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		<title><![CDATA[Latest posts for the thread "1200pt Tau army list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1200pt Tau army list"]]></description>
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				<title>1200pt Tau army list</title>
				<description><![CDATA[ Hi all,<br /> <br /> I have just got back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> after a long break (have not played since the 2nd edition) and have decided to start a Taut army.<br /> <br /> Below is my first go at a Taut army list and would like to know what everyone thinks? And where I could spend the remaining 17pts<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> + (204pts)<br />     * Commander (154pts) <br />         Missile pod, Plasma rifle, Puretide Engram Neurochip<br />         2x Shield Drone<br />     * Ethereal (50pts) <br /> <br /> + Elites + (171pts)<br />     *3 x XV8 Crisis suits (171pts) <br />        Fusion blaster, Twin-linked plasma rifle<br /> <br /> + Troops + (378pts)<br />     * 10 x Fire Warriors (90pts)<br />     * 10 x Fire Warriors (90pts)<br />     * 12 x Fire Warriors (198pts) <br />            Devilfish and Shas’ui<br />      <br /> + Fast Attack + (110pts)<br />     *  5 x pathfinders (55pts)<br />     *  5 x pathfinders (55pts)<br />        <br /> + Heavy Support + (320pts)<br />     * Hammerhead Gunship (190pts) <br />         Longstrike, Disruption pod, Railgun with submunitions, Twin-linked smart missile system<br />     * XV88 Broadside (65pts) <br />         Twin-linked high-yield missile pod, Twin-linked smart missile system<br />     * XV88 Broadside (65pts) <br />         Twin-linked high-yield missile pod, Twin-linked smart missile system<br /> <br /> Total 1183 points<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 5 Mar 2014 23:27:13]]> GMT</pubDate>
				<author><![CDATA[ abeally85]]></author>
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				<title>1200pt Tau army list</title>
				<description><![CDATA[ A no brainer upgrade for your list is the neuroweb jammer for your commander. It rounds out 2 points that would be hard to spend, and for 2 points it is a very powerful upgrade. I would also consider vectored thrusters on the commander, and perhaps a target lock. This allows him to split from the crisis team, and provides hit and run should things go bad. Stim injectors and the iridium armor are also good buys. <br /> <br /> The crisis team does not need to twin link their plasma rifles, just take a plasma and fusion. Points saved here can buy you commander iridium armor and/or stim injectors.<br /> <br /> The rest of your list is fine. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 04:21:19]]> GMT</pubDate>
				<author><![CDATA[ Dr. Serling]]></author>
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