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		<title><![CDATA[Latest posts for the thread "1850 Close Combat Chaos Marines."]]></title>
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				<title>1850 Close Combat Chaos Marines.</title>
				<description><![CDATA[ Is <span class="glossaryitem" onmouseover='gp(19);'>CC</span> viable with chaos marines?<br /> <br /> Nurgle Lord: Daemon Heart, Soul Stealer, bike, sigil 185<br /> Sorcerer: lvl3: Possessed, Divination 165<br /> <br /> 14 Possessed 364<br /> 14 Possessed 364<br /> <br /> 5 Nurgle Spawn 180<br /> Helldrake 170<br /> Helldrake 170<br /> <br /> Maulerfiend 125<br /> Maulerfiend 125<br /> <br /> Lord goes with Spawn for T6 deathstar. Sorcerer throws out divination buffs. Potentially everything can move 12"+ in movement phase ignoring terrain. The idea is MTO, not sure if I should run the possessed as more smaller units. More reliability in getting beast movement on something but easier <span class="glossaryitem" onmouseover='gp(316);'>KPs</span> and lower threat level. Also everything is at least S5 in combat <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Wed, 12 Mar 2014 21:49:19]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1850 Close Combat Chaos Marines.</title>
				<description><![CDATA[ I like it, I'd love to face it in a game (genuinly), and I love the way it looks.<br /> <br /> BUT, you will have a b***h of a time against Taudar, who, in our days do seem to be seen very frequently in competitve games... <br /> <br /> Best of luck anyway! Go for it! ]]></description>
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				<pubDate><![CDATA[Wed, 12 Mar 2014 22:09:12]]> GMT</pubDate>
				<author><![CDATA[ Dr. Strangelove]]></author>
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				<title>1850 Close Combat Chaos Marines.</title>
				<description><![CDATA[ So now I have the dex here's all the correct names:<br /> <br /> <br /> Nurgle Lord: Daemon Heart, Relentless Blade, bike, sigil, combimelta 195 <br /> Sorcerer: lvl2: Prophet of the Voices, Balestar of Mannon, combimelta, melta bombs 155 <br /> <br /> 14 Possessed 364 <br /> 14 Possessed 364 <br /> <br /> 5 Nurgle Spawn 180 <br /> Helldrake 170 <br /> Helldrake 170 <br /> <br /> Maulerfiend 125 <br /> Maulerfiend 125 <br /> <br /> I've shifted a few things to enable me to deal with an Imperial Knight though that really is a rock to my scissors. How best to solve that?]]></description>
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				<pubDate><![CDATA[Sat, 15 Mar 2014 08:51:09]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 Close Combat Chaos Marines.</title>
				<description><![CDATA[ What codex are you using?]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 02:28:01]]> GMT</pubDate>
				<author><![CDATA[ the GOAT 765]]></author>
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				<title>Re:1850 Close Combat Chaos Marines.</title>
				<description><![CDATA[ I would say <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> are one of the few armies that can excel at <span class="glossaryitem" onmouseover='gp(19);'>CC</span> since they have <span class="glossaryitem" onmouseover='gp(349);'>DC</span> vehicle upgrade.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 04:28:09]]> GMT</pubDate>
				<author><![CDATA[ OneBar]]></author>
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				<title>1850 Close Combat Chaos Marines.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/584475/6635732.page"><b>the GOAT 765 wrote:</b></a><br/>What codex are you using?</div></blockquote><br /> <br /> He is using the new Crimson Slaughter supplement.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 05:01:48]]> GMT</pubDate>
				<author><![CDATA[ IngenuityGap]]></author>
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				<title>1850 Close Combat Chaos Marines.</title>
				<description><![CDATA[ I'm using the Chaos Space Marine Codex with the Crimson Slaughter Supplement.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 09:14:22]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 Close Combat Chaos Marines.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/584475/6634046.page"><b>FlingitNow wrote:</b></a><br/>So now I have the dex here's all the correct names:<br /> <br /> <br /> Nurgle Lord: Daemon Heart, Relentless Blade, bike, sigil, combimelta 195 <br /> Sorcerer: lvl2: Prophet of the Voices, Balestar of Mannon, combimelta, melta bombs 155 <br /> <br /> 14 Possessed 364 <br /> 14 Possessed 364 <br /> <br /> 5 Nurgle Spawn 180 <br /> Helldrake 170 <br /> Helldrake 170 <br /> <br /> Maulerfiend 125 <br /> Maulerfiend 125 <br /> <br /> I've shifted a few things to enable me to deal with an Imperial Knight though that really is a rock to my scissors. How best to solve that?</div></blockquote><br /> <br /> First, I like your list.  If you get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> with all that good luck to your opponent.  But I think you're going to have trouble claiming objectives with one two scoring units at 1850.  You could drop the size of the squads to free up some points for cultist units and possibly an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> with Quad.  If not quad, I'd consider hades on your drake.  <br />   ]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 20:20:52]]> GMT</pubDate>
				<author><![CDATA[ Nuln_Oil]]></author>
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