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		<title><![CDATA[Latest posts for the thread "1500pt Space Wolves+Imperial Knight"]]></title>
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				<title>1500pt Space Wolves+Imperial Knight</title>
				<description><![CDATA[ Yay for my first post!!!!!<br /> ......So I'm just getting back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> after a decade long hiatus and I couldn't help but pick up the new imperial knight as it just seems like fun. I've been reading up a lot on list building in 6th and I think this list should fit the current gameplay well. Please let me know what you think as I haven't done this in a very long time and I welcome comments and or criticisms. My <span class="glossaryitem" onmouseover='gp(38);'>flgs</span> is mostly just friendly play. Usually they do objective based missions. Thanks!!<br /> <br /> 1500pts<br /> <br /> Rune priest (jaws, lightning) 100<br /> Rune priest (prescience) 100<br /> <br /> 10x Grey hunters (wulfen, 2x plasma guns) 175<br /> 10x Grey hunters (wulfen, 2x plasma guns) 175<br /> 10x Grey hunters (wulfen, 2x plasma guns) 175<br /> <br /> 5x Long Fangs (4x Las Cannons) 175<br /> Vindicator (siege shield) 125<br /> <br /> Aegis Defense Line w/ Quad Gun 100<br /> <br /> Imperial Knight Paladin 375<br /> <br /> I figure the paladin is pretty versatile in terms of being excellent for anti infantry and deadly to vehicles especially in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. The long fangs and vindicator can mop up any residual vehicles plus take care of any terminators that may be around. The quad gun provides me with air defense which will be bolstered by the rune priest casting prescience over the long fangs whose squad leader is manning the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> gun. The second rune priest will travel with one of the grey hunter squads to hopefully get jaws and lightning off in the field while the squads head out to hold objectives. It seems good in my head but I can't wait to hear your input. Thanks!]]></description>
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				<pubDate><![CDATA[Tue, 4 Mar 2014 19:39:22]]> GMT</pubDate>
				<author><![CDATA[ Dramagod2]]></author>
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				<title>Re:1500pt Space Wolves+Imperial Knight</title>
				<description><![CDATA[ So today I found out that there is a 4 week campaign starting that I'm going to participate in. I know there are some tau players, at least one nids player, iron hands, chaos.... Actually I think most of the normal armies are represented. Does this list seem well rounded enough to go into a tournament or campaign with? I feel like I've covered a lot of my bases but I'm not sure how well everything will synergize. Please let me know what you think. I have a large collection so there is a lot I could switch out. The only thing I don't have are drop pods but I'm really considering getting some. Just have to find the points and the money, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. Thanks!<br /> <br /> ,]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 13:09:21]]> GMT</pubDate>
				<author><![CDATA[ Dramagod2]]></author>
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				<title>1500pt Space Wolves+Imperial Knight</title>
				<description><![CDATA[ Not sure if you can have just one Imperial Knight as a ally or if you need 2 (1 to fill the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and the other to fill the troops slot).<br /> <br /> Can someone answer this?<br /> <br /> As for the list I don't know much about <span class="glossaryitem" onmouseover='gp(124);'>SW</span> but maybe get some transportation for the troops.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 18:48:59]]> GMT</pubDate>
				<author><![CDATA[ Bal4eva]]></author>
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				<title>1500pt Space Wolves+Imperial Knight</title>
				<description><![CDATA[ The ONLY thing I dislike with the list is the single vindicator.<br /> <br /> Don't get me wrong, they have their uses, but I feel it is a weak choice in the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> codex.  For the points you can add another unit of Long Fangs with <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>. Although they are less scary than the vindi, they are more durable and flexible.  ]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 19:12:04]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>1500pt Space Wolves+Imperial Knight</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/583058/6603437.page"><b>Bal4eva wrote:</b></a><br/>Not sure if you can have just one Imperial Knight as a ally or if you need 2 (1 to fill the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and the other to fill the troops slot).</div></blockquote><br /> <br /> You can take 1-3 as an allied detachment or 3-6 as a primary detachment. If taken as a primary then one of the knights gets to roll for their warlord table.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/583058/6603526.page"><b>Deuce11 wrote:</b></a><br/>The ONLY thing I dislike with the list is the single vindicator. Don't get me wrong, they have their uses, but I feel it is a weak choice in the <span class="glossaryitem" onmouseover='gp(124);'>SW</span> codex.  For the points you can add another unit of Long Fangs with <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>. Although they are less scary than the vindi, they are more durable and flexible.  </div></blockquote><br /> <br /> The main reason I included the vindicator was because I felt I was lacking <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 weapons. Mostly I was worried about terminators or similar units and that big pie plate of death is just so attractive. Admittedly though, my sixth edition experience is extremely limited which is exactly why I'm here. Do you think another long fang squad with <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> would be able to deal with the same issues as the vindicator? I know it definitely seems more survivable than the tank but I hope that with the knight on the field it would draw a lot of the heavy fire allowing me to do some damage with the vindicator.<br /> <br /> I'd also really like to add some transport to the list. I've read that rhinos are not very effective given the current state of the game but I do feel the the knight will draw a lot of fire the first turn or two which would hopefully leave some rhinos capable of delivering their units onto the field. I would use drop pods but I don't currently own any. Do you think it's worth it to carve out a spot for transport or am I better off just leaving them on foot? The knight has great movement and can hopefully clear a bit of a path but until I test it it's all just speculation.<br /> <br /> Lastly, I know plasmas are good with the new rapid fire rules but should I switch out one squad for melts instead? Just in case I need to bust some armor. Thanks!]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 20:59:40]]> GMT</pubDate>
				<author><![CDATA[ Dramagod2]]></author>
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				<title>1500pt Space Wolves+Imperial Knight</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2, like plasma, as well as lots of strength 4 shots will down terminators just fine.  You have plenty of that.<br /> <br /> <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> will not do was a vindi does, no, but it will add greater versatility to the army.<br /> <br /> Won't the Knight bring essentially the same thing as a vindi and the meltas?  i am always in favor of adding at least some melta to a <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> list, though.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 21:09:02]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>1500pt Space Wolves+Imperial Knight</title>
				<description><![CDATA[ The knight's gun is 2 shots S8 AP3 large blast. ]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 23:17:49]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>1500pt Space Wolves+Imperial Knight</title>
				<description><![CDATA[ well that doesn't replace the vindi but i still feel the vindi is out of  place]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 20:57:29]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>1500pt Space Wolves+Imperial Knight</title>
				<description><![CDATA[ Wait, you're a <span class="glossaryitem" onmouseover='gp(124);'>SW</span> player with no Pods. What is this? D:<br /> <br /> As someone said, get transports. Either Pods or Rhinos.<br /> Rest of this seems pretty good.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 08:57:21]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>Re:1500pt Space Wolves+Imperial Knight</title>
				<description><![CDATA[ When I stopped playing the only way to get pods was through forgeworld. It's a lot more feasible now.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 13:45:56]]> GMT</pubDate>
				<author><![CDATA[ Dramagod2]]></author>
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				<title>Re:1500pt Space Wolves+Imperial Knight</title>
				<description><![CDATA[ There is a lot of space wolf players in my area and the unit that always seems to be the biggest threat is the thunderwolves with a few stormshields in it. They are super fast and cannot be ignored and can absorb a lot of shooting with those shields. They are expensive point wise but always seem to be worth it when I face them. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 16:13:13]]> GMT</pubDate>
				<author><![CDATA[ Slagmar]]></author>
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				<title>1500pt Space Wolves+Imperial Knight</title>
				<description><![CDATA[ Drop the vindi for 3 pods for your grey hunters.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 17:41:59]]> GMT</pubDate>
				<author><![CDATA[ buddha]]></author>
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