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		<title><![CDATA[Latest posts for the thread "2000pts Dark Angels"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "2000pts Dark Angels"]]></description>
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				<title>2000pts Dark Angels</title>
				<description><![CDATA[ <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Azrael<br /> Ezekiel<br /> <br /> <b>Elites</b><br /> 5x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights w/<span class="glossaryitem" onmouseover='gp(261);'>LRC</span> w/<span class="glossaryitem" onmouseover='gp(412);'>DW</span> Vehicle, <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Extra Armour, Dozer<br /> <br /> <b>Troops</b><br /> 5x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminators w/<span class="glossaryitem" onmouseover='gp(5);'>AC</span> & <span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> 5x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminators w/<span class="glossaryitem" onmouseover='gp(5);'>AC</span> & <span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> 5x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Terminators w/<span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> 5x Ravenwing Attack Squad w/<span class="glossaryitem" onmouseover='gp(333);'>PA</span>, Melta Bombs, <span class="glossaryitem" onmouseover='gp(563);'>MG</span>, <span class="glossaryitem" onmouseover='gp(329);'>PG</span>; Attack Bike w/<span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> <b><span class="glossaryitem" onmouseover='gp(35);'>FA</span></b><br /> 3x Ravenwing Black Knights w/Melta Bombs & Ravenwing Grenade Launcher<br /> <br /> This is what I have on hand for my <span class="glossaryitem" onmouseover='gp(25);'>DA</span> army for a <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span> and my immediate future plans is to have at least one of the Terminators squads to replace their <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and <span class="glossaryitem" onmouseover='gp(500);'>CF</span> for a <span class="glossaryitem" onmouseover='gp(417);'>CML</span>. What I'm planning on doing with what I have is to have the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, filled with the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights joined by Azrael and Ezekiel, rush towards a key target followed closely by the Black Knights. I'll be trying to get the Attack Squad to get close to an objective if there is one so that the Terminators with the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> onto the objective, otherwise the Attack Squad will support the other squads in trouble. The <span class="glossaryitem" onmouseover='gp(417);'>CML</span> Terminator squad will stay back to camp objectives/support the ones up front.<br /> <br /> I'm pretty sure this isn't the greatest list and most likely this isn't even a decent list since I really have no real way to deal with fliers and heavily armored vehicles. Any and all tips are most welcomed.<br /> <br /> EDIT: Forgot to add in the other <span class="glossaryitem" onmouseover='gp(412);'>DW</span> squad.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 07:11:04]]> GMT</pubDate>
				<author><![CDATA[ gnoise]]></author>
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				<title>2000pts Dark Angels</title>
				<description><![CDATA[ The problem I found with using heavy <span class="glossaryitem" onmouseover='gp(412);'>DW</span> is the super low modelcount.<br /> Any Termie you loose, and you will, will hurt you bad.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(87);'>LR</span> will most likely pop first turn, since you have nothing else to direct the Anti Vehicle fire to direct to. <br /> <br /> Anyone will want to get into close combat with the termies, since I1 and expensive special weapons that don't do anything will mostly always give him the edge.<br /> Considering that, such a big investment into the Knights which are kind of a one trick pony is something I would reconsider in lists like this.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 08:31:00]]> GMT</pubDate>
				<author><![CDATA[ Thairne]]></author>
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				<title>Re:2000pts Dark Angels</title>
				<description><![CDATA[ Knights in a landraider work fine. They are not uber competitive, but as a combination they work well together.<br /> <br /> As above though, a single unsupported landraider does have much hope. Especially at 2k points. Consider another landraider, and/or a techmarine/librarian on a bike with a PFG to give them a 4++ save. <br /> <br /> I don't like ezekiel, he doesn't unlock ravenwing command squads, or have a PFG. Also, his +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span> isn't needed very much on knights, as they are hitting almost all other units on 3+ anyway. ]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 17:03:14]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:2000pts Dark Angels</title>
				<description><![CDATA[ You should do <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> instead of <span class="glossaryitem" onmouseover='gp(500);'>CF</span>. Gives those termies a little more resilience. Though I agree they are <span class="glossaryitem" onmouseover='gp(186);'>def</span> still not very durable. Though I do love termies though.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 19:20:06]]> GMT</pubDate>
				<author><![CDATA[ Yellohman]]></author>
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