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		<title><![CDATA[Latest posts for the thread "2000pts. "Jager Cadre" (Farsight Enclaves)"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000pts. "Jager Cadre" (Farsight Enclaves)"]]></description>
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				<title>2000pts. &quot;Jager Cadre&quot; (Farsight Enclaves)</title>
				<description><![CDATA[ Hello everyone, after much deliberation and research I have finally decided to build a Crisis Suit Heavy Farsight Enclaves army but with a twist. I plan on constructing the army with this conversion in mind:<br /> <br /> <a href="http://www.dakkadakka.com/gallery/63075-Crisis%20Stui%2C%20Tau.html" target="_new" rel="nofollow">http://www.dakkadakka.com/gallery/63075-Crisis%20Stui%2C%20Tau.html</a><br /> <br /> Love the look of these guys and think it would look amazing on the table top, also considering running it as an "Auxiliary" army of Humans serving the Tau. Now instead of a typical x3 Riptide spam army I am wanting a more custom and personal feel, being a big fan of Gundam and other Mecha Anime series growing up and currently I am going with a very Heavy Battle Suit themed army, one which I feel will be decently competitive but not super cheese or boring to play against. Also I feel that a Crisis Suit heavy army will fit into my aggressive playstyle much more then a standard Tau list. That being said here is the list, please feel free to post and thanks for responding!<br /> <br /> <u><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:</u> <br /> <br /> -Commander Farsight (*Warlord*)<br /> <br /> -x7 Crisis Suit Bodyguard Team<br /> *w/ x2 Suits with x2 Plasma Rifles & Target Lock<br /> *x2 Suits with x2 Burst Cannons & Target Lock<br /> *x2 Suits with x2 Fusion Blasters & Target Lock<br /> *x1 Suit with x2 Flamers, Neuroweb System Jammer, Command and Control Node, Multi-Spectrum Sensor Suit<br /> <br /> <u>ELITE:</u> <br /> <br /> -Riptide <br /> *w/ Ion Accelerator, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missile System, Early Warning Override, Velocity Tracker, Earth Caste Pilot Array <br /> <br /> -Riptide <br /> *w/ Ion Accelerator, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Smart Missile System, Early Warning Override, Velocity Tracker<br /> <br /> <u> TROOPS:</u> <br /> <br /> -(x3) Crisis Suit Team *Deep Striking* <br /> *w/ Bonding Knife, x2 Suits with x2 Fusion Blasters Each, x2 Target Locks, x1 Suit with x2 Flamers <br /> <br /> -(x3) Crisis Suit Team <br /> *w/ Bonding Knife, x2 Suits with x2 Burst Cannons Each, x1 Suit with x1 Burst Cannon, Airbursting Fragmentation Projector<br /> <br /> -(x3) Crisis Suit Team <br /> *w/ Bonding Knife, x2 Suits with x2 Burst Cannons Each, x1 Suit with x1 Burst Cannon, Cyclic Ion Blaster<br /> <br /> -(x3) Crisis Suit Team <br /> *w/ Bonding Knife, x2 Missile Pods Each, x1 Early Warning Override <br /> <br /> -(x3) Crisis Suit Team <br /> *w/ Bonding Knife, x2 Missile Pods Each, x1 Early Warning Override<br /> <br /> -(x3) Crisis Suit Team <br /> *w/ Bonding Knife, x2 Missile Pods Each, x1 Early Warning Override<br /> <br /> <b>TOTAL ARMY: 2000 POINTS</b><br /> <br /> <u>Model Count:</u><br /> <br /> -x26 Crisis Suits<br /> <br /> -x2 Riptide<br /> <br /> <u>Tactics:</u><br /> <br /> -A smaller version of the Farsight Bomb with a total of x8 Suits coming in. I have x3 Suits including Farsight with x2 Plasma Guns for heavily armored infantry, <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s and light vehicles, x2 Suits with x2 Burst Cannons to increase fire output and x2 Suits with x2 Fusion Blasters for vehicles and <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s.<br /> <br /> I also have x1 Suit with x2 Flamers and the Signature Systems from Codex: Tau Empire. <b>(*Note: I am doing this because the rule in the Farsight Enclave book states only CHARACTERS have to take items from the Farsight Enclave Signature Systems, and since Bodyguards are not Characters this allows me to do this, debate on this can be found here: <a href="http://www.dakkadakka.com/dakkaforum/posts/list/582816.page" target="_new" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/582816.page</a> *)</b><br /> <br /> -x7 teams of Crisis Suits each with specific roles. The x2 teams with x2 Burst Cannons are my standard Combat teams, the x4 teams (including the Commander team) with x2 Missile Pods are my "Peek and Greet" squads who will jump in and out of cover bombarding my opponent with missiles and the last team with x2 Suits with x2 Fusion Blasters and x1 Suit with x2 Flamers will also be Deep Striking and hitting the enemy either on objectives or vehicles. <br /> <br /> -x2 Riptides to provide Fire Support and be my primary Anti-Air Defense unit. One has the "Earth Caste Pilot Array" for Nova Charge awesomeness.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 10:32:22]]> GMT</pubDate>
				<author><![CDATA[ gmaleron]]></author>
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				<title>Re:2000pts. &quot;Jager Cadre&quot; (Farsight Enclaves)</title>
				<description><![CDATA[ I love the theme, I'm doing something similar - just with some broadsides and another riptide.<br /> <br /> I'd personally like to run the commander with a few buffs for the squad he'd be joining, depending on their purpose - i.e. C&CN, <span class="glossaryitem" onmouseover='gp(626);'>MSS</span> and PEN. <br /> <br /> Also, maybe one squad of crisis suits with plasma rifles to deal with heavy infantry?]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 13:06:11]]> GMT</pubDate>
				<author><![CDATA[ m4ggins]]></author>
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				<title>Re:2000pts. &quot;Jager Cadre&quot; (Farsight Enclaves)</title>
				<description><![CDATA[ Reason for lack of Plasma is to cut down on points but also because I am a HUGE fan of the Burst Cannon and believe "accuracy by volume" works pretty well with these guys  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> . The above list has been updated as I have found a rule that I am taking advantage of to help me run as many Crisis Suits as possible and yet still have a decently competitive army, feel free to discuss! ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 15:51:29]]> GMT</pubDate>
				<author><![CDATA[ gmaleron]]></author>
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				<title>Re:2000pts. &quot;Jager Cadre&quot; (Farsight Enclaves)</title>
				<description><![CDATA[ I do like this list, the insane amount of crisis suits is awesome.... I need more <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 16:07:48]]> GMT</pubDate>
				<author><![CDATA[ m4ggins]]></author>
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				<title>2000pts. &quot;Jager Cadre&quot; (Farsight Enclaves)</title>
				<description><![CDATA[ Disregard.]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 17:04:39]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
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				<title>2000pts. &quot;Jager Cadre&quot; (Farsight Enclaves)</title>
				<description><![CDATA[ Cool list. Give it a try but I'm betting you're going to be underwhelmed by the burst cannons. And I don't think the riptides will be great anti air with the accelerator. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 22:18:01]]> GMT</pubDate>
				<author><![CDATA[ Silverthorne]]></author>
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				<title>2000pts. &quot;Jager Cadre&quot; (Farsight Enclaves)</title>
				<description><![CDATA[ ECPA Riptide should definitely take HBC]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 22:50:12]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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