<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "1750 Tau Enclave/White Scars"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1750 Tau Enclave/White Scars"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>1750 Tau Enclave/White Scars</title>
				<description><![CDATA[ Really like this list, and have played several games with very simular builds at higher points levels.  I've trimmed the basic core down to 1750 and would like any extra thoughts out there.<br /> <br /> Farsight Enclaves Primary<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> (177) Commander  Missile pod; Cyclic ion blaster; Target lock; Drone controller; The Talisman of Arthas Moloch; Marker drone (x2)<br /> <br /> Elite<br /> (215)  Riptide   Heavy burst cannon; Twin-linked fusion blaster; Early warning override; Earth Caste Pilot Array<br /> <br /> Troops<br /> (222) Crisis x3 (<span class="glossaryitem" onmouseover='gp(518);'>MP</span>,<span class="glossaryitem" onmouseover='gp(518);'>MP</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span>), bonded; Marker drone x4<br /> (75) Kroot x10, Sniper rounds; kroot hound x1<br /> (75) Kroot x10, Sniper rounds; kroot hound x1<br /> (70) Kroot x10, Sniper rounds<br /> <br /> Heavy Support<br /> (256) Broadside x3, <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>/<span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> x2, Bonded; Missile drone x4<br /> <br /> White Scar allies<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> (275) Chapter Master Bike, Artificer, Shield eternal, Burning Blade<br /> <br /> Troop<br /> (190) Bike Squad x5, Grav Gun x2, Attack bike (multi melta)<br /> (195) Bike Squad x5, Grav Gun x2, Attack bike (multi melta); Melta bombs (sarge)<br /> <br /> <br /> The basics are simple, <span class="glossaryitem" onmouseover='gp(746);'>CM</span> goes in the non melta bomb bike squad... both squads rush up the table with riptide behind them.  Broadsides + one squad of kroot bubblewrap form a firebase midtable, while commander with crisis are mobile support.  Other two kroot squads can stay off table or offer deployment options.<br /> <br /> Alternate loadout would be to drop one kroot hound, and change the riptide to : Ion Accel, <span class="glossaryitem" onmouseover='gp(503);'>Twl</span> plasma, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> for anti heavy infantry duties, ECPA doesn't help as much... I honestly do not know which setup I perfer.<br /> <br /> Anti <span class="glossaryitem" onmouseover='gp(93);'>MC</span>... no a problem, Anti air... Broadsides can do their duty. Anti horde... bikes are a good screen (hit and run) + decent number of missile shots, at 1850 I would add a thunderfire.  Anti armor... at 1750 not many <span class="glossaryitem" onmouseover='gp(9);'>av</span> 14 to deal with and two squads of multi meltas + <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 a plenty.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6620823.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6620823.page</link>
				<pubDate><![CDATA[Tue, 11 Mar 2014 06:32:14]]> GMT</pubDate>
				<author><![CDATA[ Rawrgyle]]></author>
			</item>
			<item>
				<title>1750 Tau Enclave/White Scars</title>
				<description><![CDATA[ You have really good anti <span class="glossaryitem" onmouseover='gp(652);'>teq</span> with the grav guns, keep the Riotide as is.  Otherwise, this is a very interesting list.  Hell I might try it out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6621923.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6621923.page</link>
				<pubDate><![CDATA[Tue, 11 Mar 2014 15:54:05]]> GMT</pubDate>
				<author><![CDATA[ DirtyDeeds]]></author>
			</item>
			<item>
				<title>1750 Tau Enclave/White Scars</title>
				<description><![CDATA[ Thanks for the vote of confidence!<br /> <br /> The Iontide with <span class="glossaryitem" onmouseover='gp(166);'>plas</span> and <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> is a bit of a personal playstyle choice, it is what I normally run, and a burstide is usaly my second choice, but is argueably the better choice for a ECPA.<br /> <br /> But the iontide does have its advantages.  Yes I have anti AP2 in the grav guns, but this may hurt some antitank ability -- I know <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 shooting elsewhere, but not as mobile for hiding tanks -- a mobile <span class="glossaryitem" onmouseover='gp(123);'>str</span> 9 ord blast, not to mention a large blast for anyone who happens to bunch up...<br /> <br /> Like I said, I honestly do not know which one I perfer, I do think for this list the burstide IS the better choice.<br /> <br /> At 1850 a thunderfire + iontide might be the way to go?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6627841.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6627841.page</link>
				<pubDate><![CDATA[Thu, 13 Mar 2014 07:41:17]]> GMT</pubDate>
				<author><![CDATA[ Rawrgyle]]></author>
			</item>
			<item>
				<title>1750 Tau Enclave/White Scars</title>
				<description><![CDATA[ target locks on the broadsides isn't a great option in my opinion, I use <span class="glossaryitem" onmouseover='gp(658);'>ewo</span> on mine. however I use the <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> for the <span class="glossaryitem" onmouseover='gp(388);'>sms</span> to kill chaff troops like win-bikes or kroot. <br /> <br /> I also use the burst-tide with great effect- they is something satisfying about a giant robot pumping out loads of shots.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6627906.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6627906.page</link>
				<pubDate><![CDATA[Thu, 13 Mar 2014 08:28:46]]> GMT</pubDate>
				<author><![CDATA[ clark10]]></author>
			</item>
			<item>
				<title>Re:1750 Tau Enclave/White Scars</title>
				<description><![CDATA[ Like the idea, only thing i would change is:<br /> <br /> swap the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> for a captain with same gear.<br /> <br /> the saved points allows you to swap a bike squad a 5 man command squad on bikes with apothecary and 4 grav guns.<br /> <br /> this combo is dirty as and fits the scars theme.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6627953.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6627953.page</link>
				<pubDate><![CDATA[Thu, 13 Mar 2014 09:08:32]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
			</item>
			<item>
				<title>1750 Tau Enclave/White Scars</title>
				<description><![CDATA[ the command squad is awesome but it will reduce the number of good troop units the list has. also the chapter masters orbital bombardment is an awesome trick to pull on some1 as a lot of people forget about it. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6627975.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6627975.page</link>
				<pubDate><![CDATA[Thu, 13 Mar 2014 09:25:36]]> GMT</pubDate>
				<author><![CDATA[ clark10]]></author>
			</item>
			<item>
				<title>1750 Tau Enclave/White Scars</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/584176/6627975.page"><b>clark10 wrote:</b></a><br/>the command squad is awesome but it will reduce the number of good troop units the list has. also the chapter masters orbital bombardment is an awesome trick to pull on some1 as a lot of people forget about it. </div></blockquote><br /> <br /> Bombardment is a good 1 use item.<br /> <br /> swap the HBC for the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> on the riptide and you have something VERY similar EVERY turn.<br /> <br /> you would still have 5 troops choices.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6627979.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6627979.page</link>
				<pubDate><![CDATA[Thu, 13 Mar 2014 09:28:14]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
			</item>
			<item>
				<title>1750 Tau Enclave/White Scars</title>
				<description><![CDATA[ just realised your burst tide has no velocity tracker I would encourage getting it on here. iontides are good but need marker light support which you have a lot of. how many points is the burning blade.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6628007.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6628007.page</link>
				<pubDate><![CDATA[Thu, 13 Mar 2014 09:54:14]]> GMT</pubDate>
				<author><![CDATA[ clark10]]></author>
			</item>
			<item>
				<title>1750 Tau Enclave/White Scars</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/584176/6628007.page"><b>clark10 wrote:</b></a><br/>just realised your burst tide has no velocity tracker I would encourage getting it on here. iontides are good but need marker light support which you have a lot of. how many points is the burning blade.</div></blockquote><br /> <br /> 5 more than shield eternal.<br /> <br /> i think the iontide is better for this list. HBC is only really needed for anti air with a VT. but the broadsides will sort that out so i see no reason to take the HBC over <span class="glossaryitem" onmouseover='gp(60);'>IA</span>.<br /> <br /> i play Enclaves myself and the broadsides do not need help taking out flyers.<br />  <br /> EVER]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6628017.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6628017.page</link>
				<pubDate><![CDATA[Thu, 13 Mar 2014 10:06:45]]> GMT</pubDate>
				<author><![CDATA[ mixer86]]></author>
			</item>
			<item>
				<title>1750 Tau Enclave/White Scars</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/584176/6628007.page"><b>clark10 wrote:</b></a><br/>just realised your burst tide has no velocity tracker I would encourage getting it on here. iontides are good but need marker light support which you have a lot of. how many points is the burning blade.</div></blockquote><br /> <br /> <blockquote class="uncited"><div>BS3 options with skyfire: AV12 (before Jink)<br /> <br /> Iontide = str7 AP2 x3 = 1.5 hits, .5 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost<br /> broadisde = str7 AP4 x4 = 3 hits, 1 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost<br /> <span class="glossaryitem" onmouseover='gp(518);'>MP</span>/<span class="glossaryitem" onmouseover='gp(518);'>MP</span> crisis suit = str7 ap4 x4 = 2 hits, 2/3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost<br /> Skyray = awesomesauce<br /> BurstTide (regular) str6 ap4 x8 = 4 hits 2/3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost<br /> BurstTide (nova) str6 ap4 x12= 6 hits, 1 PEN<br /> Quad gun str7 AP4 x4 = 3hits, 1HP lost<br /> <br /> <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 Quad gun = 4hits (*assuming), 1 and 1/3rd <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost<br /> <br /> just saying Aun'Va is saddened everytime a commander puts skyfire on a iontide. They are much better suited to anti infantry roles. <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> = good great, don't deepstrike terminators anywhere I can see them, VT = not a good choice on them, compared to any other option listed. Note the broadside up there is just a single broadside.<br /> <br /> broadside x3 without skyfire: 12 shots = 3 and 2/3 hits, 1.22222whatever fraction that is, of a <span class="glossaryitem" onmouseover='gp(661);'>HP</span> lost.<br /> <br /> STILL BETTER THAN AN IONTIDE.<br /> <br /> just saying<br /> <br /> EDIT: Also you can get into the psycology of forceing your opponent to Jink and just look at the number of hits. Once again the iontide is not that great IF we look at more hits = more likely to cause a jink. </div></blockquote><br /> <br /> This is something I have posted before about not putting skyfire on Iontides, but in comparison between any riptide and a broadside unit... I will take the boradsides.<br /> <br /> The problem with the iontide is that as the game goes on past even turn 2, I'm willing to bet your markerlight support drops off quickly as the crisis squad with commander will take hits.  Yes try to get them out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> but it is a large footprint and they will realisticly start to loose Markerlight support.  Which is one of those reason I think the burstide works a bit better, it can work somewhat reliably without the support.  Not to mention because of range it does tend to move forward with the bike squads, and an iontide more often sits in back.  This list works aggressivly not timidly.<br /> <br /> As to the EWOs on broadsides.. I like the idea, I will even try it out, but I think it largely depends on who you are playing.  Target locks I end up using every single game.  Maybe a bit like the Riptide where one definitly works better against some opponents and the other against the rest.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6629523.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/584176/6629523.page</link>
				<pubDate><![CDATA[Thu, 13 Mar 2014 20:00:08]]> GMT</pubDate>
				<author><![CDATA[ Rawrgyle]]></author>
			</item>
	</channel>
</rss>