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		<title><![CDATA[Latest posts for the thread "Dark Angels Kill Team"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Dark Angels Kill Team"]]></description>
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				<title>Dark Angels Kill Team</title>
				<description><![CDATA[ <br /> <br /> Scout Squad (8) - 120<br /> Camo Cloaks, Heavy Bolter, Sniper Rifles.<br /> <br /> Darkshroud - 80<br /> <br /> Will most likely take these specialists:<br /> <br /> Heavy Bolter Scout - Relentless<br /> Sniper Scout - Preferred Enemy<br /> Sniper Scout - Ignores Cover or Tankhunter or Monsterhunter]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 16:44:43]]> GMT</pubDate>
				<author><![CDATA[ kingleir]]></author>
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				<title>Re:Dark Angels Kill Team</title>
				<description><![CDATA[ It's an interesting gimmick idea, but spending 2/5ths of your army to improve some cover saves seems excessive, remember that only those scouts within 6" get the improvement.<br /> <br /> Also, in Kill Team there's almost always an enemy model with Ignores Cover of their own, which will chew straight through the 'Shroud's Jink.<br /> <br /> For the points, you could get an extra five scouts and another <span class="glossaryitem" onmouseover='gp(51);'>HB</span>.]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 16:57:36]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Re:Dark Angels Kill Team</title>
				<description><![CDATA[ May I suggest Company Veterans? They gets lots of neat stuff regular veterans from the other codexes don't and they are cheaper per model because they don't have Special Ammunition which just means you need to load up on awesome weapons, which isn't all too viable in regular games but makes for awesome kill teams.<br /> <br /> And I mean really? They are a <strike>kill</strike> retrieval team. They <strike>hunt Fallen</strike> find lost Brethren of the Dark Angels Chapter and return them to their home on the Rock.  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> And they wear cool robes and stuff, like Dark Angels were always meant to.]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 17:35:03]]> GMT</pubDate>
				<author><![CDATA[ bocatt]]></author>
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				<title>Dark Angels Kill Team</title>
				<description><![CDATA[ @Quanar:  unless they have multiple Ignores cover weapons, the one should be dead before a jink save comes into play.  The entire army has a 36" range so I should be to get a turn of shooting before them even if they go first (excluding the one or 2 heavy weapons that most likely donot have both ignores cover and relentless)<br /> <br /> @bocatt:  company veterans dont know of the fallen.  ]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 19:04:31]]> GMT</pubDate>
				<author><![CDATA[ kingleir]]></author>
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				<title>Dark Angels Kill Team</title>
				<description><![CDATA[ I like it. You *could* bring more scouts, but I kind of like the Dark Shroud better. It's got a Heavy Bolter of it's own and is BS4 rather than scout BS3 so you're just losing out on a few more bodies. The rest of your guys sitting with 2+ cover saves while you're sitting in ruins is a pretty cool concept. Plus it's really fluffy and definitely is a legit "We are most definitely Dark Angels" Kill Team vibe. <br /> <br /> Comes down to if you can snipe their Ignores Cover guy. Also if they are running Noise Marines you're kind of boned.]]></description>
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				<pubDate><![CDATA[Sun, 9 Mar 2014 19:44:42]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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