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		<title><![CDATA[Latest posts for the thread "1650 Eldar Mayhem thoughts?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1650 Eldar Mayhem thoughts?"]]></description>
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				<title>1650 Eldar Mayhem thoughts?</title>
				<description><![CDATA[ Theres a tourny coming up at my <span class="glossaryitem" onmouseover='gp(211);'>LGS</span> and was wondering the thoughts on my list. <br /> <br /> Farseer Singing Spear 105<br /> Farseer Singing Spear 105<br /> Warloc 35(Vaul Support Battery)<br /> Windrider Jetbike Squad , Shuriken Cannon 61<br /> Dire avengers x 5 Wave Serpeant, Holofields, Scater Laser 200<br /> Dire avengers x 5 Wave Serpeant, Holofields, Scater Laser 200<br /> Dire avengers x 5 Wave Serpeant, Holofields, Scater Laser 200<br /> Dire avengers x 5 Wave Serpeant, Holofields, Scater Laser 200<br /> Vaul Support battery 90<br /> Warwalker x 3, <span class="glossaryitem" onmouseover='gp(219);'>SL</span> x 3, <span class="glossaryitem" onmouseover='gp(327);'>BL</span> x 3 210 (*One weapon each) 210<br /> Wraithknight 240<br /> <br /> I like to outflank my Warwalkers and found they do better with this combo.]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 16:35:57]]> GMT</pubDate>
				<author><![CDATA[ Nettik189]]></author>
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				<title>1650 Eldar Mayhem thoughts?</title>
				<description><![CDATA[ Solid, I assume both seers are in the support battery?]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 17:06:36]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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				<title>1650 Eldar Mayhem thoughts?</title>
				<description><![CDATA[ Yup, its a cheap T7 buff for them and they can keep the unit alive longer (hopefully).]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 17:08:23]]> GMT</pubDate>
				<author><![CDATA[ Nettik189]]></author>
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				<title>1650 Eldar Mayhem thoughts?</title>
				<description><![CDATA[ Well, I'd mount the Farseers on jetbikes. In this way, they could buff the Warwalkers and the Wraithknight. A Warlock with conceal should be enough to buff the battery.<br /> I'd give the Serpents underslung shuricannons.]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 17:38:17]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>1650 Eldar Mayhem thoughts?</title>
				<description><![CDATA[ I dont have 70 free points or i would do that <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Fortune and Guide are both 24 inch spells(i believe i dont have the&nbsp;dex infront of me) But that should be more than enough to keep the wraithknight enchanted and anything else surrounding ok. As for the war walkers i dont like to buff them or really mess with them at all only because then they become a bigger target. Normally once they kill 2 of them they leave em alone and focus on other things. As for the cannons i dont like em i think they are a point sink, if you move more that 6 they fire snap shots its just not worth it to me. Also its the only time you have to pay 10pts for them aswell (more than you pay for <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(327);'>BL</span> or <span class="glossaryitem" onmouseover='gp(219);'>SL</span>)]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 18:11:01]]> GMT</pubDate>
				<author><![CDATA[ Nettik189]]></author>
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