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		<title><![CDATA[Latest posts for the thread "Help needed for a new player's empire army list. (1000 points of core units to expand from.)"]]></title>
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				<title>Help needed for a new player's empire army list. (1000 points of core units to expand from.)</title>
				<description><![CDATA[ I am in desperate need of help for this army list. I want to focus on some things (in order from most to least important) 1. I don't want to be playing my opponent. I want to have a strategy that I focus on every game, so my opponent has to react to me, putting me in the drivers seat of the game. 2. Competitiveness (I am going to be using this army in a league fighting against mostly the "bad guys" (high elves, dwarfs, brettonia are on my side.) 3. Utilizing the models I have. I have the battalion, 20 archers, and 15 or so figures without arms (I got them for cheap) that I can outfit with extra parts from the state troops in the battalion. I have yet to buy any lord or hero units. <br /> <br /> <br /> Empire-995/1000 points<br /> <br /> Battle Wizard Lord-165<br /> (No idea on the lore, help here please!)<br /> <br /> Captain-106<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> <br /> Full Plate Armour<br /> (Anything else i should give him?)<br /> <br /> Halberdiers (<span class="glossaryitem" onmouseover='gp(174);'>BSB</span> here, but is a Warrior Priest necessary to make this formation work?)<br /> x29<br /> Full Command<br /> -Swordsmen x10 detachment (March to either side of the halberdiers)<br /> -Swordsmen x10 detachment<br /> <br /> Archers (For the Wiz to hide with)<br /> x10<br /> -Archer x5 Detachment (These march in front of the swordsmen units)<br /> -Archer x5 Detachment<br /> <br /> Inner Circle Knights-150<br /> x6<br /> <br /> Great Cannon-120<br /> <br /> So I am using some form of the griffon formation that I read up on in the tactics section. I am hoping that swordsmen work ok as detachments to halberdiers. I will be going for flank charges with the swordsmen. What I really need help on is outfitting the wizard lord, what should I give him (lore wise) to work with my army list? Also do I need a Warrior Priest in the Halberdiers for the swordsmen detachments to become effective?]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 04:00:36]]> GMT</pubDate>
				<author><![CDATA[ MaxZ]]></author>
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				<title>Re:Help needed for a new player's empire army list. (1000 points of core units to expand from.)</title>
				<description><![CDATA[ I don't play Empire so you know. I would put defensive items on your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> to keep him alive. maybe for your <br /> wizard lore you should use either life to keep your men alive, or shadow to help your state troops kill more.<br /> Also, what do you plan to use against massed heavy armor like warriors of chaos or a heavy cavalry army,<br /> so maybe you should use lore of metal.<br /> Overall, looks like a good army.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 06:55:10]]> GMT</pubDate>
				<author><![CDATA[ goldknife]]></author>
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				<title>Help needed for a new player's empire army list. (1000 points of core units to expand from.)</title>
				<description><![CDATA[ I say go for as many war machines as you can fit.  Because your buddies, except Dwarfs, have less access to them.<br /> <br /> So you want to pick defensive guys.  Halberds are okay.  I would get rid of your archers/swords and get more knights.  Their speed an super awesome armor save is really hard for many low point armies to beat.<br /> <br /> Get a master engineer and either a mortar or hellblaster.  Everyone poopoos a mortar, but the template is really huge and for fodder units like goblins and gnoblars  and dark elves you'll kill like 20% of what you hit.  Alternately a hellblaster wrecks face.<br /> <br /> And since I'm totally changing your list, get rid of the battle lord and get a Arch Lector. It's +1 more <span class="glossaryitem" onmouseover='gp(82);'>LD</span> and his spells don't blow up your army and they are hard to stop. Put him on a warhorse and get a separate normal warrior priest on a warhorse with other knights.<br /> <br /> Everyone has casters and a lot of armies have better casters than Empire. But no one has Warrior Priests and not many have as good war machines.<br /> <br /> Not sure if you like that style, but then it would be a natural progression to add stuff like demigryphs and steamtanks.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 07:51:28]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Help needed for a new player's empire army list. (1000 points of core units to expand from.)</title>
				<description><![CDATA[ I disagree with duke, Keep your army the exact same, don't go off buying more models when you need to learn how to use what you have first, first things first.<br /> <br /> 1) wizard lord needs a ward save<br /> 2) <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> needs a shield, and a ward save<br /> 3) have the archers in one unit<br /> <br /> Those are the most important things for this army, what you can do to get points are,<br /> <br /> 1) archers<br /> 2) drop inner circle<br /> 3) drop cannon (with elves/dwarfs there is enough <span class="glossaryitem" onmouseover='gp(682);'>AM</span>)<br /> <br /> As for getting a warrior priest, at higher point games he is a champ so look into getting one.<br /> <br /> Good lores for this army are shadow/life/fire/beasts.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 15:18:48]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Help needed for a new player's empire army list. (1000 points of core units to expand from.)</title>
				<description><![CDATA[ Oh, didn't see you had batallion. Under no circumstances drop inner circle and cannon. Which come in battalion.<br /> <br /> Use the full 8 knights. They are very solid, fast, and not expensive.  And a great tool at that low points.<br /> <br /> Halberds are fine.  Crossbows are nice. Good range. Good strength.  I'm not sure if the archers can be converted into that, if  they are just archers, then that's fine. Though the -1S and shorter range is bleh.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 21:12:13]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Help needed for a new player's empire army list. (1000 points of core units to expand from.)</title>
				<description><![CDATA[ Use archers as huntsman, they're much better. <br /> <br /> I won a 4 game 1k tourney with borrowed empire last weekend list:<br /> <br /> Warrior priest, horse, hvy armor, barding, shrieking blade, enchated shield(Never died, use ward save prayer if worried)<br /> <br /> <span class="glossaryitem" onmouseover='gp(347);'>LVL</span> 4 Light horse (died once, but mattered little)<br /> <br /> Both of those guys rolled with 9 <span class="glossaryitem" onmouseover='gp(67);'>IC</span> knights with <span class="glossaryitem" onmouseover='gp(397);'>FC</span> and gleaming pendant. Never lost them all and they did awesome, beat everything that they hit.<br /> <br /> 3 Demi's-  died once but were key in winning.<br /> <br /> Stank- Died once, but it was awesome otherwise. <br /> <br /> Light works really well due to the following reasons.<br /> <br /> Shems: cheap to cast for basic <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, the S6 boosted version is great for beating other knights, war machines, ect. The flaming, and lore attribute are cool too.<br /> <br /> Pha's: - Money a 12 to cast the boosted bubble is so super sweet. <br /> <br /> Speed of battle, makes units better<br /> <br /> Light of battle, short range, but lets you overcome not having a <span class="glossaryitem" onmouseover='gp(174);'>bsb</span><br /> <br /> Banishment- I passed on this every game, I should of kept it vs skaven, would of been nice to have two blasty spells.<br /> <br /> Net- pretty good. good for throwing on units with wizards to suppress casting. <br /> <br /> Birona's- makes the demi's into demigods. Helps knights a lot too, great for setting up monster long charges. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 21:57:05]]> GMT</pubDate>
				<author><![CDATA[ Acardia]]></author>
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				<title>Help needed for a new player's empire army list. (1000 points of core units to expand from.)</title>
				<description><![CDATA[ You're missing the point where he has a battalion box and probably wants to use it.<br /> <br /> So he's got a cannon or mortar, 8 knights, 10 archers I think, and some general melee core.  Like 20.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:41:52]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Help needed for a new player's empire army list. (1000 points of core units to expand from.)</title>
				<description><![CDATA[ Here is the updated version, the halberdiers will go up the center with the archers and wizard behind them, and I'll take the knights up a flank.<br /> <br /> Battle wizard<br /> Lore of life<br /> Dispel scroll<br /> Talisman of preservation<br /> <br /> Captain<br /> <span class="glossaryitem" onmouseover='gp(174);'>Bsb</span><br /> Fpa<br /> Dawn stone<br /> Dragonhelm<br /> Shield<br /> <br /> Warrior priest<br /> Heavy armor<br /> Armor of destiny<br /> Shield<br /> <br /> Halberdiers<br /> X38<br /> Standard<br /> <br /> ICK<br /> X8<br /> Standard<br /> <br /> Archers<br /> X10<br /> <br /> 1000 on the dot.<br /> So the only thing I am worried about is that too many points are spent on heros and I don't have enough bodies to withstand combats. Is this list gonna be effective and competitive? Or should I drop a hero and equipment for more bodies?]]></description>
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				<pubDate><![CDATA[Sat, 8 Mar 2014 23:46:10]]> GMT</pubDate>
				<author><![CDATA[ MaxZ]]></author>
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				<title>Help needed for a new player's empire army list. (1000 points of core units to expand from.)</title>
				<description><![CDATA[ It's only 1K points.<br /> <br /> I still say you should get a war machine.  Not sure if you're going to get as much use from a warrior priest since you also have a battle wizard. You only got so many PD and even the WP has to throw 1 per prayer.  I would go one or the other.<br /> <br /> And yeah, you only got 3 units.  So scrap a hero and get 3 demigryphs if you can <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 05:04:34]]> GMT</pubDate>
				<author><![CDATA[ DukeRustfield]]></author>
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				<title>Re:Help needed for a new player's empire army list. (1000 points of core units to expand from.)</title>
				<description><![CDATA[ Re did it again, it's getting closer to the date I have to finalize what models I buy (currently have 30 halberds, 8 knights and a cannon. I can probably convert all three characters. Duke I think you will like this list more the war machine count is not too shabby <span class="glossaryitem" onmouseover='gp(72);'>IMO</span><br /> <br /> Captain<br /> <span class="glossaryitem" onmouseover='gp(174);'>BSB</span>, Full plate, shield, Dragonhelm, Dawnstone<br /> <br /> Master Engineer<br /> <br /> Warrior priest<br /> Full plate, enchanted shield<br /> <br /> Halberdiers (with the warrior priest and bee es bee)<br /> 28 bodies, full command<br /> <br /> Knightly orders<br /> 5 bodies, run naked as redirector units (could use some explanation on how to use chaff tho)<br /> <br /> 3 demigryphs<br /> Musician<br /> For flank charging units the knights hold up and general hard hitting power<br /> <br /> Great cannon<br /> And...<br /> Hell blaster <br /> Which both are babysat by the engineer. <br /> <br /> <br /> I felt I had too many points invested into the wizard for anything else in my army to be effective, especially if he was only going to be buffing some halberdiers. I think the artillery base gives me a lot more power and the Demi gryphs can finish something off that has been blasted by the artillery. The knightly orders can run around and charge something that I don't want hitting my halberd block. My questions are: can an army without a battle Izard lord be strong? Should the halberd be in hord form or 5x6 for steadfast? And I have heard about the knights used as chaff, but when exactly would you charge a unit with them? (I sort of understand what chaff is for but don't really know when to use it.)]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 10:49:41]]> GMT</pubDate>
				<author><![CDATA[ MaxZ]]></author>
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				<title>Help needed for a new player's empire army list. (1000 points of core units to expand from.)</title>
				<description><![CDATA[ I would go with what you have, as later they will be great for 2k+ on thise side of one important note,<br /> <br /> 1) engineer can only babbysit one <span class="glossaryitem" onmouseover='gp(197);'>WM</span> per turn (choose before you shoot)<br /> <br /> <br /> So <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> I would swap helblaster for a mortor, drop engineer (as the mortor and cannon don't blow up often) and spend the points on a lvl1 wizard of beasts, reason why is the signiture spell is broken on basic empire troops.<br /> <br /> Either way Good Luck and hope you win!]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 22:38:33]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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