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		<title><![CDATA[Latest posts for the thread "Heretek and Retinue"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Heretek and Retinue"]]></description>
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				<title>Heretek and Retinue</title>
				<description><![CDATA[ Just for fun:<br /> <br /> A Chaos Space Marine army may take 1-4 Hereteks as a single <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice. <br /> 45 pts<br /> 		<span class="glossaryitem" onmouseover='gp(149);'>WS</span> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> S T W I A <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> <span class="glossaryitem" onmouseover='gp(157);'>Sv</span><br /> Heretek	3      3   3 3  1  3 1 7    3+<br /> Cyber Mutant	 2      2   4 4  1  3 2 7    4+<br /> <br /> Wargear (Heretek): Power Armour, Autopistol, Power Weapon, Servo Arm, Frag and Krak Grenades<br /> <br /> Wargear (Cyber Mutant): Close Combat Weapon, Autopistol<br /> <br /> Special Rules (Heretek): Dark Blessing<br /> <br /> Special Rules (Cyber Mutant): Feel No Pain (5+)<br /> <br /> Options:<br /> Retinue: A Heretek may take a retinue of 1-10 Cyber Mutants for +8 pts each<br /> A Heretek may take additional wargear at the following points costs:<br /> Bolter or Bolt Pistol- +2 pts<br /> Plasma Pistol- +10pts<br /> Needler- +12 pts<br /> <br /> Any Cyber Mutant may be given additional wargear for the following points costs:<br /> Shotgun- +1 pt per model<br /> Kai Gun- +4 pts  per model<br /> <br /> Up to 4 Cyber Mutants may be given the following weapons:<br /> Heavy Stubber- +5 pts per model<br /> Flamer- + 5 pts per model<br /> Meltagun- +10 pts per model<br /> Heavy Bolter- +10 pts per model<br /> Autocannon- +10 pts per model<br /> Plasma Gun- +15 pts per model<br /> Lascannon- +20 pts per model<br /> <br /> An entire retinue of Cyber Mutants may be given the following upgrades:<br /> Metal Flesh- + 4 pts per model<br /> Rampage (<span class="glossaryitem" onmouseover='gp(136);'>USR</span>)- +3 pts per model<br /> Relentless (<span class="glossaryitem" onmouseover='gp(136);'>USR</span>)- +3 pts per model<br /> <br /> The entire squad (Heretek included) may take one of the following Marks of Chaos:<br /> Mark of Khorne: + 3pts per model<br /> Mark of Tzeentch: +2 pts per model<br /> Mark of Nurgle: +3 pts per model<br /> Mark of Slaanesh: +2 pts per model<br /> <br /> Dark Blessing: A Heretek in base contact with a damaged vehicle in the shooting phase may choose to repair the vehicle instead of shooting. Roll a <span class="glossaryitem" onmouseover='gp(24);'>D6</span>. On a roll of 5+ the vehicle regains one hull point. On a result of 6, a vehicle immobilised or weapons destroyed result(determined at random, if more than one is present) is repaired as well. On a roll of 1, something has gone horribly wrong and the Heretek's player must roll on the vehicle damage chart for the vehicle the Heretek was trying to repair. No additional hull points are lost (unless the vehicle is destroyed or explodes). A vehicle may never gain more hull points than it started out with. Multiple Hereteks make multiple Dark Blessing rolls on the same vehicle. <br /> <br /> Metal Flesh: A model with Metal Flesh has a 3+ armour save and a 6+ invulnerable save.<br /> <br /> Needler: A modified medical tool that has been turned into a deadly weapon, Needlers are popular among Hereteks with an unhealthy interest in biology. Needlers have the following profile:<br /> <br /> Range: 18  S: 1 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>: 6  Rapid Fire, Poisoned (4+)<br /> <br /> Kai Gun: A Kai Gun is a Bolter that has been modified using the sorcerous engineering of the Dark Mechanicum. It has the following profile:<br /> <br /> Range: 24 S: 4 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>: 5 Rapid Fire, Soul Blaze<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 04:44:07]]> GMT</pubDate>
				<author><![CDATA[ fallinq]]></author>
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				<title>Heretek and Retinue</title>
				<description><![CDATA[ Cut the special/heavy weapons to 3 or 4 per squad. Nothing should be able to take 10 of any of those.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/582967/6597884.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/582967/6597884.page</link>
				<pubDate><![CDATA[Tue, 4 Mar 2014 06:23:38]]> GMT</pubDate>
				<author><![CDATA[ McGibs]]></author>
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				<title>Heretek and Retinue</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85f05fba69508ab21231a58d6961d5ee.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/582967/6597884.page"><b>McGibs wrote:</b></a><br/>Cut the special/heavy weapons to 3 or 4 per squad. Nothing should be able to take 10 of any of those.</div></blockquote><br /> <br /> Um, oops. fixed.]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 06:39:07]]> GMT</pubDate>
				<author><![CDATA[ fallinq]]></author>
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