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		<title><![CDATA[Latest posts for the thread "2000 Points Blood Angels DOA w/ Tau Allies (Casual)"]]></title>
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				<title>2000 Points Blood Angels DOA w/ Tau Allies (Casual)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(10);'>BA</span>-<br /> (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>)<br />    175 - Librarian - Jump Pack, Epistolary<br /> <br /> (Elites)<br />    230 - Sanguinary Guard - Chapter Banner<br /> <br />    225 - Terminator Assault Squad - 5x Thunder Hammer/Storm Shield<br /> <br />    160 - Sanguinary Priests -<br />        x2 Sanguinary Priest - Jump Pack, Melta Bombs<br /> <br /> (Troops)<br />    230 - Assault Squad x10 - 2x Meltagun, (Combat Shield + Power Weapon for Sarge)<br /> <br />    230 - Assault Squad x10 - 2x Meltagun, (Combat Shield + Power Weapon for Sarge)<br /> <br /> Tau<br /> (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>)<br />    135 - Commander - <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>, CCN, PEN<br /> <br /> (Troops)<br />    72 - Fire Warrior Team x8<br /> <br />    72 - Fire Warrior Team x8<br /> <br />    72 - Fire Warrior Team x8<br /> <br /> (Heavy Support)  <br />    196 - Broadsides x2 - <span class="glossaryitem" onmouseover='gp(657);'>HYMPs</span>, Velocity Trackers, Missile Drones, Bonding Knife Ritual <font color='red'>(Thinking about swapping these for missle pod crisis teams and another buffmander to go with)</font><br /> <br />    196 - Broadsides x2 - <span class="glossaryitem" onmouseover='gp(657);'>HYMPs</span>, Velocity Trackers, Missile Drones, Bonding Knife Ritual<br /> <br /> Total 1997<br /> <br /> What do you guys think?<br /> <br /> I really want to make a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> army work, which is hard with the 6th edition restrictions. <font color='red'>Also if anyone can explain to me how sanguinary priest work for purposes of the 50% reserves rule, that would be awesome. Do they count as 1 unit? or two because the act independently.</font> I want to make this list something acceptable for casual games because quite a number of people seem to have issues with full on Tau... Also I really want to play <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>!!! let me know if you feel that something in the list is a little too cheesy for casual play.]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 03:37:40]]> GMT</pubDate>
				<author><![CDATA[ WaaghGames]]></author>
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				<title>Re:2000 Points Blood Angels DOA w/ Tau Allies (Casual)</title>
				<description><![CDATA[ for reserve point a 10x marine + priest count as 2 unit<br /> <br /> so 2 asm unit, 2 priest, sang guard and libby count as 6 total unit on reserve (if you planning on <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> all of them)<br /> <br /> however, if you put libby and priest in the same unit they all arrive in the same turn and on the same position<br /> <br /> honestly, i would not use sanguinary guard alone; <span class="glossaryitem" onmouseover='gp(215);'>SG</span> is good with Dante and some infernus pistol to drop behind big target and melta them, and a priest inside for survivability, but still a waste of point; for this point you can punt a third 10x assault marine squad with melta and <span class="glossaryitem" onmouseover='gp(486);'>pw</span> for sergeant<br /> also, epistolary is not really use 'cause you can select shield of sanguinius and strike/blood lance/other attack power and use both of them (<span class="glossaryitem" onmouseover='gp(433);'>SoS</span> on enemy's turn, other power on your turn)<br /> recovering 50 points from epistolary and some points from sanguinary guard you can take third sanguinary priest for third assault marine squad<br /> <br /> or you can drop sanguinary guard and put a vanguard veteran that can <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> and assault on same turn<br /> <br /> my 2 cents]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 15:04:37]]> GMT</pubDate>
				<author><![CDATA[ each-uisge]]></author>
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				<title>2000 Points Blood Angels DOA w/ Tau Allies (Casual)</title>
				<description><![CDATA[ I was going to type my commentary all out but I will just add them below each unit. I don't know a whole lot about Tau but I'll offer what advice I can. <span class="glossaryitem" onmouseover='gp(10);'>BA</span> I know much better and I can help.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/583300/6604960.page"><b>WaaghGames wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(10);'>BA</span>-<br /> (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>)<br />    175 - Librarian - Jump Pack, Epistolary<br />   Never take the Epistolary upgrade. That's a waste of 50 pts that could buy you a Sanguinary Priest or some much needed wargear<br /> (Elites)<br />    230 - Sanguinary Guard - Chapter Banner<br /> Don't take Sanguinary Guard. If you want to play Dante (don't) feel free to take them as they become troops. If you just want the banner, bring an Honor Guard unit with <span class="glossaryitem" onmouseover='gp(457);'>JPs</span> and the Chapter Banner<br /> <br />    225 - Terminator Assault Squad - 5x Thunder Hammer/Storm Shield<br />  Step in the right direction but this unit needs a Land Raider or they need Brother Corbulo, who is in fact a beast and should be taken anyway<br /> <br />    160 - Sanguinary Priests -<br />        x2 Sanguinary Priest - Jump Pack, Melta Bombs<br /> Good. You're using them correctly. I tend to put my <span class="glossaryitem" onmouseover='gp(486);'>PWs</span> on these guys as they are WS5 but that is personal preference as that means if you want your Power Weapon in a challenge, you have to risk your Priest on the chopping block<br /> <br /> (Troops)<br />    230 - Assault Squad x10 - 2x Meltagun, (Combat Shield + Power Weapon for Sarge)<br /> Don't take Combat Shields. A 6++ is worthless. Ask any Sisters of Battle player. They'll tell you how awesome it is to have for free but if you ask them if they had to pay for it, most won't. Everything else is good<br /> <br />    230 - Assault Squad x10 - 2x Meltagun, (Combat Shield + Power Weapon for Sarge)<br /> Same as above<br /> <br /> Tau<br /> (<span class="glossaryitem" onmouseover='gp(56);'>HQ</span>)<br />    135 - Commander - <span class="glossaryitem" onmouseover='gp(656);'>MSSS</span>, CCN, PEN<br /> <br /> (Troops)<br />    72 - Fire Warrior Team x8<br /> <br />    72 - Fire Warrior Team x8<br /> <br />    72 - Fire Warrior Team x8<br /> Nice Firewarrior Castle. Where's the Ethereal?<br /> <br /> (Heavy Support)  <br />    196 - Broadsides x2 - <span class="glossaryitem" onmouseover='gp(657);'>HYMPs</span>, Velocity Trackers, Missile Drones, Bonding Knife Ritual <font color='red'>(Thinking about swapping these for missle pod crisis teams and another buffmander to go with)</font><br /> You actually can't take a second Buffmander if I remember correctly. Or a second Broadsides unit. Allied detachments are 1-1 for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 1-2 troops and 0-1 everything else if I remember correctly<br /> <br />    196 - Broadsides x2 - <span class="glossaryitem" onmouseover='gp(657);'>HYMPs</span>, Velocity Trackers, Missile Drones, Bonding Knife Ritual<br /> <br /> Total 1997<br /> <br /> What do you guys think?<br /> <br /> I really want to make a <span class="glossaryitem" onmouseover='gp(493);'>DoA</span> army work, which is hard with the 6th edition restrictions. <font color='red'>Also if anyone can explain to me how sanguinary priest work for purposes of the 50% reserves rule, that would be awesome. Do they count as 1 unit? or two because the act independently.</font> I want to make this list something acceptable for casual games because quite a number of people seem to have issues with full on Tau... Also I really want to play <span class="glossaryitem" onmouseover='gp(493);'>DoA</span>!!! let me know if you feel that something in the list is a little too cheesy for casual play.</div></blockquote><br /> <br /> All independent characters count as their own unit when counting the 50% reserves rule. So yes, this means your Sanguinary priests count as an extra unit, but this also means your Buffcomander can count as an extra boots on the ground unit if you deploy him on the table.<br /> <br /> This is what I would do for a "<span class="glossaryitem" onmouseover='gp(493);'>DOA</span>" style Blood Angels Primary with Tau Allies at 2000 pts:<br /> <br /> <span class="glossaryitem" onmouseover='gp(10);'>BA</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Mephiston<br /> Librarian, Jump Pack, Shield, Lance<br /> <br /> Elites:<br /> Furioso Dread, Heavy Flamer, Frag Cannon, Drop Pod<br /> 2 Sanguinary Priests with Jump Packs<br /> <br /> Troops:<br /> 2x 10 man assault squads with 2 melta guns each<br /> <br /> Fast Attack:<br /> Vanguard Veterans, Jump Packs, 4x melta bombs<br /> <br /> Tau, Farsight Enclaves:<br /> Battlesuit Commander, two missile pods, target lock, drone controller, two Marker drones<br /> <br /> Elite:<br /> Riptide with Ion Accelerator<br /> <br /> Troops:<br /> 3 Crisis suits each with a single fusion blaster and a flamer, one Shield Drone hidden in the middle of the unit<br /> <br /> Fast Attack:<br /> 5 marker drones<br /> <br /> Heavy Support:<br /> 2 <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> Broadsides, one with Velocity Tracker<br /> <br /> So one assault squad goes in reserve with the Librarian and a Sanguinary Priest. The Vanguard Veterans squad goes in Reserve. The Crisis suit team goes in reserve.<br /> <br /> The Fragioso goes in reserve but drops turn one to try and get First Blood with a little help from his friends. I understand it's the only <span class="glossaryitem" onmouseover='gp(9);'>AV</span> in the list but it's too good to pass up for 170 pts<br /> <br /> Mark'O, drones, Broadsides, Riptide, the other assault squad, the other Sanguinary priest and Mephiston start on the board.<br /> <br /> Turn one Markerlights plus Riptide shooting plus <span class="glossaryitem" onmouseover='gp(657);'>HYMPs</span> plus Fragioso should net you first blood. The ground assault squad screens for Mephiston and they fly towards the enemy. <br /> <br /> Turn two, more markerlights, more riptide shooting, <span class="glossaryitem" onmouseover='gp(657);'>HYMPs</span> shoot at flyers if they came on, Crisis suit team and the other Assault squad (with lance/shield Libby) drop close together and try to slag two vehicles, they both then get <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> from the priest and cover save from the Shield. The Vanguard <span class="glossaryitem" onmouseover='gp(471);'>DS</span> in close and try to get that Furious charge bonus on whatever they're hunting. They also have 4x melta bombs to go after a third vehicle if need be. Mephiston and the other assault squad fly closer and try to join in on the assault. Furioso goes to smash a tank or melt away more infantry if he's still alive<br /> <br /> Turn three, everything that's not in assault, assaults to try and clear objectives, <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span> Broadsides take on fliers, Riptide eats deepstrikers and other elite infantry/tanks with mark'o support. <br /> <br /> Fragioso + Riptide Pieplates almost guarantees first blood, Mephiston is your warlord (<span class="glossaryitem" onmouseover='gp(84);'>lol</span>) and you have three full troop choices and some other stuff in his DZ for Linebreaker/claiming his objectives.<br /> <br /> And it's exactly 2000 points]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 15:19:14]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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