won't make many friends, it's mostly just a theory myself and some of the guys had.<br /> <br /> Of course, all <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is welcome!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 06:03:14]]> GMT</pubDate>
				<author><![CDATA[ Aces High 666]]></author>
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				<title>1750 IG/DA/INQ shenanigans</title>
				<description><![CDATA[ The Vindicare belongs to the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> codex and not the <span class="glossaryitem" onmouseover='gp(272);'>INQ</span>. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 16:38:56]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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				<title>1750 IG/DA/INQ shenanigans</title>
				<description><![CDATA[ Ahh my mistake. Decided to replace him with a Vendetta for anti tank/flyer and to drop off the <span class="glossaryitem" onmouseover='gp(331);'>PCS</span> to get late game objectives, and added melta bombs to one sergeant in the blob.]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 23:11:37]]> GMT</pubDate>
				<author><![CDATA[ Aces High 666]]></author>
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				<title>1750 IG/DA/INQ shenanigans</title>
				<description><![CDATA[ A death star that moves six inches a turn is not a good death star]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 00:20:57]]> GMT</pubDate>
				<author><![CDATA[ Silverthorne]]></author>
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				<title>1750 IG/DA/INQ shenanigans</title>
				<description><![CDATA[ I feel like my <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> quad launchers and heavy mortars would have a field day with this force.  ]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 01:34:09]]> GMT</pubDate>
				<author><![CDATA[ MisterPerkins]]></author>
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				<title>1750 IG/DA/INQ shenanigans</title>
				<description><![CDATA[ Do the quad launchers and mortars ignore invulnerable saves? Unless they do, I don't see them doing much damage at all(Azrael gives the entire unit a 4++). Plus due to the Primaris Psyker, you have to take a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> test to even shoot at them or forfeit their shooting, and Ezekiel and Coteaz both have Divination so the chances of having a 4++ re-rollable are pretty high. Unless you want to ignore the deathstar completely and focus on the non-invuln save units.And you can't really ignore that many bodies and characters marching up the field. I'd feel very confident taking this list against another <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list, even <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> any day]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 07:19:36]]> GMT</pubDate>
				<author><![CDATA[ Aces High 666]]></author>
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				<title>1750 IG/DA/INQ shenanigans</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9b40e60d785e9c6fd9996a75b4e4123f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582797/6594240.page"><b>Aces High 666 wrote:</b></a><br/><br /> Inquisition<br /> Coteaz<br /> Inquisitor with psychotroke, rad grenades, mastery 1, force sword-85 pts<br /> Vindicare<br /> Henchmen-10 bolter acolytes, 2 Crusaders-80 pts<br /> <br /> <br /> <br /> </div></blockquote><br /> <br /> This what is wrong with <span class="glossaryitem" onmouseover='gp(3);'>40K</span> now, heck w/ Taudar and all the stars, 3rd attachment is just bunk.]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 07:29:13]]> GMT</pubDate>
				<author><![CDATA[ FeindusMaximus]]></author>
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				<title>1750 IG/DA/INQ shenanigans</title>
				<description><![CDATA[ the rerollable 4++ will only be on the characters themselves, so others will have a 4++ and thats it, so yes the quad will likely hurt them a lot]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 07:36:59]]> GMT</pubDate>
				<author><![CDATA[ sleekid]]></author>
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				<title>1750 IG/DA/INQ shenanigans</title>
				<description><![CDATA[ Well, considering they are being backed by an inquis with divination and a psyocculum, I think 24 blasts and 2 large blasts dropping on their head each round would do quite a bit of damage.  Plus, taking the <span class="glossaryitem" onmouseover='gp(82);'>ld</span> test at <span class="glossaryitem" onmouseover='gp(82);'>ld</span> 10 wouldn't really be a bid deterrent.  And since they are all sitting on a skyshield landing pad, they too have a 4++.  ]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 06:55:40]]> GMT</pubDate>
				<author><![CDATA[ MisterPerkins]]></author>
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