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		<title><![CDATA[Latest posts for the thread "eldar tweaks and ally rules"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "eldar tweaks and ally rules"]]></description>
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				<title>eldar tweaks and ally rules</title>
				<description><![CDATA[ had the eldar codex for a while and I've seen them being successful as allies in the Las Vegas Open and I was thinking about 2 (or 3) separate things: <br /> <br /> how to make allies not so broken<br /> <br /> how to make things like banshees and falcons more realistic to take.<br /> <br /> I am an Eldar player and personally see things like Taudar and Deer Council doing so well as a double edged sword. Moreover I think 2 tiny rules could fix them 1. you can take allies but not gain force org slot by doing so eg: take 1 farseer and one baron as <span class="glossaryitem" onmouseover='gp(56);'>hq</span>, but not simply assume you'l get a free force org <span class="glossaryitem" onmouseover='gp(56);'>hqs</span> slot as it is now (simple) 2. make buffs only apply to ur own race. EG if a farseer allows re rolls via fortune he can't provide that to any dark eldar <br /> <br /> I don't think this would nerf allies as an option but it would massively reduce the buff cross over and the inadvertent force org sidestepping. (for armies that have cheap <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s or stackable buff <span class="glossaryitem" onmouseover='gp(56);'>hqs</span> -- like eldar -- you see the dilemma)<br /> <br /> lastly on a different note banshees and falcons. Banshees? Well, in order to give them a reason to exist how about they simply: acrobatic: 3" greater charge when not starting turn inside transport, allows banshees to charge from all vehicles as if they were open topped. Banshee Mask: enemy minus 5 <span class="glossaryitem" onmouseover='gp(74);'>init</span> and banshees ignore any penalties to <span class="glossaryitem" onmouseover='gp(74);'>Init</span> on charge. secondly allow pulse lasers to have lance and drop them to heavy 1 but give them precision shot on +6 and target lock.]]></description>
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				<pubDate><![CDATA[Mon, 10 Mar 2014 13:29:05]]> GMT</pubDate>
				<author><![CDATA[ ConanMan]]></author>
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				<title>eldar tweaks and ally rules</title>
				<description><![CDATA[ if you drop Pulse lasers to 1 shot and give them lance, they're a bright lance. There's no point in having them exist]]></description>
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				<pubDate><![CDATA[Mon, 10 Mar 2014 13:53:31]]> GMT</pubDate>
				<author><![CDATA[ deathmagiks]]></author>
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				<title>eldar tweaks and ally rules</title>
				<description><![CDATA[ they'd have longer range and target lock would give the 2nd weapon (bright lance) would be twin linked, plus chance on precision would be nice. I think making them lance heavy 2 would be too far making all falcons effectively "<span class="glossaryitem" onmouseover='gp(171);'>st</span> 8 lance heavy 3" thus making the fire prism now the boss, the orphan.. falcons need to be worse and less versatile than fire prism in an <span class="glossaryitem" onmouseover='gp(482);'>AT</span> sense but still able to full fill better than a wave serpent <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. at the moment falcons are simply neither as good against  light armour as a wave serpent nor even able to seriously counter AV14 like a fire prism.]]></description>
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				<pubDate><![CDATA[Mon, 10 Mar 2014 14:46:57]]> GMT</pubDate>
				<author><![CDATA[ ConanMan]]></author>
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				<title>eldar tweaks and ally rules</title>
				<description><![CDATA[ It is kinda sad that a Serpent with a <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Brightlance is better v av14 than a Falcon, even with a Brightlance.<br /> <br /> That said, I still think just dropping the Serpent Shields range to 6" (or 12) would make the Falcon an option again.<br /> <br /> Its biggest problem is that the Serpent thoroughly outclasses it as a battle tank right now. Despite costing more and taking up a slot.]]></description>
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				<pubDate><![CDATA[Mon, 10 Mar 2014 16:40:28]]> GMT</pubDate>
				<author><![CDATA[ Bharring]]></author>
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				<title>Re:eldar tweaks and ally rules</title>
				<description><![CDATA[ Unless you fix the falcon, it will never see use, even if you strike down the serpent. All it would do is end mechdar. Falcons need to be boosted because they are far from being even mediocre.]]></description>
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				<pubDate><![CDATA[Sat, 15 Mar 2014 13:48:11]]> GMT</pubDate>
				<author><![CDATA[ Slayer222]]></author>
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				<title>eldar tweaks and ally rules</title>
				<description><![CDATA[ I agree however I was forced due to some misadventure to use 2 falcons in a tourney rather than my firenprisms.. long story.. but it was vs av14 and I only had 2 bright lances.. anyway the pulsr lasers glanced it to bits (3 hull points) and the bright lances stunned then popped it.. so bit lucky but in all honesty two falcons was nowhere near as bad as I had guessed.. still they need to doing more than glancing AV14 on a six]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 17:37:13]]> GMT</pubDate>
				<author><![CDATA[ ConanMan]]></author>
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				<title>eldar tweaks and ally rules</title>
				<description><![CDATA[ the best way to fix falcons <span class="glossaryitem" onmouseover='gp(72);'>imo</span> is to take them out of heavy support and make them a dedicated transport (maybe for elites and heavy support units only?).<br /> <br /> The reason they never get taken is because they compete with better units like dark reapers, war walkers and wraithknights.]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 11:10:09]]> GMT</pubDate>
				<author><![CDATA[ rohansoldier]]></author>
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				<title>eldar tweaks and ally rules</title>
				<description><![CDATA[ Serpent Shield -&gt; Causes D3+1 <i>hits</i> rather than shots. Loses out on (almost completely) accurate <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+1 thanks to scatter lasers, and encourages other turret weapons more.<br /> <br /> Pulse Laser -&gt; Either make it S9, give it Lance (or both?)<br /> <br /> Falcon -&gt; Dedicated might work too.]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 11:43:16]]> GMT</pubDate>
				<author><![CDATA[ Daba]]></author>
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