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				<title>looking at changing up the ole BA jump army</title>
				<description><![CDATA[ So Im thinking of changing a few things in my old/ current <span class="glossaryitem" onmouseover='gp(10);'>BA</span> jump list.<br /> <br /> currently <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Jump libby( shield and and lance)-125<br /> <br /> Elites: 2x Jump priests:175<br /> <br /> Troops:10x jump marines 2x melta 1xpf-235<br /> Troops:10x jump marines 2x melta 1xpf-235<br /> Troops:10x jump marines 2x flamers 1xpf-225<br /> Troops:10x jump marines 2x flamers 1xpf-225<br /> <br /> Fast Attack: Vet vanguard 1x <span class="glossaryitem" onmouseover='gp(105);'>pf</span> 2x <span class="glossaryitem" onmouseover='gp(486);'>pw</span> 2x melta bombs-185<br /> Fast Attack: Vet vanguard 1x <span class="glossaryitem" onmouseover='gp(105);'>pf</span> 2x <span class="glossaryitem" onmouseover='gp(486);'>pw</span> 2x melta bombs-185<br /> <br /> Heavy support: 5x <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad 4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>-130<br /> <br /> or something similar to this list is what i had been using in the previous edition(5th)<br /> <br /> Im looking at adding in a few things and taking a few things out. Im pretty sure i have a few threads already like this put meh, apologies.<br /> <br /> a few things <span class="glossaryitem" onmouseover='gp(269);'>id</span> like to add are 1-2 stormraves with with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> also like to add in a bunch of assault termies thunderhammers and shields and some lighting claws. I dont care about it being able to destroy in tournaments( I rarely have time for them as is) <span class="glossaryitem" onmouseover='gp(269);'>Id</span> also like to add in 1-2 Dakka baal preds.<br /> <br /> I would like to drop the V.V and <span class="glossaryitem" onmouseover='gp(29);'>dev</span> unit. What do you think Dakka?]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 01:19:01]]> GMT</pubDate>
				<author><![CDATA[ stileprojekt]]></author>
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				<title>looking at changing up the ole BA jump army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f4b59a70b9ad72e008e46bb9b727ab33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/583116/6601083.page"><b>stileprojekt wrote:</b></a><br/><br /> Elites: 2x Jump priests:175<br /> <br /> Troops:10x jump marines 2x melta 1xpf-235<br /> Troops:10x jump marines 2x melta 1xpf-235<br /> Troops:10x jump marines 2x flamers 1xpf-225<br /> Troops:10x jump marines 2x flamers 1xpf-225<br /> <br /> Fast Attack: Vet vanguard 1x <span class="glossaryitem" onmouseover='gp(105);'>pf</span> 2x <span class="glossaryitem" onmouseover='gp(486);'>pw</span> 2x melta bombs-185<br /> Fast Attack: Vet vanguard 1x <span class="glossaryitem" onmouseover='gp(105);'>pf</span> 2x <span class="glossaryitem" onmouseover='gp(486);'>pw</span> 2x melta bombs-185<br /> <br /> Heavy support: 5x <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad 4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>-130<br /> <br /> Snip<br /> <br /> a few things <span class="glossaryitem" onmouseover='gp(269);'>id</span> like to add are 1-2 stormraves with with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> also like to add in a bunch of assault termies thunderhammers and shields and some lighting claws. I dont care about it being able to destroy in tournaments( I rarely have time for them as is) <span class="glossaryitem" onmouseover='gp(269);'>Id</span> also like to add in 1-2 Dakka baal preds.<br /> <br /> I would like to drop the V.V and <span class="glossaryitem" onmouseover='gp(29);'>dev</span> unit. What do you think Dakka?</div></blockquote><br /> <br /> First of all, your priests are overcosted by 25 points (not sure how you did that?)<br /> <br /> Second, drop all the powerfists. They'll never get to actually hit anything. That's a leftover from 5th edition and not a good use of points at all. You save 120 pts from that if I'm not mistaken.<br /> <br /> Next, don't bring Missile Launcher <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>. Also a leftover of 5th edition. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 shooting is good if you have weight of it. 4 shots is not weight of fire. either upgrade them to Lascannons and take 5 extra bullet catchers to save your expensive heavy weapons or drop them. A min squad with missile launchers contributes nothing but a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> a game mode like that. <br /> <br /> I like Vets but feel free to drop them as everyone else hates them.<br /> <br /> Do take Storm Ravens, with <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> or <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and always go with the <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.<br /> <br /> Do take Baal Preds but don't Dakka em up. Give em the Heavy Bolter sponsons but trade the <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> for the Flamestorm Cannon. A scouting/outflanking, fast AV13 tank with a Str6 AP3 template weapon is nothing to sniff at.<br /> <br /> Hammernators + Corbulo is an unstoppable rape train. Putting Gabriel Seth, Reclusiarch, or a Librarian with Unleash Rage knocks it up to 11. You can put them in Redeemer or a Crusader and they lose nothing and gain a lot of protection and mobility for it. At this point your unit is coming close to 700+ points though and you better commit hard to this strategy or it won't work.<br /> <br /> More than all that, take what units you want and have fun!]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 07:48:34]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>looking at changing up the ole BA jump army</title>
				<description><![CDATA[ So wait, do those Vets have <span class="glossaryitem" onmouseover='gp(457);'>JP</span>'s? If so, they should cost 215 points. If not, what on Earth are they doing there?<br /> <br /> Dropping them isn't a bad idea. And drop the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> as well.<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span> Devastators have two legit targets in the whole game. <br /> Rhinos and Eldar Wraithguard/Lord.<br /> <br /> Corbulo + Hammernators are an awesome combo and they don't even need a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to be effective.<br /> <br /> Here's a 1500 point list I'd be ready to use.<br /> <br /> Librarian - 125p<br /> - Jump Pack<br /> <br /> 2x Sanguinary Priest - 150p<br /> - Jump Packs<br /> <br /> Brother Corbulo - 105p<br /> <br /> Terminator Assault Squad - 225p<br /> - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> everywhere<br /> <br /> Assault Squad - 235p<br /> - 2x Meltagun, <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Assault Squad - 235p<br /> - 2x Meltagun, <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Assault Squad - 225p<br /> - 2x Flamers, <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Stormraven - 200p]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 08:55:31]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>looking at changing up the ole BA jump army</title>
				<description><![CDATA[ Yeah, I'd rather take more Terminators with Corbulo than a Land Raider.<br /> <br /> Shooty Terminators work too, and I think I'd always ally in an Inquisitor or some description<br /> <br /> Ordo Xenos - Psyker, Liber Heresius, Rad and Psychotroke grendades (in with Hammernators)<br /> <br /> Ordo Malleus - Psyker, Liver Heresius, <span class="glossaryitem" onmouseover='gp(332);'>TDA</span>, Psycannon (in with shooty Terminators)<br /> <br /> Coteaz (in with shooty Terminators)]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 13:45:41]]> GMT</pubDate>
				<author><![CDATA[ Bartali]]></author>
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				<title>looking at changing up the ole BA jump army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dae95c1d89807594606455cf1a04c247.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/583116/6602018.page"><b>soomemafia wrote:</b></a><br/>So wait, do those Vets have <span class="glossaryitem" onmouseover='gp(457);'>JP</span>'s? If so, they should cost 215 points. If not, what on Earth are they doing there?<br /> <br /> Dropping them isn't a bad idea. And drop the <span class="glossaryitem" onmouseover='gp(29);'>Devs</span> as well.<br /> <span class="glossaryitem" onmouseover='gp(328);'>ML</span> Devastators have two legit targets in the whole game. <br /> Rhinos and Eldar Wraithguard/Lord.<br /> <br /> Corbulo + Hammernators are an awesome combo and they don't even need a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> to be effective.<br /> <br /> Here's a 1500 point list I'd be ready to use.<br /> <br /> Librarian - 125p<br /> - Jump Pack<br /> <br /> 2x Sanguinary Priest - 150p<br /> - Jump Packs<br /> <br /> Brother Corbulo - 105p<br /> <br /> Terminator Assault Squad - 225p<br /> - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> everywhere<br /> <br /> Assault Squad - 235p<br /> - 2x Meltagun, <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Assault Squad - 235p<br /> - 2x Meltagun, <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Assault Squad - 225p<br /> - 2x Flamers, <span class="glossaryitem" onmouseover='gp(105);'>PF</span><br /> <br /> Stormraven - 200p</div></blockquote><br /> <br /> <br /> I thought you are only allowed 3 elite spots,  All those priests take them up no room for Termies.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3f50d261532ee7d6cb3c3e8ff9ed90ce.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/583116/6601920.page"><b>bocatt wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f4b59a70b9ad72e008e46bb9b727ab33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/583116/6601083.page"><b>stileprojekt wrote:</b></a><br/><br /> Elites: 2x Jump priests:175<br /> <br /> Troops:10x jump marines 2x melta 1xpf-235<br /> Troops:10x jump marines 2x melta 1xpf-235<br /> Troops:10x jump marines 2x flamers 1xpf-225<br /> Troops:10x jump marines 2x flamers 1xpf-225<br /> <br /> Fast Attack: Vet vanguard 1x <span class="glossaryitem" onmouseover='gp(105);'>pf</span> 2x <span class="glossaryitem" onmouseover='gp(486);'>pw</span> 2x melta bombs-185<br /> Fast Attack: Vet vanguard 1x <span class="glossaryitem" onmouseover='gp(105);'>pf</span> 2x <span class="glossaryitem" onmouseover='gp(486);'>pw</span> 2x melta bombs-185<br /> <br /> Heavy support: 5x <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad 4x <span class="glossaryitem" onmouseover='gp(328);'>ML</span>-130<br /> <br /> Snip<br /> <br /> a few things <span class="glossaryitem" onmouseover='gp(269);'>id</span> like to add are 1-2 stormraves with with <span class="glossaryitem" onmouseover='gp(328);'>ML</span> and <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>. <span class="glossaryitem" onmouseover='gp(269);'>Id</span> also like to add in a bunch of assault termies thunderhammers and shields and some lighting claws. I dont care about it being able to destroy in tournaments( I rarely have time for them as is) <span class="glossaryitem" onmouseover='gp(269);'>Id</span> also like to add in 1-2 Dakka baal preds.<br /> <br /> I would like to drop the V.V and <span class="glossaryitem" onmouseover='gp(29);'>dev</span> unit. What do you think Dakka?</div></blockquote><br /> <br /> First of all, your priests are overcosted by 25 points (not sure how you did that?)<br /> <br /> Second, drop all the powerfists. They'll never get to actually hit anything. That's a leftover from 5th edition and not a good use of points at all. You save 120 pts from that if I'm not mistaken.<br /> <br /> Next, don't bring Missile Launcher <span class="glossaryitem" onmouseover='gp(29);'>Devs</span>. Also a leftover of 5th edition. <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 shooting is good if you have weight of it. 4 shots is not weight of fire. either upgrade them to Lascannons and take 5 extra bullet catchers to save your expensive heavy weapons or drop them. A min squad with missile launchers contributes nothing but a <span class="glossaryitem" onmouseover='gp(316);'>KP</span> a game mode like that. <br /> <br /> I like Vets but feel free to drop them as everyone else hates them.<br /> <br /> Do take Storm Ravens, with <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> or <span class="glossaryitem" onmouseover='gp(80);'>LC</span> and always go with the <span class="glossaryitem" onmouseover='gp(330);'>MM</span>.<br /> <br /> Do take Baal Preds but don't Dakka em up. Give em the Heavy Bolter sponsons but trade the <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> for the Flamestorm Cannon. A scouting/outflanking, fast AV13 tank with a Str6 AP3 template weapon is nothing to sniff at.<br /> <br /> Hammernators + Corbulo is an unstoppable rape train. Putting Gabriel Seth, Reclusiarch, or a Librarian with Unleash Rage knocks it up to 11. You can put them in Redeemer or a Crusader and they lose nothing and gain a lot of protection and mobility for it. At this point your unit is coming close to 700+ points though and you better commit hard to this strategy or it won't work.<br /> <br /> More than all that, take what units you want and have fun!</div></blockquote><br /> <br /> I wasnt taking direct from the Dex, it was more off memory. ]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 14:36:05]]> GMT</pubDate>
				<author><![CDATA[ stileprojekt]]></author>
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				<title>Re:looking at changing up the ole BA jump army</title>
				<description><![CDATA[ 0-3 Priest take up 1 elite slot.  You can take 3 Priests and still take 2 additional Elite Units.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 16:50:10]]> GMT</pubDate>
				<author><![CDATA[ Rezyn]]></author>
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				<title>looking at changing up the ole BA jump army</title>
				<description><![CDATA[ As Rezyn said. 1-3 Priests, one of which may be Corbulo count as a single Elite choice, so you could still have a Furioso if you wished.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 19:45:30]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>looking at changing up the ole BA jump army</title>
				<description><![CDATA[ chiming in that I'd also definitely drop pfists off characters.  I usually just run nekkid sergeants so that I don't care about challenges.  Wish we had the ability to just take non-veterans like the standard codex so I could save 10 more points a squad.<br /> <br /> <span class="glossaryitem" onmouseover='gp(671);'>VV</span>'s can save your life...or you could gamble and lose.  Do ya feel lucky punk?  I think I'd shave points by running them naked as well, maybe just melta bombs, and use them to try to get in on troublesome shooty units or vehicles.  If they fail, they're probably dead anyway, so the extra weapons will just be wasted points.  If they succeed, they're all vets on the charge, so they're probably winning unless you went after an enemy melee unit for some ungodly reason.<br /> <br /> In ASM squads I prefer double melta.  double flamer is neat, but the squad itself IS an anti-infantry solution, so giving them meltas makes them a double threat.  Flamers just makes them an even heavier anti-infantry solution.<br /> <br /> I like running shield + sword powers on the libby rather than the lance.  Also two libbies.  I only run blood lance if I have a Dante deep strike death star so I can line up some beautiful multi-lance-hit across several things.  And even then, psychic test + deny the witch + rolls to pen + saves is a lot of chances for the power to fail.<br /> <br /> Bleh @ devastators.  The ASM's should have enough meltas spread around that you don't need guys way in back camping out fishing for lucky shots.<br /> <br /> And of course, the stormraven is a heavy contender for "king of the sky," and has always been my go-to for air supremacy.  There's only two things that belong in it though.  Hammernators and Mephiston, so you don't lose hundreds of points from the thing going down.  Corbulo with hammernators is fun times.]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 20:00:59]]> GMT</pubDate>
				<author><![CDATA[ niv-mizzet]]></author>
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				<title>looking at changing up the ole BA jump army</title>
				<description><![CDATA[ With Librarian I always take the Shield. Just always. That way you may use both powers.<br /> My second power is either the Sanguine Sword or Fear of the Darkness. FotD has won me a couple of games by making enemy Terminator squad run off the table <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> But don't forget that you also get stuff from Divination. There are maybe two powers that aren't simply awesomeish!]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 06:29:21]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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