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		<title><![CDATA[Latest posts for the thread "HQ advice -  Ultramarines"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "HQ advice -  Ultramarines"]]></description>
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				<title>HQ advice -  Ultramarines</title>
				<description><![CDATA[ Howdy guys,<br /> <br /> I'm looking for some advice on my <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> again - he'll be stomping around with my assault terminators and be dropped off by a stormraven.<br /> <br /> so far I've got this<br /> <br /> Chapter Master, Termie armor, <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and Shield Eternal. Comes in at 245. <br /> <br /> For this price would I be better off just rolling with calgar? Or a chaplain in termie armour? <br /> <br /> The rest of the army at this point will be tactical marines in rhinos + vindicators - maybe sternguard in a razorback - maybe regular termies as I build points later on.]]></description>
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				<pubDate><![CDATA[Fri, 14 Mar 2014 02:31:47]]> GMT</pubDate>
				<author><![CDATA[ mtshadow]]></author>
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				<title>HQ advice -  Ultramarines</title>
				<description><![CDATA[ Unless you want to Deep Strike him or take advantage of Relentless, there's no real reason fro him to be in Terminator Armor. No reason for him to not be except saving 20 points, I guess, but he could just as easily be in Artificer Armor and you'd have a slightly cheaper, equally viable model. <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Mar 2014 04:16:15]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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				<title>HQ advice -  Ultramarines</title>
				<description><![CDATA[ if you're gonna run a <span class="glossaryitem" onmouseover='gp(746);'>CM</span> with Ultramarines <span class="glossaryitem" onmouseover='gp(436);'>CT</span> there's absolutely no reason NOT to run Calgar.  For the extra pts he brings so many buffs it's insane.]]></description>
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				<pubDate><![CDATA[Fri, 14 Mar 2014 04:20:52]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Re:HQ advice -  Ultramarines</title>
				<description><![CDATA[ im with the others here,but it depends on your chapter tactics. For example iron hands would give your stormraven it will not die and your chapter master 6+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and 5+ <span class="glossaryitem" onmouseover='gp(681);'>IWND</span>]]></description>
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				<pubDate><![CDATA[Fri, 14 Mar 2014 04:22:34]]> GMT</pubDate>
				<author><![CDATA[ hiveof_chimera]]></author>
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