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		<title><![CDATA[Latest posts for the thread "Kill Team Tyranids"]]></title>
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				<title>Kill Team Tyranids</title>
				<description><![CDATA[ so on thursday I am going to have a kill team game agianst a necron player. It is a freindly and he told me that his list consists completely of necron warriors. Here is a list I came up with:<br /> <br /> Venomthrope<br /> <br /> x20 hormagaunts<br /> <br /> x14 termagaunts<br /> <br /> tactics are to charge up the board and the venomthrope is at the back providing the gaunts with shrouded. if he tries to shoot at the venomthrope I get a +3 cover thanks to shouded and shooting through units.<br /> any and all thought appricated but please try not to completely different lists because I have limited models and money.]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 13:14:12]]> GMT</pubDate>
				<author><![CDATA[ lordra001]]></author>
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				<title>Kill Team Tyranids</title>
				<description><![CDATA[ Hi it's sounds like a good plan only thing I would suggest is having a zoanthrope as he has a 3+ <span class="glossaryitem" onmouseover='gp(162);'>inv</span> save and provides syn cover plus warp lance will ko his leader giving you major points hope this helps]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 13:21:35]]> GMT</pubDate>
				<author><![CDATA[ Afro Tau]]></author>
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				<title>Kill Team Tyranids</title>
				<description><![CDATA[ hmm, the zoan sounds like a good idea but I realy like the idea of all of my gaunts getting some juicy cover saves, even out in the open. Also I didn't think that you got extra points for killing their leader in <span class="glossaryitem" onmouseover='gp(809);'>KT</span><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> actually I could take out the termagaunts and take both of them. how does that sound?]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 16:31:24]]> GMT</pubDate>
				<author><![CDATA[ lordra001]]></author>
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				<title>Kill Team Tyranids</title>
				<description><![CDATA[ You need some synapse, at least for the terms. Otherwise they will most likely go off and hide in the nearest terrain. I second the use of a zoanthrope.<br /> <br /> The other option would be to use 3 warriors base, as they would provide synapse and would be hard to <span class="glossaryitem" onmouseover='gp(269);'>ID</span> in kill team games. They are great units if you can avoid S8.]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 19:18:57]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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				<title>Kill Team Tyranids</title>
				<description><![CDATA[ If he's JUST bringing warriors, you'll be fine. If he has anything at all with a strong gun, and he gives it Ignores Cover, that venomthrope is toast.<br /> <br /> You have to keep in mind the strategy of Kill Team tends to focus on your specialists.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 01:49:18]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>Kill Team Tyranids</title>
				<description><![CDATA[ You have no synapse. This army will crumble first turn as you roll 35 <span class="glossaryitem" onmouseover='gp(82);'>LD</span> checks and half your Termagants run off the table. Luckily, units consisting of one Hormagaunt don't eat themselves, though, so at least those will be able to move and then charge. You also have nothing to take advantage of the awesome specialist rules.<br /> <br /> I've been playing Kill Team will my local group for a few weeks now, and i've been running:<br /> <br /> 4 Warriors (3 Deathspitters, 1 Barbed Strangler)<br /> 1 Hive Guard<br /> <br /> Super durable against anything that doesnt have AP4, and benefits immensely from having LD10 across the board, once those army break checks come into play.<br /> <br /> The list you posted works, but you need to fit in some Synapse. A Zoanthrope is the only way to do it for cheap.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 05:37:59]]> GMT</pubDate>
				<author><![CDATA[ rollawaythestone]]></author>
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				<title>Re:Kill Team Tyranids</title>
				<description><![CDATA[ Hi there I totally agree with everyone else in that you don't have synapse so you are taking a big risk with the termagants and a venomthrope that half the time will just run away. if your planning to run no synapse and still want the venom i would just drop the termagants all together and get more hormagaunts. bare in mind that hormagaunts are much much faster with synapse though as they cannot run whilst on instinctive behaviour and the quicker they get into combat the quicker they can stop being shot at.]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 11:31:34]]> GMT</pubDate>
				<author><![CDATA[ jackmat89]]></author>
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				<title>Re:Kill Team Tyranids</title>
				<description><![CDATA[ Thanks for all the constructive feedback guys! I have decided to add a few warriors to the list to make up for synapse, here's the revised list:<br /> <br /> x16 Hormagaunt<br /> <br /> x3 tyranid warrior w/ rending claws, scything talons and flesh hooks<br /> <br /> same tactics, run up the board and eat stuff. I forgot to mention before that we play on a small table with a bit of cover so getting into combat should be no problem at all and I would be in in a turn or 2.]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 12:49:52]]> GMT</pubDate>
				<author><![CDATA[ lordra001]]></author>
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