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		<title><![CDATA[Latest posts for the thread "Help Building Apocalypse Army Lists --IG Mech and Space Marines"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Help Building Apocalypse Army Lists --IG Mech and Space Marines"]]></description>
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				<title>Help Building Apocalypse Army Lists --IG Mech and Space Marines</title>
				<description><![CDATA[ I wanted to work on a showpiece 'army list' consisting of 2500 points of Imperial Guard and 2500 points Space Marines.  Having never played <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, and having not played anything in 6th edition yet, I was hoping I could get some assistance in building two army lists designed to support and work alongside one another.  While it would be nice for it to be a competitive army list, that is secondary to something that would just be fun to play (I mean, this is 5000 points for an apocalypse game).<br /> <br /> The overall theme between the armies is Adeptus Mechanicus (the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>) and Steel Confessors (<span class="glossaryitem" onmouseover='gp(119);'>SM</span>).  About all I'm sure on is I want a mech-heavy list, posssibly something heavy with high-tech/heavy weapons --things you would expect the Mechanicus to field.<br /> <br /> Right now I'm thumbing through both the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codices, but there's a lot of new lists to take in.  I was hoping users here at Dakka Dakka could give me an idea, at least, where to start with the army lists.<br /> <br /> Thank you for your time.]]></description>
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				<pubDate><![CDATA[Sat, 8 Mar 2014 20:59:20]]> GMT</pubDate>
				<author><![CDATA[ Sintanan]]></author>
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				<title>Help Building Apocalypse Army Lists --IG Mech and Space Marines</title>
				<description><![CDATA[ Are you looking for two 2.5k lists that would function well as separate armies? Or are you just concerned with the 5k <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> list?]]></description>
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				<pubDate><![CDATA[Sat, 8 Mar 2014 23:18:16]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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				<title>Re:Help Building Apocalypse Army Lists --IG Mech and Space Marines</title>
				<description><![CDATA[ More concerned with it working as a functioning 5k list, but the ability to play separately would be nice for the times we don't play Apocalypse.]]></description>
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				<pubDate><![CDATA[Sat, 8 Mar 2014 23:24:39]]> GMT</pubDate>
				<author><![CDATA[ Sintanan]]></author>
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				<title>Re:Help Building Apocalypse Army Lists --IG Mech and Space Marines</title>
				<description><![CDATA[ Ah, okay. Personally, I like to build <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> armies around specific formations. So here are my suggestions:<br /> <br /> <b>Imperial Guard:</b><br /> Baneblade variant - magnetize to allow running multiple types<br /> "Emperor's Fist" Tank Company - 10 <span class="glossaryitem" onmouseover='gp(87);'>LR</span> (3 squads of 3 and 1 command tank)<br /> 2 ten man vet squads in Chimeras<br /> Command squad in Chimera<br /> <br /> This is supposed to have a very mech feel. Tons of tanks and fire power. The vet squads serve as objective holders, and it has more AV14 than you can shake a stick at.  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> <b>Space Marines</b><br /> "Masters of the Chapter" - Chapter master, 4 captains, honor guard, apothecary, land raider<br /> "Predator Assassin Squadron" - 3 predators<br /> 2 ten man <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marine squads with rhinos<br /> 3 five man scout sniper squads<br /> 2 five man terminator squads<br /> <br /> Unfortunately, most of the formations require a full company. While it is visually striking and fluffy to have a company, it would be about 3k points and over your point limit. So instead I went with the 2 that you could get cheaply. The chapter masters will give plenty of strategic assets and the preds give more mech anti-tank shooting. The rest is a mix of squads that will be useful in a lot of different games and situations.<br /> <br /> Obviously neither of these armies will be cheap. If price is a problem, there are a couple different formations that can be run. But I think that these 2 lists will compliment each other well, give a good mech feel, and pour out a ton of firepower on your opponents.]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 02:21:38]]> GMT</pubDate>
				<author><![CDATA[ Freytag93]]></author>
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