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		<title><![CDATA[Latest posts for the thread "CD 1500 tournament list c&c welcome"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "CD 1500 tournament list c&c welcome"]]></description>
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				<title>CD 1500 tournament list c&amp;c welcome</title>
				<description><![CDATA[ I am going to participate in a tournament this saturday. The rules are, three games, at 1500 pts. You can't use dataslates/formations/allies. You can use your main codex only. So I will go with chaos daemons.<br /> My list is:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Fateweaver 300<br /> <br /> Daemon prince+nurgle+wings+3mlvl+2xgreater rewards 315<br /> <br /> Troops:<br /> Plaguebearers x10 +plagueridden 90<br /> <br /> Plaguebeares x10 90<br /> <br /> Heavy:<br /> Daemon prince+tzeentch+wings+armor+3mlvl+1x exalted+1x greater reward 355<br /> <br /> Daemon prince+tzeentch+wings+armor+3mlvl+ 2x greater reward 345<br /> <br /> I think it is ok. What do you think?]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 06:02:56]]> GMT</pubDate>
				<author><![CDATA[ avedominusnox]]></author>
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				<title>Re:CD 1500 tournament list c&amp;c welcome</title>
				<description><![CDATA[ Yeah, it'll do. Its your standard flying circus list.<br /> <br /> Some options to consider(Consider! not saying do or die this stuff):<br /> <br /> taking pink horrors instead of Plaguebearers-they have a decent 24" shooting attack and are the next most survivable troops choice being able to reroll 1s on both cover and invuln saves. Rather than just sit there and smell, these guys can contribute to your firepower, but be warned, they are not as survivable<br /> <br /> Slaanesh Daemon Prince with Lash-up to 12 skyfire attacks per turn, plus vector strikes means for one bad anti air melon-fether. If you know you'll be up against a lot of air take this guy<br /> <br /> Be'lakor- this guy laughs at heavy weapons with his flying status and 4++ invlun save, and 2+ cover save behind ruins and other 4+/5+ cover. His invis, puppet master, and hallucinate are fantastic. Take him if you're up against heavy weaponry as hes basically immune to it and can use it against your opponent. Great scalpel character as he can also hunt down special units with his flesh/armorbande <span class="glossaryitem" onmouseover='gp(93);'>MC</span> weapon and ET special rule. As long as he doesnt take 20 rapid fire bolters to the ass while hes out of cover he will dominate every game you put him in.]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 07:26:44]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:CD 1500 tournament list c&amp;c welcome</title>
				<description><![CDATA[ Thanks, but consider this: I don't own horrors, I don't have a painted slaanesh <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. And I would use be'lakor, but they don't allow dataslates or allies. But thanks for the comments. I think that I will do well with this setup. Also the nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> can take a balesword and go riptide/wraithknight/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> hunting.<br /> <br /> Also I would like your opinion on psychic powers. Apart from <span class="glossaryitem" onmouseover='gp(39);'>FW</span> I consider giving the nurgle <span class="glossaryitem" onmouseover='gp(262);'>DP</span> 3lvls of biomancy, and equipping both tzeentch with 1lvl for flickering fire and give the one 2 <span class="glossaryitem" onmouseover='gp(347);'>lvls</span> of telepathy and the other 2 biomancy. I think that will do. The grimoire tzeentch will take bio for survivability. The other one telepathy. I think it will be ok. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Mar 2014 07:50:09]]> GMT</pubDate>
				<author><![CDATA[ avedominusnox]]></author>
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