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				<title>Getting into Corsairs! 1999pts of Corsairs with Eldar allies!</title>
				<description><![CDATA[ Hi, everyone!<br /> <br /> I'm trying to start a Corsair army to be used for friendly gaming (at most Semi-Competetive),<br /> <br /> The list I came up with is as follows:<br /> <br /> Primary Detachment (Eldar Corsairs):<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Corsair Prince: Void Sabre, Corsair Jet Pack, Balelight, Meltabombs and Shadowfield<br /> 	Corsair Blade Sworn Retinue: 4 Blade Sworn w/ Power Axes, Meltabombs and Corsair Jetpacks<br /> Corsair Void Dreamer: Neural Shredder, Gyrinx, Corsair Jump Pack, Void Sabre<br /> /463pts<br /> <br /> Troops:<br /> Corsair Squad: 10 Corsairs, 2 Missile Launchers, Corsair Jet Packs<br /> Corsair Squad: 5 Corsairs, Flamer<br /> 	Corsair Venom: Scatter Laser<br /> Corsair Squad: 5 Corsairs, Flamer<br /> 	Corsair Venom: Scatter Laser<br /> Wasp Assault Walker Squadron: 3 Wasp Assault Walkers, Dual Missile Launchers<br /> /637pts<br /> <br /> Elites:<br /> Corsair Voidstorm Squad: 6 Veteran Corsairs, 2 Flamers, Meltabombs<br /> Corsair Voidstorm Squad: 6 Veteran Corsairs, 2 Flamers, Meltabombs<br /> Harlequin Troupe: 5 Harlequins w/ Harlequin Kisses<br /> 	Corsair Venom: Scatter Laser<br /> /363pts<br /> <br /> Fast Attack:<br /> Corsair Nightspinner<br /> Corsair Nightspinner<br /> /260pts<br /> <br /> Allied Detachment (Craftworld Eldar):<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Farseer: Jetbike, Mantle of the Laughing God, Singing Spear<br /> /160pts<br /> <br /> Troops:<br /> Guardian Squad: 12 Guardians, Missile Launcher<br /> /138pts<br /> <br /> Total: 1999pts<br /> <br /> <br /> So, the basic fluff (you just can't NOT have ANY fluff...) is that the Corsair Prince (have yet to come up with a name) of the (name of Corsair Band, haven't come up with one...), former Autarch of (name of Craftworld; I have yet to come up with name for that one either), sees an army of his Craftworld leave to battle (insert name of enemy army) for unknown reasons. However, the Prince predicts a great defeat, as the people of (insert Craftworld name) misjudged the enemy power. While the Prince became a Corsair to be free from the Craftworlds diciplines, he still feels a duty to protect it's people. After all, he is still, at least partly, one of them.<br /> <br /> So, he readies his army, gathers his personal guards and gets ready to enter battle. He gets unexpected help from the Harlequins, to whom he gives a transport, and they, in return, give him an ally. They inform one of (insert Craftworlds name)s Farseers, (another name which I haven't come up with yet), and gives this Farseer a mantle to help him in his quest to aid his people and the Corsairs in the quest to save them.<br /> <br /> Arriving at the battlefield, the Corsairs are, unfortunately, late. The Aspect Warriors has been defeated, with the Dire Avengers having made a final stand to protect the last Guardians, whom are, at the arrival of the Corsairs, getting in position to blast as many enemies as possible to pieces. At the brink of losing morale and fleeing, the Corsairs are seen at the horizon, and hope returns. Corsair troops deploy and get ready to do what they came to do: utterly annihilate their enemy to aid their original Craftworld.<br /> <br /> <br /> There are some rules that I would like to ask about:<br /> If the Prince gives a Venom the Deep Strike rule, can the Venom then Deep Strike its carried unit? This list is kind of built around that rule functioning...<br /> Have they updated any of the rules from the Doom of Mymeara-book? And if so, where can I find them?<br /> <br /> How do you think this list will fare against friendly lists, and semi-competetive lists? Is there anything you'd change, while maintaining the theme?<br /> <br /> Oh, and if anyone has a brilliant idea of a name for the Prince, his Corsair army, the Farseer, or the Farseers Craftworld, please do post them. Also, what do you think about the fluff? Does it make sense?<br /> <br /> Thanks in advance!<br /> <br /> Edit:<br /> My counting was a bit off... I had enough spare points to remove the rather unnecessary Fusion Guns from my background Corsair squad and add a Void Dreamer! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> ]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 17:38:41]]> GMT</pubDate>
				<author><![CDATA[ Me...]]></author>
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				<title>Getting into Corsairs! 1999pts of Corsairs with Eldar allies!</title>
				<description><![CDATA[ They have not updated the rules for the Corsairs (yet), meaning they are stuck at BS3. In terms of the deep strike, simply put, yes, so long as the squad is in the vehicle. The harlequin squad is flimsy at best in this list. For a squad of clowns to be any good they need to have numbers, a Troupe Master, and a Shadowseer (veil of tears super good from eldar codex) <span class="glossaryitem" onmouseover='gp(461);'>EML</span> are sub-par, they're a lot of points and don't really do much, star cannons are better. Idk what the corsair Nightspinner rules are like, but they are cheaper in the Codex: Eldar, so look into that for sure.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 17:49:05]]> GMT</pubDate>
				<author><![CDATA[ danny1995]]></author>
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				<title>Getting into Corsairs! 1999pts of Corsairs with Eldar allies!</title>
				<description><![CDATA[ Thanks for the reply! I'll try to adress all of you ideas:<br /> <br /> For the BS3, they are actually BS4 (unless I'm reading something wrong). Regular troops are, however, <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3, which is not a big problem.<br /> <br /> The purpose of the Harlequin Squad (beyond the fluff and fun) is just to cause a bit trouble to enemy backfield units. I am aware that they are better in numbers, but in bigger numbers they cannot take a Corsair Venom. The plan is basically landing them in the Venom behind my enemy lines, shooting the Venom into either Vehicle back armour or something else rather fragile. As the Venom is opentopped, I can disembark and assault in the same turn, thus giving my opponent another threat to take care of. A charging unit of 5 Harlequins can put some hurt to AV10 and other fragile backfield units.<br /> <br /> For the <span class="glossaryitem" onmouseover='gp(461);'>EML</span>'s, they are actually less points than many other weapon options in the Corsair codex. Shuricannons and Scatter Lasers are cheaper, while Starcannons and Brightlances are more expensive (I think it's 5pts/Shuricannon, 15/Scatterlaser, 20/<span class="glossaryitem" onmouseover='gp(461);'>EML</span>, 25/Starcannon, and 30/Brightlance in most cases). This, combined with bringing more versitality, greater range, and being carriable by regular Corsairs, was the reasons for me to bring them. For the Guardian squad, it was mostly the range that made me choose it over the others.<br /> <br /> The Corsair Nightspinner rules are basically the old Eldar Nightspinner rules, and 130pts/piece. Not sure if they have been updated though.<br /> <br /> Thanks for the reply, even though I might not use alot of the advice in my current list. Great perspective and tactical notes are always useful!<br /> <br /> Any other advices, etc?]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 18:16:04]]> GMT</pubDate>
				<author><![CDATA[ Me...]]></author>
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