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		<title><![CDATA[Latest posts for the thread "1500 - 'No Holds Barred' - Eldau"]]></title>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ Hey guys this is my list meant for Tournament play and competitive play in general, I would like to see if anyone has any comments or criticism of the list so I can consider changing it up to stay competitive. <br /> <br /> <b>1500 <br /> <br /> Eldar Primary - 910</b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Farseer w/Jetbike<br /> <br /> Troops - 5x Dire Avengers w/Wave Serpent with Scatter Laser<br /> Troops - 5x Dire Avengers w/Wave Serpent with Scatter Laser<br /> Troops - 5x Dire Avengers w/Wave Serpent with Scatter Laser<br /> <br /> Heavy Support - Wraithknight (Stock)<br /> <br /> <b>Tau Firebase Support Cadre - 590</b><br /> <br /> XV104 Riptide w/Heavy Burst Cannon, Smart Missile Systems, Skyfire<br /> XV88 Broadside Team w/3x Shas'ui with High-Yield Missile Pods, Smart Missile Systems<br /> XV88 Broadside Team w/3x Shas'ui with High-Yield Missile Pods, Smart Missile Systems<br /> <br /> <u>Total : </u> <b>1500</b><br /> <br /> What do you think?]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 21:29:17]]> GMT</pubDate>
				<author><![CDATA[ Tau Skyfire]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ Looks good!]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 21:43:36]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ I would personally swap the Riptide for an Iontide and save yourself 15 points to give the missing EWOs to one squad of Missilesides. You don't need the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> from the Riptide with 3 Serpents and 2 units of Missilesides but you have no AP2 except the Wraithknight and he's only got 2 shots.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I would personally swap the Riptide for an Iontide and save yourself 15 points to give the missing EWOs to one squad of Missilesides. You don't need the <span class="glossaryitem" onmouseover='gp(805);'>AA</span> from the Riptide with 3 Serpents and 2 units of Missilesides but you have no AP2 except the Wraithknight and he's only got 2 shots.<br /> <br /> Otherwise looks really solid.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:14:02]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ I would say get the IonTide with <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> and <span class="glossaryitem" onmouseover='gp(265);'>FnP</span>, and drop the bike off the farseer and just have him chill with the Broadside(Might get forewarning..) but more importantly it's because he's only gonna be <span class="glossaryitem" onmouseover='gp(126);'>TL</span>'ing the Riptide right? He can do that with Guide from 24" away, rather than in the same unit and making the Riptide even more of a priority to kill(Warlord and Riptide in one unit)]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:18:54]]> GMT</pubDate>
				<author><![CDATA[ jathomas2013]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ I'd say getting <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on the broadsides is more important than Stims on the Riptide. Definitely drop the bike from the farseer with no mantle he's just an easy kill otherwise. Stick him in the Broadsides.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:24:29]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ I dont usually find that my Riptide is shot at very often, honestly I would say that my Broadsides are more of a priority target for my opponents. The distraction of the Wraithknight often keeps shots away from the Riptide. I do here what you are saying about not having much AP2 and the switch out for an Iontide and Interceptor on a squad of Broadsides is apealling. However I am partial to keeping the Farseer with the Riptide as if I happen to roll perfect timing, I greatly increase the capacity of the Riptide. What do you think?<br /> <br /> EDIT - (also the farseer will be casting guide + prescience on both the Riptide and the Wraithknight most turns)]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:31:23]]> GMT</pubDate>
				<author><![CDATA[ Tau Skyfire]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ Well then, if the Farseer rolls up Perfect Timing, stick him with the Riptide. If not, no worries, he'll Guide/Prescience/Whatever safely in the backfield <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Don't feel that he has to go with the same model every game, and remember that you roll for psychic powers before deployment. It really makes a difference!]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:33:49]]> GMT</pubDate>
				<author><![CDATA[ jathomas2013]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ He doesn't really need the bike to run with the Riptide though I can see why you would. I just think <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> are so good it is always a waste to not have them.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:37:18]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ Yes but the question is do I remove his jetbike and have him on foot and add Interceptor to all the Broadsides or just add it to the one unit and keep my Warlord on the Jetbike for the mobility, 3+ save and T4?]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:37:36]]> GMT</pubDate>
				<author><![CDATA[ Tau Skyfire]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ Interceptor on the Broadsides? Hm, well you are in a bit of pickle as far as points because there is only so much that can be cut, but ideally the Riptide and 1 unit has <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, and the Farseer keeps his bike. I don't think that works for points, so if you are over than maybe just don't have Interceptor on the Riptide. It's nice, but you are primarily just wanting to keep those pesky Helldrakes away, and with 12 <span class="glossaryitem" onmouseover='gp(126);'>TL</span> s7 Tank Hunters shots I don't think that'll be a problem <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:41:24]]> GMT</pubDate>
				<author><![CDATA[ jathomas2013]]></author>
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				<title>Re:1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ So as it stands you would Advocate for this:<br /> <br /> <b>1500<br /> <br /> Eldar Primary - 910<br /> </b><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Farseer w/Jetbike<br /> <br /> Troops - 5x Dire Avengers w/Wave Serpent with Scatter Laser<br /> Troops - 5x Dire Avengers w/Wave Serpent with Scatter Laser<br /> Troops - 5x Dire Avengers w/Wave Serpent with Scatter Laser<br /> <br /> Heavy Support - Wraithknight (Stock)<br /> <br /> <b>Tau Firebase Support Cadre - 590</b><br /> <br /> XV104 Riptide w/Ion Accelerator, Smart Missile System<br /> XV88 Broadside Team w/3x Shas'ui with High-Yeild Missile Pods, Smart Missile System, Interceptor<br /> XV88 Broadside Team w/3x Shas'ui with High-Yield Missile Pods, Smart Missile System<br /> <br /> <u>Total :</u><b>1500</b>]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:54:36]]> GMT</pubDate>
				<author><![CDATA[ Tau Skyfire]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ If you drop the jet bike you get <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> on all the Sides and Tide.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 22:58:19]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ How did you work that one out? - <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> is 5pts per model. I have 3 Broadsides and a single Riptide that is four models costing me 20 points to give them all Interceptor. An Eldar Jetbike does not cost 20 points and so dropping it would not get me interceptor on four models.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 23:03:24]]> GMT</pubDate>
				<author><![CDATA[ Tau Skyfire]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ Am I going mental? Its 15 points not 20 isn't it <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> its 20 for a marine bike and I'm getting confused I think.]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 23:16:49]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/583605/6611462.page"><b>FlingitNow wrote:</b></a><br/>Am I going mental? Its 15 points not 20 isn't it <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> its 20 for a marine bike and I'm getting confused I think.</div></blockquote> I think you might be right.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 23:20:29]]> GMT</pubDate>
				<author><![CDATA[ Tau Skyfire]]></author>
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				<title>1500 - 'No Holds Barred' - Eldau</title>
				<description><![CDATA[ Yes I would advocate for the above list. Has the shooting to neuter alot of armies turn 1-2. Has answers to Terminators, fliers, <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s, the only thing it can't reliably kill is a deathstar, but then again, not much can <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> If playing vs a deathstar you can jump your Riptide up and to the flank of the star and pull them off of your main flank(using <span class="glossaryitem" onmouseover='gp(4);'>4d6</span> jump hopefully)<br /> <br /> The 3 troops is somewhat concerning, and if you are going first you will really have to make sure that when you disembark the enemy doesn't have the ability to kill 5 avengers...tough!]]></description>
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				<pubDate><![CDATA[Fri, 7 Mar 2014 23:32:54]]> GMT</pubDate>
				<author><![CDATA[ jathomas2013]]></author>
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