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		<title><![CDATA[Latest posts for the thread "Fantasy force org for 40k"]]></title>
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				<title>Fantasy force org for 40k</title>
				<description><![CDATA[ ....<span class="glossaryitem" onmouseover='gp(3);'>40K</span> should have a similar force orginization as Fantasy.<br /> I am finding that there is a lot of people complaining about a lot of over powered helldrake spam riptide spam etc etc. In Fantasy the force organization helps reduce spamming really amazing units (BUT it can still happen but far less often).<br /> <br /> I think something like this:<br /> 25% Max for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 25% minimum for Troops<br /> 25% max fast attack<br /> 25% max Elites (maybe 50% not sure though)<br /> 25% max Heavy <br /> <br /> (or something similar) would make things a little bit more balanced and reduce some of the spam of super high powered units.<br /> Anyone else feel the same way? I am sure this will cause some people to freak out haha but just an idea :p<br /> The problem I find is that it might not work for small point games.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 03:25:11]]> GMT</pubDate>
				<author><![CDATA[ StormKing]]></author>
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				<title>You Know What I Was Thinking...</title>
				<description><![CDATA[ It doesn't work in general because the types of force org slots do not carry over as cleanly from Fantasy as they do to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Likewise, this does extremely little for changing anything of the balance issues as they exist in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Also, the value of each slot does not equal out across all slots for all armies. After all, why should I be punished as a <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> player for having lousy Elites?<br /> <br /> Likewise, how do allies work?]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 03:27:40]]> GMT</pubDate>
				<author><![CDATA[ curran12]]></author>
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				<title>You Know What I Was Thinking...</title>
				<description><![CDATA[ I think the allies thing might be changed to something like what Fantasy did with the Treachery and Triumph (allies sort of) you have you take 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 1 troop choice up to X amount of points based on how large your army is. They also have a rule that if they flee they can switch to the enemy side (fleeing in fantasy is more common then <span class="glossaryitem" onmouseover='gp(3);'>40k</span> though). Also they don't get any sort of bonuses from your normal army/leader if they were battle brother or something.<br /> <br /> I understand what you are saying yet I still think it would reduce someone taking triple riptides for example at 1500 points (540ish points for 3 riptides is 36%) that is just an example though, but then again I do see your point about the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> force organization being a little bit more complicated but I still think it would reduce some of the spam.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 03:38:16]]> GMT</pubDate>
				<author><![CDATA[ StormKing]]></author>
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				<title>You Know What I Was Thinking...</title>
				<description><![CDATA[ So guy spends only 25% of his points on 2 Riptides, because rules in fictional scenario here.<br /> <br /> Let's say, for argument's sake, that my choice of army has its anti-Riptide stuff in the Elite slot.... but I would have to spend 40% of my total points on my Elites to have a decent chance against a pair of supported Riptides.<br /> <br /> Capped at 25%, I'm fethed.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 05:05:06]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
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				<title>You Know What I Was Thinking...</title>
				<description><![CDATA[ Why are elites 50%?<br /> <br /> To make it more like fantasy, 25-50% should be troops and their dedicated transports, while no other single slot should be more than 25%.<br /> <br /> The biggest issue is the force org chart is such a horrible mess right now it's hard to come up with clean "no more than X%" values. What do we do with, say, Lords of War as the biggest glaring omission?]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 06:38:56]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>You Know What I Was Thinking...</title>
				<description><![CDATA[ Actualy Troops is like Core in Fantasy and Core in fantasy is 25% minimum but with no maximum. So to make it like Fantasy Troops should have minimum 25% but no maximum. and Elites are like Special, And Special is up to 50%.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 08:12:33]]> GMT</pubDate>
				<author><![CDATA[ Merellin]]></author>
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				<title>You Know What I Was Thinking...</title>
				<description><![CDATA[ I was thinking:<br /> Why does every first letter in your title have a capital letter but your username doesn't?<br /> Sorry I have nothing on topic. ]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 10:45:43]]> GMT</pubDate>
				<author><![CDATA[ Rippy]]></author>
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				<title>You Know What I Was Thinking...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b83e67f0baef8ccfede6a6db84e7b4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/584965/6636037.page"><b>SRSFACE wrote:</b></a><br/>Why are elites 50%?<br /> <br /> To make it more like fantasy, 25-50% should be troops and their dedicated transports, while no other single slot should be more than 25%.<br /> <br /> The biggest issue is the force org chart is such a horrible mess right now it's hard to come up with clean "no more than X%" values. What do we do with, say, Lords of War as the biggest glaring omission?</div></blockquote><br /> <br /> I get what you are saying but troops are 25% minimum, so you HAVE to take a 25% core but can take as much as you want for core.<br /> I still think it would be possible, I am going to have to try this out <span class="glossaryitem" onmouseover='gp(387);'>wth</span> a buddy of mine playing (Tau, Space Marines, Necrons, Eldar) so we will have a few chances to see how it works haha]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 15:01:32]]> GMT</pubDate>
				<author><![CDATA[ StormKing]]></author>
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				<title>You Know What I Was Thinking...</title>
				<description><![CDATA[ Or go back to 2nd edition style:  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Troops (called something different for each army), Support.  As I recall it was something like 25% <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (50% for <span class="glossaryitem" onmouseover='gp(69);'>IG</span>), 25% Min for Troops, 25% for Support.  Things like Terminators, Assault Squads, etc. were all "Troops" so you could do themed armies.<br /> <br /> So you'd have things like Riptides, Broadsides, Wraithknights, Wraithlords, Heldrakes and the like be Support so only 25% could be spent on them.<br /> <br /> Of course that's restrictions (oh noes!) and would likely never fly for the same reason there's no more 0-1, because it god forbid means somebody can't use a model they bought.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 15:09:24]]> GMT</pubDate>
				<author><![CDATA[ Wayniac]]></author>
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				<title>You Know What I Was Thinking...</title>
				<description><![CDATA[ I would be happy enough to see the troops/fast attack/heavy replaced with the fantasy core/special/rare system and <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slots replaced with percentages. Never been a fan of the troops/fast attack/heavy support <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> system.]]></description>
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				<pubDate><![CDATA[Sun, 16 Mar 2014 17:55:00]]> GMT</pubDate>
				<author><![CDATA[ AllSeeingSkink]]></author>
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				<title>Fantasy force org for 40k</title>
				<description><![CDATA[ @wayne - I haven't been in the hobby long enough to see many editions but those rules seem like they would work quite well!<br /> <br /> I might just try this out during a game and see how it goes but who knows maybe it won't work but might make it a little house rule to try out!]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 19:50:37]]> GMT</pubDate>
				<author><![CDATA[ StormKing]]></author>
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