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		<title><![CDATA[Latest posts for the thread "1500 Point Zahndrekh/Obyron Necron List"]]></title>
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				<title>1500 Point Zahndrekh/Obyron Necron List</title>
				<description><![CDATA[ My main opponents are Space Marines and Tyranids. There's a bit of everything at my local store but have yet to play them. Im looking to take on pretty much everyone on with a friendly, slightly competitive, list.<br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b> -630<br /> <br /> Zandrekh with <span class="glossaryitem" onmouseover='gp(576);'>HoT</span> (Harp of Dissonance), HoD (Veil of Darkness), HoE (Chronometron), <span class="glossaryitem" onmouseover='gp(577);'>HoS</span> (Lightning Field), Lord with Mindshackle, res orb, semp weave, and SoL<br /> Obyron<br /> <br /> <b>Elites</b> -225<br /> <br /> Lychguard with swords and shields<br /> <br /> <b>Troops</b> -560<br /> <br /> 10 Immortals with tesla<br /> 15 Warriors<br /> 15 Warriors<br /> <br /> <b>Heavy Support </b> -90<br /> <br /> Annihilation Barge with tesla<br /> <br /> <br /> I would put Obyron and the Lord with the Lychguard and Ghostwalk across the board, dealing with the tougher units. Zahndrekh and the rest of the Court will Veil around the board as tank hunters. The troops will footslog across the board as a large phalanx while the Barge follows behind. I'd like to add another barge and some wraiths at 2000 points.]]></description>
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				<pubDate><![CDATA[Sat, 8 Mar 2014 19:54:11]]> GMT</pubDate>
				<author><![CDATA[ blackforge]]></author>
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				<title>1500 Point Zahndrekh/Obyron Necron List</title>
				<description><![CDATA[ Hey,<br /> <br /> That seems an awful lot in the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and elites part of your army. I haven't used lychguard but that is more because they don't fit my style. <br />  <br /> If you want to footslog the warriors across the board I'd recommend bringing a ghost ark or two. AV13, can put out 30 gauss flayer shots in rapid fire range (if you fully load up a warrior unit inside and it gives you D3 warriors practically each turn if your reanimation protocols fail. At 1500 it can really help you out. <br /> <br /> Not sure 3 scarab bases bring much, your opponent might target them early for an easy first blood. You need quite a few to really feel the benefit of bringing them in my experience. <br /> <br /> The tesla will really help against nids, and the gauss will make your opponent think twice about where they put their armour. <br /> <br /> Hope this helps!]]></description>
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				<pubDate><![CDATA[Sat, 8 Mar 2014 20:50:24]]> GMT</pubDate>
				<author><![CDATA[ Jdredsox]]></author>
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